Yes, and I picked the corresponding campaign and text file, so what is the problem?
Yes, and I picked the corresponding campaign and text file, so what is the problem?
How am I supposed to know which skin file fits to which chapter file???
I also tried using the default ones :
mod "(N)_Reto_BattleMOV07-11.pack";
mod "(N)_LME4_Camp1807_Chapter_VII.pack";
+ I copied the Chapter_VII_Text(1807) file to the data folder, and I cannot play any kind of campaign once the game starts, its a different UI but everything else is just vanilla.
The AI keeps sending their general straight at my troops, at the very beginning of the battle...
I don't know if this is true for all BAI, but the Mongols consistently refuse to attack in battles they are the attacker. They will attack my army, and then just stand still.
Is it this translated to ALphabet?
Why not upload the mod to mod.db???
I am a bit confused on how this mod works. I took the US in the late campaign and there is so many units. There is at least 4-5 units who are "marines" for example.
A question about naval battles. I am not sure is this a vanilla thing or the mod.
When the battle starts, the ships have two red lights on their side, indicating their cannons are fully loaded and they can fire full broadside on each side, just like NTW and ETW. But once they fire off, THEY NEVER RE-LOAD! Never do they reload to full red like NTW and ETW, they at best reload a fraction of the cannons. But here is the part I do not understand. When I switch to the FPS camera, their cannons are somehow fully reloaded, and they can fire them then... So I can only fire from the FPS camera, but the ships themselves won't...
So I don't get it, is this intended or a bug, what is going on?
I didn't realize that soldiers can "climb" up those earth walls, at first I thought it was completely sealed off.
Another question? What is the deal with this settlement, how am I supposed to attack it???
Game freezes when I call in Naval Bombardment, are you ever gonna fix that? Seems like a pretty damn huge bummer to ruin a great mod.
Is this "playable" or a mess?
EDIT: Yeah, I tried it, it is a mess, the small size was a strong hint.
Calling this "3.2" is very misleading, its more like "0.3.2".
Does anyone know how to turn off the scripts like supply stuff?
I am England, and my English army is suffering attrition in... ENGLAND! Its not winter.
While the Spanish Army that invaded is not suffering attrition. What gives?
Has the US been fixed? Their rooster seems crippled, they can recruit maybe like 2-3 proper non-militia units it seems.
I am bit confused here, what mod exactly is this?
I have played the US campaign for a really long time, and I could recruit only one profession infantry unit, and a few frigates and that's it. Non-militia units are not available to me or more powerful ships, and I really researched a lot and built a lot of buildings.
There is the Americas? But why? Why waste the settlements and the map on them? I don't get it, if you base the mod around the Deluge, shouldn't you want each precious settlement to make Europe proper?
So why can't we download from Mod DB?
Just installed the mod, a settlement won't stop recruiting units by itself AAAH!! What am I supposed to do? How do I Stop it?
What am I missing here, what is "the fix"?
Yes its on the European continent, and the European powers(especially the Ottomans and Spain) are artificially weakened, hell even Sweden and Muscovites are weakened. But what can you do...
Cool mod, I wish there was a ETW version for this, Ottomans, Swedes and the Colonial powers really feel neutered.
Cheers!
Great job! Do I have to download all parts, or can i use each selectively?
For example, I just want to play firefight, can I just download and play Part 3?
Droids have no texture, drop my FPS hard to like 11-15, and sometimes cause CTDs...
I'm so confused, what do I do with this?
How unfortunate that this is dead...
Just want to say, **** the TWC, you guys ROCK
Krstoserofil
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