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RSS Reviews
9

Project Lumoria

Mod review may contain spoilers

I have to say that this was a VERY entertaining mod to play. The new environments were breathtaking, and the skybox blew me away. For the most part, the map flowed well from one skirmish to the next (adding a few of those light-orb things would instantly fix that problem), and the rocket warthog was a nice touch (and led to some hilarity while we were driving around scenery). And I loved how you guys hid some sleeping grunts and a fuel rod gun in one of the side passages past the light bridge; it really rewards the people who love to explore (like me =D ). It was also nice to see how well the fuel rod gun would have done against Covenant had we gotten to use it in Halo CE.

Like the others said, I was a bit put off by how there weren't too many new things to play around with. Though that isn't to say that there wasn't ANYTHING new; the ODST models were gorgeous and must have taken weeks to make. But while the final elite boss's shield was pretty, taking him out didn't seem to be as hard as I expected. Also, rather than flutter around like hornets, the drones (I think they were) seemed to just glide down towards me in that chasm with the hunters, making them rather easy to pick off. It was a good decision though to prevent players from staying in the rocket warthog and entering that new red vehicle near the entrance to the structure (I forgot its name), otherwise the rest of the mission would have been a cakewalk.

To sum it up, this mod exceeded my expectations for a first mission. If a second mission does come out, I'll be waiting for it! Perhaps you can add an option to select difficulty too?