Hi. my name is Owe-Andre "Dr.iCe" Spjell, and i am a fairly experienced Level Designer and Studying Environment Art (3DSMax), Concept Art, Character Sculpting (Zbrush), Texture Art (Photoshop).

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Kryptonight92
Kryptonight92 @ Contingency Release Screenshots

I see you did some edits to it :) I hope I can be able to do work again soon, then I'll do a massive overhaul on it making it a lot more detailed and improve the light etc

Reply Good karma+2 votes
Kryptonight92
Kryptonight92 @ Menu Concept

looks awesome

Reply Good karma+2 votes
Kryptonight92
Kryptonight92 @ Motion Drive

just figured I'd tell you TM is for non-registered Trademarks

Reply Good karma0 votes
Kryptonight92
Kryptonight92 @ Introducing Project Bossanova, a Linux exclusive game

I am actually starting to work on a 3D RTS Indie which is Aimed towards Linux.. but yeah the exclusive part is tricky, as for atleast my game I am planning on Windows releases a week or so after the linux releases favoring linux.

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ The Green Hornet

why not do this on UDK?

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Game Over.

what negative parts? there are none

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Kryptonight92
Kryptonight92 @ Inventory

do like jjawinte said and put a weight limit on it.. as this mod is very realistic in itself IMO that should be the right thing to do

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Pokémon: Online

we just dont post updates at the moment.. wait for news with media shots later on ;)

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Blue Portals

Steamworks is the name, if the developers send an Email they might (and as VALVe has said they will be more Mod friendly on Steam) accept it ;)

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ AArcade: Redux

your site is down.

I thought you "configured" your own lobby with the games you have etc. but I can't wrap my head on how the MP will be then.

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Traffic Cone

looks too smooth in my opinion. should use lower poly + they will drive so they won't see the quality on it either.

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Pokémon: Online

I am going to be at my grandma for a week, leaving tomorrow.. BUT I will be online which means I actually can get this back on track :D

Reply Good karma+2 votes
Kryptonight92
Kryptonight92 @ Crossroads Mall

I don't play L4D that much but I HAVE to check this map out :D

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ At Death's Door

NuclearDB UDK Level Designing is "easy" to learn if you already have knowlegde in Hammer but you got to use 3rd Party Tools like 3DSMax a lot for assets. UDK is like most (if not all) "next-gen" engines more model based then brush based. basically because brushes is old and should be dead! I love working with brushes in hammer myself but it limits the whole thing so much.

Reply Good karma+2 votes
Kryptonight92
Kryptonight92 @ Full Body Awareness

awesome ;D

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Sims-Life²

I already decided for a system pretty much exactly like you mentioned ;)

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Portal: Project-Beta

last 3 months

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Kryptonight92
Kryptonight92 @ Leader Away for 5 Weeks

irony much?

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Sims-Life²

didn't you check the latest news? (right above your post).. there you can see we have 2 Programmers/Coders.

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Aperture Systems Main admin controll panel.

what i was going to say :P

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ ApertureScience.com

quite old but hey its helpful for people that did'nt know about it :P

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ CSPromod

ofc it does, it uses Props and Models located in the CSS .gcf

Reply Good karma+2 votes
Kryptonight92
Kryptonight92 @ migration => source engine to cry engine 2 (maybe)

The Level Desiging in source is WAAY Better then CryEngine2
Source is codewise pretty limited.

but for this project Source OB is the smartest choice, a experience mapper with experience in optimization and graphics can make a VERY good looking Source map. its not that hard really.

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Unnamed CSMod

huh, whatcha mean?

Reply Good karma+2 votes
Kryptonight92
Kryptonight92 @ Pokémon: Online

ofc but they will be VERY hard to get

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Pokémon: Online

wont say i havent though about it, but as i see this millions of other online pokemon games (2D) i think they wont :P

they should be glad, lets say our game will become a huuge success then nintendo can see what we did and make a game of their own and earn more money ;)

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Kryptonight92

first post xD

Reply Good karma+3 votes
Kryptonight92
Kryptonight92 @ Portal: Still Alive

and more bugged, more errors, more ****** up brushwork and texture mistakes.
lets face it, decompiling sucks (HARD), it ***** up almost every aspect of the maps.

Reply Good karma+1 vote
Kryptonight92
Kryptonight92 @ Blue Portals

tracking, looks very good :DD

Reply Good karma+1 vote
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