I am an artist: Graphic Designer, Illustrator, Animator and Modeler. Working primary in Photoshop and 3ds Max.

Comment History  (0 - 30 of 144)
Kreamalicious
Kreamalicious - - 144 comments @ Lost Alpha Developer's Cut v1.4002 Small Patch OLD

Anyone having any problems trying to use the sleeping bag? It keeps telling me "I'm thirsty" and I should drink something but my fluids are full and no amount of water or, booze for that matter, helps. I just get the same message every time. Has never worked.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ TGZ:HUD Alpha3

If anyone has tried it with Misery, please shout out.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Kreamalicious

Pivoted again - working on a small First-Person Survival Puzzler. Contact me if you have experience working with Unity3d. Looking for Javascript/UnityScript & C# coders.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Kreamalicious

Pivoted again.

Be back with news.

Good karma+2 votes
Kreamalicious
Kreamalicious - - 144 comments @ Sniper Fullbody

lol. Yes. (; I unwrapped the coat so it's ready for texturing. I finished modeling the backpack so it's ready for unwrapping. Just gotta tweak those belt pouches and then decide what I'm going to do with the legs.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Sniper v.something

I'll be updating this picture until I'm happy it's done.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ So what is up with gbamm?

Couldn't have said it better myself man.

Good karma+2 votes
Kreamalicious
Kreamalicious - - 144 comments @ Sniper Mesh

This is definitely not S.T.A.L.K.E.R or paintball.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Character Rig

lmao! It's all the rage in the Ukraine!

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Facility 1

Heya Loner, nice to be back.

I can say we're using the Unity engine and we're working on an original idea. No IndieDB page for it just yet as we don't want to release any details until we have more done.

For the time being I'm just going to post up some pics of the work I'm doing on my end.

Good karma+2 votes
Kreamalicious
Kreamalicious - - 144 comments @ S.T.A.L.K.E.R : Gritty Zoned [TGZ]

All positions are available. I'm more interested in seeing what someone can offer than pigeon hole positions and expect people to fill them. I'll take everything and anything as long as you can do it and aren't just going to **** around wondering how.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ S.T.A.L.K.E.R : Gritty Zoned [TGZ]

I released a TGZ Environment and Strutures textures a while back. That download has since been removed. Too many modders were ripping the textures and including them in their mods without credits. So I decided to add them as part of the full TGZ:MOD download - after they've been tweaked of course.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ S.T.A.L.K.E.R : Gritty Zoned [TGZ]

I've been waiting for them to come around but they haven't shown their faces yet.

Good karma+2 votes
Kreamalicious
Kreamalicious - - 144 comments @ S.T.A.L.K.E.R : Gritty Zoned [TGZ]

Hanging onto the ledge by it's fingernails...

Good karma+2 votes
Kreamalicious
Kreamalicious - - 144 comments @ S.T.A.L.K.E.R : Gritty Zoned [TGZ]

There are two types - Gritty and Pristine. If you scroll to near the end of the list in the images you'll see what I mean. [SIG 550]

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ RedZone

We still don't have a dedicated Mission Builder, unfortunately.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Interior

Updated again (: In texturing and furnishing mode

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Interior

That's true. I tried the Milkshape process and it wasn't stable at all.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Interior

I used max exclusively so I couldn't say either way, compared to MilkShape. I guess if you have Max or Maya, you definitely would stick to it for modeling but Milkshape has that inport/export plugin that is compatible with bones and linkages - which max doesn't have.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ S.T.A.L.K.E.R : Gritty Zoned [TGZ]

Don't forget to keep an eye on my profile - I only post finished/compiled work here - on my profile, I regularly post the work in progress so you can see things coming together.

Good karma+2 votes
Kreamalicious
Kreamalicious - - 144 comments @ Interior

True, I hadn't initially planned on adding new levels except the one map but I've always planned on doing that work on my own. Smarts, spawns, waypoints etc is all SDK work to set up and mnn is actively interested in helping with a mission so this location is for that one.

Don't worry brother, keep your work focused on 'features'. (:

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Proof

I'll remove this soon - I just put it up to prove to a moderator that I own TGZ so I can have unsupported mirrors of HUD and ES removed on another site.

Kind of stupid they want proof I own it so they can remove it but they don't care about who uploaded it in the first place. Lame.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Going Underground

Or how about a roll of toilet paper beside the hole and some hand rails (;

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Going Underground2

The more I model and the more I'm able to bring objects into the game the more I'm feeling confident a new map is definitely doable. But really, a new map is pointless without AI and spawns/mobs, jobs, waypoints creation and ltx work is something I haven't put any time into developing yet - I mean, scratch build, not just edit.

Once I get some of that under my belt the new location will be higher on the TODO list.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Cave 1

You can see the stalker character as reference in the pic. It's a complex system with a few surprises planned. (:

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ TEST teleporter

That ship is this ship: Moddb.com but that image is from an older build. The newer build has the ship you see but is currently just a placeholder for one I'm reworking in 3ds.

The teleporter is the only was to get onto the ship.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ S.T.A.L.K.E.R : Gritty Zoned [TGZ]

Actually I just translated the English alphabet in Google then copy and pasted the translation into Photoshop and cut and pasted the characters I wanted.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ Going Underground2

I have 1 original map planned. We'll see how that goes.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ TEST teleporter

I'm not exactly sure it needs any extra particle effects.

Good karma+1 vote
Kreamalicious
Kreamalicious - - 144 comments @ TEST teleporter

What exactly do you feel needs to be reworked? I hadn't planned on it but I'm open.

Good karma+3 votes