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Comment History
Logue
Logue - - 12 comments @ Fractured Realms

we are aware of the tooltip issues, a patch is on it's way with some other things but were are really slow in our work, so you'll have to wait for a bit still.

Good karma+1 vote
Logue
Logue - - 12 comments @ Fractured Realms release v1.0 AppImage

What OS are you using ?

The appimage is the linux release, there are no install in linux.

If you want to install Fractured Realms on a Widows computer, the 32 bits and 64 bits files are the one you need to download.

Good karma+2 votes
Logue
Logue - - 12 comments @ Fractured Realms v0 9 release 20211219 APPImage

We can probably put the file on our Discord, is it the ModDB link that don’t work ?

Good karma+1 vote
Logue
Logue - - 12 comments @ Fractured Realms v0 9 release 20211219 APPImage

Do you have a specific file name that fails ? What distribution are you using ?

Good karma+1 vote
Logue
Logue - - 12 comments @ Fractured Realms

Hello there ! Thank you for the kind words about the art direction, this is all thanks to Divadawm, he made all the custom UI things and in game buildings, as you can see, right now there is still a lot of buggy and unfinished things, we are working on it... but pretty much at a snail's pace. if you see more broken things, post them on our discord, I'm always there when I'm only checking ModDB every other time.

Our Discord: Discord.gg

Good karma+2 votes
Logue
Logue - - 12 comments @ Fractured Realms - Pre-Release AppImage

We are mostly active on the discord, you can find us reliably there to reply,

Do you remeber what action caused this bug ?

Good karma+1 vote
Logue
Logue - - 12 comments @ Unit Spotlight #2 - The Prowler

I believe that the flat attack and defense bonus as it is in WC/SC is not an issue.

The issue lies in the visibility of the upgrade, Tiberium Wars had the same flat damage boost with the railgun upgrade.
But it did not felt bad because you could clearly see that the opponent had something you did not have.

We made sure to add visible markers that the unit has been upgraded.

The other reason that I like the flat boost is because it allows tier 1 and tier 2 unit to stay relevant in the late game without having them broken in the early game,
something that I feel c&c often fails at, for exemple once you have mammoth tanks you pretty much don't have any reason to make other ground units.

On the side of fantasy, I can only agree with you, one of the upgrade will always be more powerful and thus be chosen more often, but that is a problem that exist even for basic upgrades,
to keep with the SC analogy the building HP upgrade is never used because it is suboptimal.

But that will be our job to make them as close as we can, and right now with only a handfull of player having tested the game we don't have enough feedback to know if it needs changes and where they are needed.

I also fear that having a malus comming with the upgrade has some issues,
First, it does not really feel like an upgrade, if you upgrade something it should not perform worse.

Second, adding a drawback also add a new constraint of timing, good player already time their attacks at the second their bonus becomes active, but now it will actively punish player that don't, if you have to recall in emergency and suddenly your upgrade goes online and halves the speed of your tanks you were punished for making the upgrade, even if in this match it was the good decision...

I'd rather have the option to switch between those modes on a unit per unit level rather than a global upgrade, if it comes with a drawback. or at least something like the US "battle plans" in generals.

Though, you raised many good issue that I did not thought about before, and I will keep in mind what you said.

Good karma+1 vote
Logue
Logue - - 12 comments @ Unit Spotlight #2 - The Prowler

the Prowler isn't a giant mecha, it is quite small and light compared to other's faction main battle tank,

So far we did not had any bad experiences with the tech choice system,

but at the same time, we chose to keep the boost quite small so that no unit start eating the role of others,
and we, as designers, are certainly biased about the playstyle of each factions,

I hope feedback from the beta, when we release it, will allows us to tune the upgrades so that they feel strategicaly different enough and don't eat the gameplay niche of other units.

Early concept had the Omega upgrade grant lifesteal on the Prowler's attack but the engine did not allowed us to have a satisfiying version of it, so we are definitively ready to try cooler effects.

Good karma+1 vote
Logue
Logue - - 12 comments @ Know Your Army: Forgotten Units and Structures

Does the Veinhole chamber allow us to throw chemic missile as the nod in T.S ? :P

Good karma+1 vote
Logue
Logue - - 12 comments @ Nod Fire Scarab

Fire scarab ? can it transform into a turret as scarab tank ? :P

Good karma+1 vote