Just updated the download with the fixed maps, and added a new line to the autoexec.cfg, so replace that when extracting or add ai_norebuildgraph 1 to autoexec.cfg
Just updated the download with the fixed maps, and added a new line to the autoexec.cfg, so replace that when extracting or add ai_norebuildgraph 1 to autoexec.cfg
Interesting, I'll look into this, thanks for pointing that out
That was... surprisingly good! Amazing work.
Pretty OK map design, but you should fix the level transitions. Also, the rebels on map 2 got stuck, you should add some nodegraphs so they can walk around
Hey, just some insight from another sourcemod developer; Anecdote 1 is something that you should take to heart when starting your mod
I started a mod in 7th grade, and finished it the same year. Then I was like "what if I made it perfect? 25 new maps, better combat blah blah blah" Well It's over 5 years later and I'm burnt out and still not done. Never leave your original scope; you won't get what you want. Just make a sequel to the mod, or a post-release remaster, don't change what you were originally trying to make, no matter how crap the idea was; it will help you learn
Also Git is great once you learn how to fully utilize it
hot ( ͡° ͜ʖ ͡°) this is going in my wallpaper cycle
ok, this is epic.
legitimately better than the past 3 maps I've downloaded
You should probably play around with the env_light (or light_env I forgot) angles so that the sun is pointing down at the ground, not up (that would make it so everything isn't dark)
The MP5K looks AAA. Crazy how much it's changed for the better. Also, the double barrel fire making the shotgun fly out of Gordon's hands is funny to me (but it looks cool af)
I can't believe I've never noticed this, what the heck
In regards to the animations presented in the videos above, I have some feedback on the animations and models.
Suit:
- I like the clench. It's a good reference to what the animation was going to be in Half-Life 2 (as seen on a HL2 dev's website).
Crowbar:
- The crowbar is positioned very high. In Half-Life 2, you can't see Gordon's hands unless he is swinging the crowbar.
- There's something off with the hitting of the crowbar. The bullet hole seems to be disjointed from when the crowbar actually hits. It also looks kind of... soft? Like there isn't enough bounce back to feel that you actually hit something with a big metal bar.
Pistol/USP:
- In my opinion, all the pistols suffer from being too close to the center, but the USP Pistol looks like DOOM it's so close to the center. The animations are great besides that.
.357:
- Looks and sounds amazing.
SMG:
- Animation and positioning wise, it's good.
MP5K:
- The model is too close to the screen. It looks like a tube with an iron sight with its current position.
- The model is also too close to the center, which it looks like it wasn't meant to be, since the model is angled sharply to the left, which makes it look like the bullets aren't going straight.
Shotgun:
- This is pretty good, but the double barrel fire action doesn't have enough animation recoil and/or screenpunch IMO.
GR9 HMG:
- Model looks fantastic, but the muzzleflash is gigantic and looks like it's going through the gun and burning Gordon's arms/hands. Position the muzzle flash further from the barrel and decrease its size.
- The sound is appropriate, but oddly quite in comparison to the other weapons (may have been a one off thing idk).
OCIW:
- This is practically perfect as is.
Please note these aren't requests, but just observations and suggestions from someone who wants this to be the best mod this can be. I hope a developer sees this in a constructive way and not a needy one :-}
I'll say it once again, I absolutely love what you guys are doing with the weapons, and that OICW & MP5K, is just, wow 😁.
I really am enjoying the green accents that the NPCs and weapons have, it actually makes this mod stand out from the 50 other mods trying to do the same thing.
Hohoho! I've been waiting for a ModMaker update for years, thank you for this!
Don't forget the muzzle flash! it looks weird to me without it
I'm lovin' those weapon viewmodels, damn they look fine in game
That OICW! It looks perfect. Every other OICW remake either doesn't use phong, or slathers the thing in an oil-based glue and doesn't have the glass of the scope reflect anything. This has got to be the best rendition yet! Props to whomever did the texture and .vmt work.
man, i wish i could fit a boat in my tub :/
Wow... that was short.. but definitely well made! Liked even the littlest of details. Only gripe I had was that I had to rename the map to 'qawfafwaf.bsp' to get the cubemaps working. Other than that, pretty good. Playing on hard difficulty seemed impossible at first, but it worked out.
What the hell, I was quite literally JUST thinking about this mod! Crazy
I like the lighting, it really sets a DARK mood
This looks really good for a world model, it could probably pass for a view model if it had higher res textures. I'm looking forward to seeing this weapon in action, whether I'm being shot at, or doing the shooting.
I believe so, the GameInfo.txt looks in the hl1 folder under 'Half-Life 2' in the SteamApps folder
legoj15
Joshua joined
I'm a source engine modder. Not much else.