I came, I saw, I procrastinated

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Lok
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lord_of_pain Author
lord_of_pain - - 2,913 comments

continued:
Korinth began his training of Lok, teaching him in the ways of the dark side of the force. Lok learned well, as his pureblood nature allowed him to grasp the concepts of the dark side easily. Eventually he was given cruel and extremely tough tasks to accomplish throughout the territories of the empire, and he managed to accomplish these through great effort and difficulty, the most notable of which was the slaying of a Terentatek which had been terrorizing imperial citizens. Lok took to the sith inquisitor route, particularly the assassin archetype. Eventually he was granted the title of Lord Lok, though he had a long way to go before he was granted the title of Darth.

Skill point allocation:
Lightsaber technique I+II – (3)
Defense I – (1)
Force manipulation I+II – (3)
Command ability I – (1)
Infilitration I – (1)
Politics I – (1)

also ten i want to know if it is okay for him to use a saberstaff. AK is behind the idea and i think it is not fair to not be able to use it as i want my char to be inquisitor in the future

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lord_of_pain Author
lord_of_pain - - 2,913 comments

ALL SKILLS NOW GO HERE:
sith offence III - (3) - (Third one free)
sith defence II - (3) - (Needed to repurchase rank II - +2)
Force manipulation V - (15)
Infiltrator II - (3)
Intimidation II - (3)
Conditioned body - (1)
total = 30

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lord_of_pain Author
lord_of_pain - - 2,913 comments

Weapons and Powers:
Doublesaber/saberstaff

Force Grip
Force Sight
Ionize
Force Choke
Force Shadow
Force Wraith
Mass Mind Dominate

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Ori`verda
Ori`verda - - 12,429 comments

*Before reading text*.
Awesome image is awesome.

EDIT: Oke, wow awesome character. Kudos.

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Ten10dix
Ten10dix - - 6,421 comments

Politics requires either Command Ability II, Lightsaber Technique III or Force Manipulation III.

Saber Staff i unlocked by getting the Advanced Lightsaber Technique I, which is unlocked by getting to Lightsaber Technique IV.

Saber Staffs would mainly be used by Marauders or combat-based Inquisitors. A typical Inquisitor would only use a single bladed lightsaber, due to the fact he trains and relies more on his cunning and Force aptitude rather than lightsaber skill.

As an Inquisitor you don't have access to Advanced Lightsaber technique. This may seem limiting, but a Sith has the main advantage when it comes to personal power. They literally are the best character to be if you want to be nigh unbeatable, as their powers are very destructive.

To counter this I made it so an Inquisitor loses out in Lightsaber and a Marauder loses out on Force powers. Sorry, but this is the only way to ensure we cannot excel in everything. An Inquisitor with perfect Force Ability and Lightsaber technique paired with high Command Ability would become a true powerhouse capable of destroying pretty much anything. Well, in theory xD.

BTW: We can do some training events if you want, Tihr and Lok and even Furere can duel together as part of their training, and compete in various Sith related stuff and whatnot. Would be fun xD.

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lord_of_pain Author
lord_of_pain - - 2,913 comments

but i don;t like this idea of being restricted to saber type just because i am an inquisitor. palpatine was an inquisitor yet he could use jar'kai effectively. plus numerous assassins during the old republic era used force pikes and saber staffs. i'm just saying that i think we should be allowed to pick the double saber style at rank one. a skilled user of single saber combat can easily fight against a saberstaff user, for example the fight between vader and maul had both sides being pretty equal

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Ten10dix
Ten10dix - - 6,421 comments

Darth Sidious was arguably the most powerful Sith to have ever existed, and had a lifetime or two (can't remember) to learn and study everything the Sith has to offer.

Those weren't really what could be called Sith Assassins. Those were more like small Sith parties out to encounter and kill. Assassins work alone and kill silently and indirectly, most of the time. At best with a dagger or well placed sniper shot. Very rarely would they engage in open combat, as they aren't as well trained in it than others.

Both Vader and Maul were what could be considered Marauders, mainly focused on close combat, from what I've read and seen. I may be wrong for Maul, but Vader was a Marauder and thus was more proficient in close combat.

I'm sorry, but Dual saber and Saber staffs are pretty advanced lightsaber techniques. It would take some time learning to use a Staff, as you could easily harm yourself with one. Same with Dual sabers. I do have to remind you that while Marauders get more Lightsaber choice and physical+command attributes, Inquisitors have access to devastating Force Powers and advanced defense against the Force.

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lord_of_pain Author
lord_of_pain - - 2,913 comments

taken from wookieepedia:
"The Sith assassins were unique because they preferred to ambush their intended prey from the shadows rather than engaging them in open combat. Almost always working solo or in small groups, they utilized stealth field generators and the rare art of Force camouflage to aid their surprise attacks. While some elite assassins fought with lightsabers, the majority utilized less remarkable melee weapons, such as force pikes. These stealth warriors were also unusual in that they drew their power from the Force presence of their prey. The stronger their targets were in the Force, the stronger the hunters became."
also:
"An elite Sith assassin appears on Citadel Station wielding a double-bladed lightsaber during the battle of Telos IV in KotOR II"

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Ten10dix
Ten10dix - - 6,421 comments

I don't see how that changes anything.

Those were "Assassins" 4,000 years prior to now. Assassins in the current day are just that, Assassins. They work solo, and kill discreetly or using surprise attacks, not open combat.

But whether Sith Assassins did or did not use staff weapons or whether they still do (which they don't) has no impact on the current matter.

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lord_of_pain Author
lord_of_pain - - 2,913 comments

i don't see how or why they should be different from the present. in fact there is no official mention of modern sith assassins

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AK151
AK151 - - 5,600 comments

I don't think double-bladed lightsabers should be limited. Yes, it is more advanced, but if the form is practiced enough (as in, in lieu of another form), then I don't see why it shouldn't be utilized.

Weapons shouldn't be limited, as that makes things dull (everyone would be wielding single-bladed lightsabers and we'd have no variation in weaponry for a good amount of time) and puts those who want to use double-sabers and dual wield lightsabers at a disadvantage, as at that point it's pointless to learn how to use one as you'll be better with a single blade.

Instead of limiting weapons, what I suggested was changing the lightsaber skill tree so there are multiple trees for multiple weapons; staffs, whips, guard shoto, single blades, etc.

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Ten10dix
Ten10dix - - 6,421 comments

In RP universe, the original Sith Empire, and its successor the New Sith Order, both employed Sith Assassins as spies and undercover operatives, tasked with either eliminating hostiles or gathering intelligence on enemy forces/installations.

The rank was then used yet again in the Empire for the same jobs. You may check the Imperial Military article which still has the Sith under it (will remove that some time to avoid confusion).

Plus you want to be an Inquisitor, not an Assassin. Thus whether or not Assassins use Staffs doesn't effect your case.

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lord_of_pain Author
lord_of_pain - - 2,913 comments

okay, here are revised skill points:
Lightsaber technique I+II – (3)
Defense I – (1)
Force manipulation I+II – (3)
Infilitration I+II – (3)

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Adenn`Verda
Adenn`Verda - - 2,819 comments

Assassins should be the middle man between being a sith Marauder and a sith inquisitor.

Make pain a special case and make it so he can't have force technique max out, but he can't have lightsaber technique maxed out either. This would make him balanced and efficient in the force and in lightsaber combat however not an expert in any.

Not that hard to balance honestly.

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Ten10dix
Ten10dix - - 6,421 comments

I try to make Sith balanced, but no, you guys want Inquisitors with Saber Staffs running around >.<

Staff Saber and Dual Sabers > Single Saber. If you learn Staff/Dual, you master it and thus it is not pointless. The different forms can also be adopted by Dual/Staff, so they aren't wasted.

But fine. You want Sith who wield destructive Force Powers as well as advanced lightsaber techniques, alright. Just please do not come running to me if it goes out of control or Pain, or anyone else for that matter, abuses this. Staff Sabers/Dual Sabers are deadly forms, and if used right can outright destroy an opponent.

Adenn: If I make Pain an exception I have to make everyone an exception. The Sith Order has two main paths: Marauder and Inquisitor. If Pain takes the middle ground, he'll either become OP or get massacred by those who chose a specific path. He won't have adequate Force Powers to face a Force User nor the lightsaber skills to defeat a warrior. That or he'll be able to beat both, thus making him OP.

I am not changing the skill tree to include advanced lightsaber techniques for the Inquisitor. However, if the community as a whole votes in favor of Pain having a Staff then fine, he can have one.

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Ten10dix
Ten10dix - - 6,421 comments

I'm not trying to annoy Pain or anything, but I made it so that only Marauders could use those lightsabers for a reason. It forces players to chose either Inquisitor, which have destructive Force Powers, or Marauders, who can crush anyone in their way with pure brutal force.

This was to make clear weaknesses in both classes, so that Sith do not become OP anytime soon. Sure, at later levels, they'll become really, really powerful, but someone will always be able to beat them.

Doing this goes against what I've tried to do to balance Sith out.

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AK151
AK151 - - 5,600 comments

I'm going to post an image. I've got some suggestions for the skill tree, and if necessary (and agreed upon), I can make some changes myself. I'm not trying to destroy all the hard work you've done, there are just things that I don't agree with, and if others think the same, I really think there should be a change.

But if there's no way to balance it, I'll leave it as is. But I think there is a way to balance it without limiting weapons that much, at least if the class system is utilized properly.

And for Marauders vs. Inquisitors, Inquisitors win every time. That's no more apparent than in my duel with Pain. say what you will about me being an absolutely overpowered and ridiculously cheap-in-every-way Force god, but the fact of the matter is if a Marauder can't get close, there's no way they can match the Force. There's just too much you can do with it if you really apply it.

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Ten10dix
Ten10dix - - 6,421 comments

Actually, no.

Marauders can get close, and will. All they have to do is wait for the Inquisitor to tire out. Marauders are used to physical exercise, and Force Powers should strain the user if used repeatedly.

So if the Marauder manages to survive long enough (heavy armor+lots of defense and chasing) he'll tire the Inquisitor out and easily be able to take advantage.

You just don't show yourself being tired out, nor the strain of Force Powers. That is what I mainly dislike about duels...

And if you don't mind I'll make the changes.

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Ρrʌжis
Ρrʌжis - - 5,071 comments

Well... that escalated quickly.

If its any consolation. I like your character Pain :)

:S

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Adenn`Verda
Adenn`Verda - - 2,819 comments

I love his char too :)

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Description

During the decline in warfare between the various factions of the galaxy, the Sith Order began greater expeditions into the Valley of the Sith Lords on Korriban. They found a great deal of knowledge which was archived with great care. One find in particular seemed to stand out, there was a Sith tomb that belonged to one of the Kallig bloodline. It contained the usual artefacts that most tombs contained, ancient lightsabers, warblades, holocrons, etc. however, there was a large door that was found to be sealed tight and near impossible to open. It took the best part of a year for the most knowledgeable of Sith archivists to open the door, and what they found astonished them. What was found was a male pureblood Sith suspended in a stasis field.

After studying a holocron found in the chamber, they found that he was the illegitimate son of Tulak Hord, an ancient dark lord of the Sith, and that he was captured and imprisoned here as revenge after Aloysius Kallig was betrayed by Tulak Hord. The archaeological team proceeded to free him as they were eager to examine a living, breathing pureblood. Initially confused, the pureblood known as Lok questioned the team, and when he found out the rest of his race was extinct h flew into a rage and killed all the non-force sensitives in the room before being subdued by the Sith lords present. The display pleased them, not only was he a pureblood sith, but he also had great potential in the dark side of the force; they could all sense it, though his power was diminished by years in stasis. The Sith lords present argued over who had the right to take him as an apprentice, and soon a quick fight ensued where the victor was Darth Korinth.

Skill point total = 31