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Comment History
lightningcount
lightningcount - - 30 comments @ The Old Navy - Part II

do you have to have a different entity for each type of the Venator?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Full Power to Ion Cannons

Have you considered having 5 abilities per capital ship? if the 5th one is passive it doesn't need a button for it.

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Star Wars: Interregnum

I really like the way the Empire's ships are looking, great job.

Good karma+3 votes
lightningcount
lightningcount - - 30 comments @ The NovaGun

any idea of how many tactical slots these will take up?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Best of the Best

how are TIE defenders going to be more expensive? the only way I know of doing so in sins is to spawn them with an ability or to make them cost antimatter.

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ In the Empire's Service

can we expect a similar hero system to E4X?

Good karma+2 votes
lightningcount
lightningcount - - 30 comments @ 2073 AD

it seems I have something new to look forward to. good luck with the game.

Good karma+2 votes
lightningcount
lightningcount - - 30 comments @ 2073 AD

hot damn those updates. this is mod is one of the reasons that I have kept Fallout New Vegas on my computer.

Good karma+3 votes
lightningcount
lightningcount - - 30 comments @ ZombieMod

Is there some version of this that is playable? something we can mess around with?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Enhanced 4X Mod

Can the 1.6 optional minimods work with 1.7, or do they have to be updated to work with sins ver. 1.80 and the DLC(s)?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ UnitPort 0.2.5pre2

Can you still use the mod manager to install this?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Star Wars: Interregnum

It is nice to see that Requiem will be continued in a sense. there were some features of that mod that I really liked, such as the Impstars requiring research and being more powerful.

Good karma+2 votes
lightningcount
lightningcount - - 30 comments @ The Hospital (More Shots)

one of the things I like about COH is the ability to destroy trees and sand bags in order to build buildings in cramped conditions. it would be nice if you could take this into consideration

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Task Force

what are the two smaller ships?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Blitzkrieg-Mod v4.70 Open Beta Hotfix #007

I believe this is intentional, and was done to make the Tank Hunter doctrine less all rounded.

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Blitzkrieg-Mod v4.70 Open Beta Hotfix #007

The rocket jeep seems to aim high, missing the area that was targeted.

Good karma+2 votes
lightningcount
lightningcount - - 30 comments @ *Outdated* - Blitzkrieg-Mod v4.70 Open Beta

It does, but there is also a section in the blitzkrieg forums for custom maps. there is a map pack there that I have come to really enjoy.

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Blitzkrieg Mod

That is what I did and it seems to work fine.

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ *Outdated* - Blitzkrieg-Mod v4.70 Open Beta

Are the CW A.I. capable of building tanks again? It would be nice to have them do so again.

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Revamp Expansion Mod (RVE)

great update, thanks for your effort

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Revamp Expansion Mod (RVE)

How can you kill the satellite?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Unidentified Threat Imminent

wait a minute, if this is the third spy picture where is the second?

Good karma+5 votes
lightningcount
lightningcount - - 30 comments @ Desert Spider Mecha (not a mod unit just for fun)

I am reminded of the campaign mission in which fatboys get spawned and move along pre-determined paths.

Good karma+3 votes
lightningcount
lightningcount - - 30 comments @ Spy shot

my guess would be a gunship

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Cybran Necro bot WIP

What is the limit on units that it can revive? can it revive higher tier conventional units or minor/major experimentals? What of these reviving engineers?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ UEF Research Tree Prototype

Will the specific unit upgrades include things like the addition of anti air to a unit? Also, I would like to know if you are planning for all the unit upgrades to have visual changes to the unit, allowing for easy recognition of a units characteristics. This is something that vanilla does very well and I would like to see it in your work. Thanks for all the effort you have put into Revamped so far, and I really enjoy your work.

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ Sins of the Fallen: Rebellion R1

Are you planning on giving your races an additional capital ship to match with the caps added in rebellion?

Good karma+2 votes
lightningcount
lightningcount - - 30 comments @ Rogue Loyalist Titan

it looks great but what does it do?

Good karma+1 vote
lightningcount
lightningcount - - 30 comments @ terran atlas class

I like your modelling work. take a look on the sins forum, they have a great group of modders willing to help

Good karma+2 votes