Amateur modder. 90's - early 2000's game enthusiast.

Comment History  (0 - 30 of 364)
TheLeadHead
TheLeadHead - - 364 comments @ Compatibility

* They did not make the HD textures themselves - they are AI upscaled by SrRaul (with his permission) and can be found here on ModDB. They used version 4.3 of his mod, which had errors in it, instead of 4.4 that was already out by the time they released the update.
* Textures now use .ktx format, which is overall a good thing, as it's highly optimized for 3D renderers. Unfortunately, they force extremely aggressive compression, which, while severely reduces file size and loading times, very noticeably affects the visual quality, especially on the HUD elements.
* Changed the logic of loading 3D assets, which causes visual errors in certain areas and as can be seen by the traitor knights - do not even load the correct 3D mesh. The latter can be fixed, but requires modifying a game file to never load the incorrect mesh, which in turn will break if any mod tries to load it after all.
* Basically none of the gameplay-affecting annoyances have been fixed.
* Water reflections do not have the ripple effect anymore. It is applied only to entities like characters and items, but not the actual map geometry. The water ends up looking like a mirror and some areas look incredibly surreal as a result.
* The newly introduced bloom, motion blur, ambient occlusion, etc. effects are not only disproportionately performance heavy, just look awful in most cases. Third party solutions like SweetFX look better.
* The new reworked camera addresses the issue of shaking while being locked on. Unfortunately, while not locked on, the control method is changed and feels incredibly unresponsive. Thankfully it can be turned off.
* Sky is completely unaffected by fog and looks atrocious in fog-heavy levels like Orlok and Tel Halaf.
* Multiple users (including myself) report microstuttering and input lag even if the game is running at 200+ fps.
* Bow aiming is extremely jittery. Ironically enough, this issue was present in all versions prior to v94, where it was fixed. They somehow broke it AGAIN.
* Animated textures (called AutoGen textures in script files) are broken. Lava is subsequently not animated and looks awful because of the aforementioned compression.
* Completely undocumented engine changes that break mod compatibility.
* English translation now has errors in places that previously didn't.
* Screenshots are not saved properly. Their RGB channels are incorrect, resolution is capped at 160x120.

It's not unplayable and there are some legitimately good changes in there, but some of the good parts have already been done by modders better while the bad parts stick out. It's a wasted potential of an update. The community is tiny and nobody is interested in re-writing all of the mods to be compatible with this version when there is no guarantee that they don't release another update half a year down the line with no patch notes that breaks compatibility again.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Compatibility

Update on this: Won't be fixed soon. The modding community has basically unanimously agreed that the last patch was overall a downgrade for PC players.

Just revert back to v109 and enjoy the game that way.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Quake 4 in Quake 2

Seriously wasted potential of a mod. Just re-creating the layout of the Quake 4 levels is completely missing the point of what made Quake 4 or Quake 2 levels good.

Good karma+4 votes
TheLeadHead
TheLeadHead - - 364 comments @ 20th Anniversary - In-Universe Excellence

While MISERY has been superseded by new amazing mods, its influence cannot be overstated. While there were "hardcore" mods for STALKER before it, none of them were as consistent in tone, atmosphere and execution as MISERY. It is one of the first few STALKER mods I remember receiving mainstream game media coverage and frankly without it (and Call of Chernobyl) I do not see how other mod giants like Anomaly would have turned out if at all.

Good karma+11 votes
TheLeadHead
TheLeadHead - - 364 comments @ Fixed Dwarf F1 screen

As of latest updates, this is no longer needed, nor will it work. The travelbook (F1 screen) system was rewritten.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Titanium

Hi, unfortunately I cannot give any specific deadline, Titanium is being developed entirely in my free time amidst working a full time job and attending other hobbies. I plan to have an initial release, that will not contain all the features I wish for, somewhere towards the end of summer if possible. No guarantees tho.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Project RDX

Did this project die?

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Titanium

Hi, Titanium is not being developed with any specific modification in mind and I cannot guarantee immediate compatibility. In general, yes, Reforged should run in tandem with Titanium, but an adapted version may be required for the best experience, since some models are changed.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ TheLeadHead

Erm... Thanks?

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Updated MightyDwarf F1 screen

Updated version can be found here: Moddb.com

Good karma+2 votes
TheLeadHead
TheLeadHead - - 364 comments @ Icon Mod (v1.2)

I am aware of the upcoming Steam release. I'll probably make a v1.3 compatible with it. They did some nice touches on the icons, in other cases they just used AI upscaling on the icons which make them (in my opinion) look blurrier and worse.

Good karma+3 votes
TheLeadHead
TheLeadHead - - 364 comments @ Updated MightyDwarf F1 screen

I am aware of the upcoming Steam release of BoD. If Tomash makes the mod compatible with the Steam release (some things might have changed internally), I'll update this screen accordingly to the new 2560x1920 format.

Good karma+2 votes
TheLeadHead
TheLeadHead - - 364 comments @ Exporting Blade Animations and Meshes

All links are not working anymore unfortunately.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ What Remains

Ceased development.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ GUNSLINGER mod

It's not dead. Only the ModDB page isn't being updated. STRIFER's YouTube channel has last video update posted on 3rd June.

Good karma+5 votes
TheLeadHead
TheLeadHead - - 364 comments @ Mystery of Blade binary patch

What other changes does this provide aside from the climb-interruption bug?

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Pripyat Reclamation Patch

So... What's the actual list of changes?

Good karma+4 votes
TheLeadHead
TheLeadHead - - 364 comments @ F.A.Q. (Frequently Asked Questions)

Probably should update it again, as question #00 is already outdated. :P

Good karma+14 votes
TheLeadHead
TheLeadHead - - 364 comments @ Some news. Not really

"Porting over some dialog or missions from a game we've all played isn't really news worthy."

I would disagree. If there's one thing I have learned from years of following mod development and dabbling my own feet in development, is that no update is ever too small to talk about, especially when it comes to porting things to a new engine. Yes, it' not the most exciting thing ever, like adding new features and alike, but it's still a very fascinating thing for those, like me, who are very "tech-mind" oriented.

Good karma+2 votes
TheLeadHead
TheLeadHead - - 364 comments @ S.T.A.L.K.E.R.: Wormwood

Best of luck to you and the team. You have my vote!

Good karma+2 votes
TheLeadHead
TheLeadHead - - 364 comments @ 6 things we are going to do in Raven Red

Thumbnail has a distinct lack of ***.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ GUNSLINGER mod

From what I know - no. Call of Chernobyl is not simply a map pack, it's also built on the slightly modified engine Open X-Ray. Gunslinger uses several engine edits of its own to achieve what the Gunslinger team has achieved, so unless you do some really finnicky merging job yourself or the developers decide to release a CoC compatible version, you won't be able to play one in another.

Good karma+8 votes
TheLeadHead
TheLeadHead - - 364 comments @ GUNSLINGER mod: AKS-74U, v.upgrade, gameplay

As far as I know, the rules for jamming are the same as in vanilla. Impossible at high enough condition, and more jamming at lower conditions.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Now that the mod is out, I am expecting some insurgent dude videos. ._.

Good karma+2 votes
TheLeadHead
TheLeadHead - - 364 comments @ The Road to Limansk Development Log #1

@thedark.stalker Un kaa veel. :P

Good karma+2 votes
TheLeadHead
TheLeadHead - - 364 comments @ Severance: Blade of Darkness

It's available on GOG.

Good karma+1 vote
TheLeadHead
TheLeadHead - - 364 comments @ Micro management

Degtyarev is a greedy stalker. He would never leave his prey just like that.

Good karma+8 votes
TheLeadHead
TheLeadHead - - 364 comments @ Kimoxxie

Regarding the avatar: Fugtrup.
Google it. Or don't. Better don't. You have been warned.

Good karma+2 votes