I'm an independent game developer, hoping to bring fun to the masses with simple and elegant games built using the Unity 3D engine for enjoyment on the PC/Mac and mobile operating systems.
Additions Discrete hit point mechanic added Configurable inventory Dive Mode added as intra-level minigame Combo mechanic added to encourage bonus seeking...
Very early prototype build showcased at IGDA Baltimore/Baltimore Indie Games meetup at The Windup Space in Baltimore.