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Comment History  (0 - 30 of 49)
Lorialstraz
Lorialstraz - - 49 comments @ Age of the Ring

I want to, but it won't let me make a thread.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Age of the Ring

If Khamul dies during a strategic battle in WOTR mode, he can't be revived until after returning to the world map.

Good karma+2 votes
Lorialstraz
Lorialstraz - - 49 comments @ Age of the Ring

In WOTR mode,the Nazgul Army leader can die on the strategic map without his army dying. This leads to the game crashing if you try to select said army.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Age of the Ring

Is Dol Guldur supposed to be unable to recruit custom heroes?

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Divinity: Into The Abyss

Mods’ dead boys, move along, nothing to see here.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Thousand Sons mod: Knowledge Is Power!

Are they playable in campaign?

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ RotWK: HD Edition

As a followup to this comment, I just realized that my argument defeats itself. Sure, these would be useful models, but as I myself pointed out, anyone with the know how to use them doesn't need them, so hoard away my good man, you're denying these to no one.

Good karma0 votes
Lorialstraz
Lorialstraz - - 49 comments @ RotWK: HD Edition

The only reason that other mods could come out before yours with these models would be that you're not devoting the time to this mod that it deserves. Which is fine, you do you, but if you have no intention of finishing this mod, at least not in any even remotely reasonable time frame, then hording such useful models to yourselves is just asinine. And I can already see all the signs of a dead mod, you obviously don't intend to finish this, and are just using it as free advertising for your other mods and your patreon account. Also, people can't "steal" these models from you, cause you don't own them. These models are protected under fare use, but they're still based on the legally owned work of other people. You don't own the legal rights to any of these models, as evidenced by the fact that if you tried to sell them, you'd get your *** sued off, and rightly so.

Besides, the community for bfme 2 has been slowly but surely dying off for years now, mainly due to EA refusing to sell the game rights to anyone. Essentially, the only people with the skill to take your models and put them in a mod worth giving a damn about are already working on their own mods and have already made their own HQ models. So, to summarize, you're jealously guarding resources you don't own from thieves that don't exist for a mod you will never finish.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Warcraft: Total War

Hey, I have a question. Will the burning legion start out using lesser minions like orcs and satyrs at first, and only get access to their demon forces after they or the scourge take Dalaran? Or will they just have access to all their stuff at start?

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Warcraft: Total War

Why was the demo just updated then?

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Warcraft: Total War

Oh boy, I hope this releases soon. I'm so excited, I am practically foaming at the mouth.

Good karma+2 votes
Lorialstraz
Lorialstraz - - 49 comments @ Ahn'Qiraj playable faction!

Oh boy, here come my favorite bug buddies.

Good karma+2 votes
Lorialstraz
Lorialstraz - - 49 comments @ Call of Warhammer: Beginning of The End Times

Does anyone know what files I would need to edit to disable the randomly spawning doom stacks of Greenskins and chaos undivided. I thought the whole point of giving these factions crusade mechanics was so the random spawn ******** could be taken out. It's kind of hard to get anywhere as Ostermark when I'm locked in a battle with vamps, and out of nowhere 2 doom stacks of orks and 1 doom stack of Beastmen just poof out of thin air and proceed to besiege 3 of my 4 cities. It wouldn't be so bad if this were late in the game, but it's turn 23 man, this kind of crap should be saved for turn 50 at least.

Good karma+3 votes
Lorialstraz
Lorialstraz - - 49 comments @ Edain Mod

Thanks!

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Edain Mod

What files do I have to edit to disable a faction?
I tried switching Imaldris (long story, don't ask) from playable = yes to playable = no in the playertemplate file, but it still is able to be selected in the skirmish menu.
What do?

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Universe at War Release

This is much better then most other mods, which either add human units to a preexisting faction or change the entire game just to fit humans in, nice work old chap!

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Half-Life 2: Wars 2.1.2 FULL 7z

I hope you guys bring ant lions back at some point, otherwise it is looking great.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Christmas in anchorage

Nice.

Good karma+2 votes
Lorialstraz
Lorialstraz - - 49 comments @ Warhammer 40k Conversion

Looks great, havn't installed it yet on account of needing to install fallout 3, but i have a question. I have seen some videos of this and people in it were calling in troops, i was wondering if this was normal to this mod or if you need to install enclave commander as well for that feature.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Galaxy of Chaos

Nice to see work is still on going, this mod is one of my favorites, however after playing it alot iv noticed a new problem, at least for me, the ai never attack eachother, just my forces... They will fight over who gets to kill me but thats about it. (as in if empire has forces in space over my planet rebels will kill em to get to my base but thats as far as they go) If anyone knows how to fix this pls let me know.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Apex Studios Update 16/09/2012

You guys should ask the guy who is working on halo "campaign commander" if he'd be willing to merge mods, If its at all possible, he has the land down pretty well and your making alot of progress with the space units.

Good karma+2 votes
Lorialstraz
Lorialstraz - - 49 comments @ ZMS Mod

Excuse me, if its not too much trouble you think you could upload a mini mod file that only contains the dark eldar race, i have all the other races here in a sort of combiner mod and id like to add the dark eldar to it.

Good karma0 votes
Lorialstraz
Lorialstraz - - 49 comments @ Chaos Unit list

Damn...i realy REALY like this list, i realy appreciate that you gave slaanesh it's own list, battle march didn't do that either lol. I hope you are able to finish this, it would be a great mod.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Ork and Empire Unit list

Looks good, your list is acualy bigger then battle march's. Can't wait to see how your mod turns out. :)

Good karma+2 votes
Lorialstraz
Lorialstraz - - 49 comments @ Warhammer Fantasy Battles

Hmm, sounds like a great idea, if you implement this correctly this could be a ground breaking mod, probably something like what warhammer battle march should have been.

Good karma+3 votes
Lorialstraz
Lorialstraz - - 49 comments @ 2012 Update

Indeed, dead land pretty much means dead mod.

Good karma0 votes
Lorialstraz
Lorialstraz - - 49 comments @ Galaxy of Chaos

Thx for the help, i followed your advice and now the trandoshans and mandos work. However, while testing each faction i noticed that the Desilijic forces can only conquer planets using autobattle, because if you try to acualy fight the battle your starting control point isnt your starting control point, you just dont get one as desilijic, wich is annoying because that means i can only fight land battles as them when defending, never offensivly, does anyone know how i can fix this?

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ Galaxy of Chaos

The trandoshan unit isnt working for me, are they just not finished or did i install something wrong? I checked and all their data looks exactly the way it should for them to function and be trainable, but they dont appear in the buildlist of trandosha no matter what building is or isnt there. If anyone else has had this problem and solved it, pls tell me how, id like to be able to utilize them.

Good karma+1 vote
Lorialstraz
Lorialstraz - - 49 comments @ POLL: Progress and Scaling

scaling A and poll B are what i would prefer to see in this mod, but i'll be happy with just about anything you add, your doing a great job so far.

Good karma+1 vote