Ahoy! I'm the developer of @[Hyperventila: The Game](games:hyperventila:71081), a space RPG set in my Hyperventila universe. I also keep an eye on the Humour Satire Parody group, I follow the modding community and watch game productions that have peaked my interest. Feel free to go through my blogs or image gallery if you want to get a glimpse of what I do. As always, have a nice day!
Definitly need to add some shader work and image based lighting to this ;D
Model is pretty solid, but I can't help but feel the proportions are a bit off. It feels... stubby...
I would also say to lay down the smoothing a lot less, and instead work on the normals to get the effect you want, while only beveling the edges that need it to get that smooth effect without so much geometry. Personally I see cars as hard surface models, and leave the smooth edges to the normals to give it a really tough look.
Keep it up!