I am a casual/story orientated gamer, I enjoy Warhammer 40,000 to the point I am fanatical about it. I am also a YouTuber too, I make videos based on Warhammer 40,000 including some fantastic music videos if I do say so myself! I have seven to date. I do various other games as well. Some projects I have yet to finish too. Search in YouTube "LoneWolfLazarus" and you will find me. I currently hold 3,290 Subscribers, feel free to subscribe! "The hardest road you can take is the road you take alone, the road that makes you the strongest." — Lone Wolf Lazarus

Comment History  (0 - 30 of 106)
LoneWolfLazarus
LoneWolfLazarus @ S.T.A.L.K.E.R. Anomaly

Hellknight, Nimble up in Zaton sells the Bizon also I think. It's a mighty trek but at least you'll bag yourself some game and loot along the way!

Reply Good karma+3 votes
LoneWolfLazarus
LoneWolfLazarus @ ZoneExpanded - Road To The North

Is AtmosFear in this mod or is that included within' Misery?

EDIT: Yeah it's in, just checked the files. Awesome!

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ S.T.A.L.K.E.R. Anomaly

The Night Vision feature for helmets is no longer in this mod, there's three different kinds of headlamps now. One that's just a head lamp, one that's a head lamp with green visual night vision and the last is a headlamp with the purple visual night vision and you unlock those by progressing reputation with factions. If you are already at say 1k rep with said faction, give it an in-game day or two for the trader's inventory to refresh.

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LoneWolfLazarus
LoneWolfLazarus @ S.T.A.L.K.E.R. Anomaly Update 1.5.0 [BETA 2.4]

And I was first to download hehe! But serious, your going to love it dude, I played the Alpha and it's amazing the new features, stunning!

Reply Good karma+10 votes
LoneWolfLazarus
LoneWolfLazarus @ S.T.A.L.K.E.R. Anomaly: English Voices

Is there something you have to do with this addon or somewhere to put it other than copy and pasting the voices into the S.T.A.L.K.E.R.: Anomaly directory and putting them into Gamedata? I've done it correctly however Mercs and Free Stalkers pretty much everyone still speaks Russian alas. Let me know if someone knows of a way to fix this, I am hoping it isn't outdated.

EDIT: Oh, special characters, just re-read it, is there one for all other NPC Stalkers at all?

Reply Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus @ TRX: Fresh Start (1.4)

I second this, I really want it to work for CoM.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ TRX: Dynamic News Revamp (4.3)

This has got to be one of the best addons out there, however I request you add a message from unknown that only appears very rarely so it doesn't break immersion with constant spamming and that's the good ol' fashion "ANUUU CHEEKI BREEKI IV DAMKE!" line, following a reply from another Stalker saying such things as "******* bandits." or "Not this again." or EVEN better "Get out of here Stalker!" as a response too from another Unknown or Stalker. I think it adds a new negative side to social media with this news addon as everyone complains in response like they're being trolled by Bandits or some other Stalker. Just a thought, I think it'd be a pretty cool addition in my opinion. Another awesome thing which has probably been mentioned but has been done in another mod is allow yourself to text people on the PDA, either messaging then opening up communications without the ability to trade. Another idea that would be great would be to let the player character publish public messages like the rest of the Stalkers do. Now that, would be ace!

Reply Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus @ Outfit Addon 4.03 for CoM 1.0d

Never mind, this mod works but the extended edition doesn't however. This goes last in the installation process for me to work with CoM.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Outfit Addon 4.03 for CoM 1.0d

I have the same dilemma myself. I think support has stopped for the mod or the players as the last post by the author was at the start of the year.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Outfit Addon 4.03 for CoM 1.0d

This doesn't seem to work full stop for me on Call of Misery using this and the AO mod all patches included, it just doesn't want to happen. Yet if I take out Outfits, everything runs fine. I did take out the faction loadouts file but it still kept crashing with or without it. I hope someone knows a fix for this because I really wish to use the mod along with everything else I have, I tried changing the weapon mod to AO and that caused CTD before I even got to the main menu, so now I use CoM Weapon Pack, tried installation orders also, tried compatibility patches, nothing works. I have spent six hours messing around with it trying to get it to work by any means and it's not for having it alas.

EDIT: After reading up some, looks like support for people has stopped almost a year ago, I can use a variant of the mod with CoC but not this particular one with CoM.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ English Voices for COC.

I can confirm it doesn't work for CoM unfortunately, it refuses to load the game for me. Is there an English Voice addon for CoM anywhere at all?

EDIT: I can now also confirm there's a method to installing this I believe, you have to install it first along with English Localization for CoM then every other addon after wards and I believe you have English Voices for CoM. Installing the voices last will just lead to CTD when you get to making a new game.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Ultimate Apocalypse Mod (DOW SS)

As I was telling the nit picker above. I do know this. I did my research years ago, but yeah I was joking when I said that in brackets. Good of you to explain it to those who may not know in a rational context than being mildly vindictive over something to gain karma on ModDB lol. It's also silly on his part for not reading my theory in full and only reading what he wanted to read just to slate what I had said. I explained how Slaanesh Traitors run like athletes as a joke because those under Slaanesh in UA (which is what the topic is about) run fast as hell. Like they zoom from one side of the map to the other, as far as am aware every Slaanesh worship done with said unit under the banner buffs and stacks on it. Like I said, don't know this for certain but am sure they ran faster determinant on the amount of times Slaanesh worship was done with the same units. It should of been self explanatory what I said in the beginning. Just pointing out the principal, at the end of the day 40K is just something we all enjoy in our own way(s). There was just no need for him being presumptuous is all.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Ultimate Apocalypse Mod (DOW SS)

What the hell are you on about? I know that already, I have played various 40K games before and seen Loyalists run even in some of the YouTube videos. They move like the wind. But seriously man it was me, joking! Hence why it was in brackets, you don't think I already know that? Jeez remind me next time to spell out "JOKE" or put "lol" at the end of the message. Christ almighty.. *Facepalms*

Reply Good karma0 votes
LoneWolfLazarus
LoneWolfLazarus @ Unification Mod - Dawn of War: SoulStorm

I'd say it's about wave 6 even with lowering all settings to the easiest setting you get the swarm of land raiders, well I do anyway. So did my friend who played with me. I was Renegades he was the Thousand Sons. I don't know why but one or two land raiders is fair I'd say and challenging. Maybe three? But 7 is overkill. And it does happen, my mate has seen it too.

As for the Hell Spawn, glad to hear, but the survivor's mode in MP desyncing seems bad, I hope you guys put it to bed. :) As for the three new races, are they all being released all at once? Let me know as I am eager to play as the Emperor's Children, believe me. I am a Slaaneshi, I need this! XD

Also another problem I have, Standard AI in Skirmish or Multiplayer in particular seems drastically overpowered. Whereas with Easy they sit in base and do nothing. I'll start explaining, me and my friend were basically severely handicapped. That's how it felt anyway. Due to the fact my friend took majority of the map yet the Steel Legion massed a force big enough with only two strategic points to push my friend ALLLLLLLLL the way back to his base and annihilate him, (without their Black Templar's allies help) forcing him to build in my base, which became a problem because then the Steel Legion kicked seven tons of crap out of us and took control over the map. Like how are they producing so much and so fast when the whole map was basically in our hands. It's like the AI cheats? They had two strategic points each to their name. Yet they massed a counter-strike against our units, listening posts and turrets and just absolutely swarmed us both, another thing I don't understand is how do Soldier Squads of the Steel Legion outgun regular Chaos Space Marines? I just thought I'd address these issues to you because how genetically engineered warriors are getting overwhelmed by men is unreal, one was equipped with a heavy bolter which was the first to go (this was early game btw and the dude with the heavy bolter, his death seemed to convenient). They also seem to tech in 10 minutes too, 10 - 15 completely. I don't know how they do it in short is what am saying. Even if they're turtling they just overrun you and we aren't rubbish players or noobs, I have been playing Dawn of War games for 9 years. I know what am doing and so does my friend. Anyhow just thought I'd make these problems known, I don't want to deter people from playing the mod as I believe everyone should try something at least twice. In effect what am asking is, is there any way to nerf the AI for all races. Even in Strongholds the Eldar spams like 5 Prism Tanks at you lol but that's another kettle of fish. I just think for these races in Unification to work with vanilla races, vanilla races need to be on par with them, like most races have access to strong AV weaponry and AP weaponry, where Chaos Space Marines get a Heavy Boltgun and a Plasma Gun. That's their lot in effect. Not even Predators could stop the armada of Steel Legion tanks that came at the base, they just got splattered before they got chance to shoot lol. So in effect as well I am asking...

"Please may some love be shown to the vanilla races too?" :P

As I dread to think what it is like on Insane. With UA I can handle Standard and Hard maybe Harder quite fine, done it on Insane once or twice believe it or not once by myself and the other time was with this lad. But we and I did it. It's just impossible to beat custom races as vanilla races in Unification. Just thought I'd make this known, surprised nobody else has this issue, I have tried with and without DoWAI and it doesn't help. You just simply can't win as the vanilla races against custom races. There's just no firepower there or strength/endurance in the units and vehicles.

Thanks for your time Gambit_1, I do love this mod to pieces despite my gentle complaint. I love the whole concept of it, I think it's amazing but I can't play a vanilla race and expect to win on any difficulty but easy. As said before they sit in base and do nothing on easy. And attack rarely. However I can play the custom races just fine against other custom races and win or lose, that seems balanced but it doesn't feel balanced for the vanilla races. Also, Obliterators were practically useless and got shredded up no matter the distance, they just fell over like a sack of spuds lol.

Thanks for reading mate, hope to hear from you soon brother man.

- Lone Wolf Lazarus ツ

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Ultimate Apocalypse Mod (DOW SS)

Hey Lord Cylarne, another thought for ya which is probably already in the works but just a thought I'd like to share with you and others (even if it's already being done), have you thought about adding three other primarchs to Chaos Daemons who serve said god? We have Angron as an ultimate unit for Chaos Daemons for those who favor Khorne? What about Fulgrim of the Emperor's Children coming to aid the Chaos Daemons in battle for those who choose Slaanesh, or Magnus the Red coming to aid those who choose Tzeentch or Mortarion for those who choose Nurgle? And have them the same class as Angron, an ultimate unit, costly and effective in war. Maybe a Chaos Undivided theme and selection for Chaos Space Marines and Chaos Daemons allowing Perturabo or another Undivided ascended primarch to take over as an ultimate unit for Chaos Daemons should someone go Chaos Undivided? Just another thought. Hope you like the idea. Hope you consider it. I am always full of ideas. It's just about making it a thing that's probably the hard part I imagine.

Thanks for reading!

- Lone Wolf Lazarus ツ

EDIT: Speaking of Chaos Undivided, the only way to go Chaos Undivided as Chaos Space Marines I have noticed is to usually start producing a unit say a Heretic or a Cultist and then click all four Chaos God icons, Khorne, Slaanesh, Tzeentch and Nurgle. Then you sort of get Chaos Undivided, but thing is, you get the benefits of all the gods and become a little bit OP. So yeah just putting that out there, would be better to have a balanced choice of picking Chaos Undivided than having to work around being a Chaos Undivided warband for that match. It also disallows you being Chaos Undivided to summon any of the Champions which is a good thing but I think you also simultaneously lose the ability to produce Khorne Berzerkers, Rubric Marines, Noise Marines and Plague Marines. Being left only with regular infantry. I like how it does that is what am saying as it's bad enough having all the buffs like more health from Nurgle, more speed from Slaanesh (like they run like athletes even in power armor the regular traitor astartes) more morale (I think is what you get) from Tzeentch, and more health regeneration and I think damage dealing too from Khorne. Just thought I'd put that out there, other wise, I love playing as Chaos. It's fantastic! Love this mod with a passion.

Reply Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus @ Unification Mod - Dawn of War: SoulStorm

Is there any work on the Tyranids thus far? I really want Tyranids in my Unification, as unfortunately I just get crashes in Unification with Tyranids in the module file.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Unification Mod - Dawn of War: SoulStorm

Don't worry dude it wasn't a criticism at all or a complaint, I am happy with what we have so far, the only thing that bugs me in Unification is the insane amount of land raiders deployed during the end of the waves, it's like the coder just deliberately wants to see us all screwed :P 7 land raiders attacking you in survival is mental. You just can't counter it no matter what you deploy, 10 armies of AV, a Daemon Prince, a Land Raider of your own, whatever, it's just mental. However Chaos Daemons it seems is the only force able of countering the spam. I played Chaos Daemons with my friend Dawn last night he was Night Lords and we made an excellent team... Til' the Hell Spawn created a Sync Error LOL! But yeah it's outstanding work what you have all done Gambit, credit where it's due. I look forward to seeing the Eldar Craftworlds, Ultramarines and Emperor's Children, maybe we will get Death Guard in a year or two :) Then we have a CSM faction under every god. As so far we have a Tzeentch orientated warband and a Khorne one. I MUST HAVE MOAR HERESY! Haha!

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Ultramarines Deathwatch Marines + Watch Librarian

Ultramarine Deathwatch members? Absolutely fantastic! Why hasn't this been done for the other factions like Space Wolves, Blood Angels and Dark Angels I do not know... So excited for this it's unreal!

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ New Ultramarine Field Captains

Captain Titus!? HE RETURNS!!!!! **** YOU INQUSITION YOU CAN'T KEEP A GOOD TIGHT ARSE DOWN! ;) Titus, tight arse? Anyone get that, no? Just me? Ahhhh shucks! :P

Reply Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus @ Ultramarines mod: Courage and Honour!

Anyone know when this is said to be released at all? I am a collector of races I just love them. I play them with Unification of course, just wondering when this is going to be released. To play as the Sons of Gulliman will truly be glorious. I can finally play my Space Marine set up with one of the maps I downloaded called JB - Manufactorum, massive map with brilliant siege and defense capabilities. Looks like a level off Space Marine too. Hence why I want to use the Ultramarines Faction on there. Let me know guys when you think the release date will be, I hope there is one, so pumped for this mod!

Reply Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus @ Ultimate Apocalypse Mod (DOW SS)

Seriously? That was all it took? Shift+F7? How did I not know this? LOL! Thanks all the same dude, I appreciate it. I still can't believe I didn't know it was that to toggle off the HUD, I have been playing the game for 11 years and never knew this. *Face-palms in embarrassment* Thanks man.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Unification Mod - Dawn of War: SoulStorm

How "Imminent" is the release of the new races and newer updates to the other mods going to be? Been checking every day for over a week and they still ain't released lol don't mind me just dying for a bit of Slaaneshi fun with the Emperor's Children. I want to be that guy who spams dubstep Noise Marines. lol

Reply Good karma+2 votes
LoneWolfLazarus
LoneWolfLazarus @ Dawn of War: Strongholds

Sure will do, just experienced a Fatal Scar Error at the end of the Deimos Peninsula mission after the cinematic had ended. But yeah I shall do.

EDIT: For those who do not know, leave races on random DO NOT edit them. Doing so will freeze your resource, power and prevent you from using unit commands. Do not set races but your own. I hope this helps.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Dawn of War: Strongholds

Hi Kasrkin, I have only downloaded Unification and all the race mods in the past two days including patches etc so I am up to date with everything. Like I said it goes beyond me, I am at a friend's currently and I play on their gaming laptop when I am round showing them 40K stuff, gonna try download it on there this mod of yours and see if it works, if it does then there's something wrong with my Soulstorm on the gaming P.C. I have at home.

P.S: Also fair comment on the Night Lords, I have crashed a number of occasions playing them with just Unification, it appears to me they aren't very stable as it stands but am sure that will change.

EDIT: Unfortunately it doesn't work on the gaming laptop either. I have also noticed besides there being no build or command options that there's no requisition or power count top left. This is slowly going beyond me, gonna try tinkering a bit maybe taking the patch out, seeing if it works then.

EDIT 2: Solved it. The problem was is I needed to manually place "Unification_Vanilla_LOS" as the first required mod. All is well now, thank you for replying last night Kasrkin. Strange how Stronghold's config file didn't place it in itself. But am glad it's working now, seeing what you've done is amazing Kasrkin, it's quality work! Thank you.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Kasrkin84

Hey, quick question Kasrkin84, you seem to have every faction/race in this mod supported apart from Night Lords, any reason why? Would it cause issues if I added it manually, I won't add it unless I get your go ahead. They're just my favorite warband of Chaos sooo I am a little bit gutted they aren't supported.

Also, I have a problem, I can't build at all, builders have no option to build or do anything not even change stance, tried all sorts to solve it, uninstalling DoWAI, removing other unsupported mods such as the Night Lords from Unification and so forth and nothing. Don't know what's wrong. You know a way around this? I am using it with Unification by the way.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Dawn of War: Strongholds

Hey, quick question Kasrkin84, you seem to have every faction/race in this mod supported apart from Night Lords, any reason why? Would it cause issues if I added it manually, I won't add it unless I get your go ahead. They're just my favorite warband of Chaos sooo I am a little bit gutted they aren't supported.

EDIT: I have a problem, I can't build at all, builders have no option to build or do anything not even change stance, tried all sorts to solve it, uninstalling DoWAI and so forth and nothing. Don't know what's wrong. Anyone know a way around this? I am using it with Unification by the way.

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Dawn of War: Strongholds [v1.7.3 patch]

So, this mod uses UA units as well? Is it compatible without UA because I bounce between Unification for Single Player and all the Race Mods in it, and Ultimate Apocalypse for Multiplayer and Single Player or the Campaign? (As I downloaded an addon for UA that allows the Campaign for UA) I have also noticed a lot of armies disappear from the Army Painter as I have lots of lore friendly Chapters, Warbands, Craftworlds, Clans etc. Any way to restore them at all?

Reply Good karma+1 vote
LoneWolfLazarus
LoneWolfLazarus @ Ultimate Apocalypse Mod (DOW SS)

Hi folks, just wondering as I know I have posted already earlier on today. But I am wondering if Lord Cylarne or anybody else knows of any Dawn of War Soulstorm mods that allow a cinematic experience so I may record cinematic videos for my YouTube videos, few times I have had to use gameplay in music videos I have made for Warhammer 40K and I'd rather get it nailed to a cinematic as much as possible. If anyone knows let me know, I have tried searching everywhere. So if there's an addon of UA that allows this that I must of missed then can someone point me in the right direction? I have 3,293 subscribers as it stands and I want to get more and make my Warhammer 40K music videos.. Let's say more impressing, like without sounding super biased they're pretty awesome but they could be better if you get me? Hope someone can help.

P.S: If anyone wants people to play with on UA, feel free to add me on Steam. Lone Wolf Lazarus ya'll! Peace out!

- Lone Wolf Lazarus ツ

Reply Good karma+3 votes
LoneWolfLazarus
LoneWolfLazarus @ Ultimate Apocalypse Mod (DOW SS)

Hi Lord Cylarne, just a bit of an idea and a question, will you ever implement Inquisition Daemonhunters, Chaos Daemons and Tyranids into the Campaign, I have a theory on how they will fit in but not sure if it can be done? Basically if it is possible to render in the solar system map of Kaurava would you put an Inquisitorial Battle Barge in the solar system where the Daemonhunters could navigate from to battle on the planets, same with Chaos Daemons, they could use the Warp Storm in space to coordinate and the Tyranids could use a Hive Fleet at the other side of the map, basically Daemonhunters have to attack the planet with Chaos and Dark Eldar, Tyranids attack the planet with Space Marines and Orks and the Daemons attack the planet with the Sisters of Battle and Imperial Guard etc. That would have to be their first attack point UNLESS the Daemons could spawn anywhere on the map using the gateways manipulating them. It's just a theory at the minute as I would love to see those three races present in the Campaign with their own strongholds being Daemonhunters and their battle barge, Chaos Daemons being a planet spewed out from the Warp to challenge mortals who attempt to beat them and Tyranids, well, not sure how that one would work, would it be possible to raid a Hive Fleet? Just a thought all of this as I am sure you will work on Campaign some day and these would make an interesting addition with A.I. and the player on the battlefield. Hope you get my theory and question.

Thanks for reading!

Reply Good karma+3 votes
LoneWolfLazarus
LoneWolfLazarus @ Yoctosfera Ultimate Edition Part 1 / 2

Nah just a spelling mishap, it can be easily changed I assume I'm sure Hamfi will look into it

Reply Good karma+1 vote
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