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LeiterJakab
LeiterJakab - - 4 comments @ The Entity System

Thanks! Really cleared up what I got wrong, I will read the rest of the links though. I think I'll use JME3 for a game.

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LeiterJakab
LeiterJakab - - 4 comments @ Secrets of Grindea

any plans for bringing the game to Linux and OSX with MonoGame?

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LeiterJakab
LeiterJakab - - 4 comments @ The Entity System

The links in the best practices section of the Jmonkey site are great too. Thanks for all that.
I too like this more than the inharitance style of OOP for these tasks. The UnrealScript classes of UDK are the best example hoe that can go wrong.

However I wonder why you say this isn't OO design. My understanding of design patterns is very limited at this point but isn't this basically the Decorator pattern?
I'm reading a book on DP and the writer strongly argues that relying primarily on (I don't know the correct English term) implementation inharitance is actually often against the goals of OOP (modularity and reuseability). So that one should inharitance to give classes the same interface in the first place and use the best pattern for implementing the functionality.

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LeiterJakab
LeiterJakab - - 4 comments @ The Entity System

Nice article!

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