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Comment History  (0 - 30 of 68)
kraflab
kraflab - - 68 comments @ Deprivation

I could do a run through the game and upload it if you're interested, but it wouldn't have the "let's play" feeling since I know all the solutions :P

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Deprivation

My advice is to always move on if fun turns to frustration. Things will always seem much easier when revisited.

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Version 2.A is now uploaded and awaiting approval.

Full details here: Kraflab.com

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Wow, amazing work! I left a full comment over at your thread. I'll also add you to the ascended list on the forum here.

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Awesome! Congrats and good luck =)

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Working on 2.A. Current list of committed changes is:

Added "Hold E to Heal" to the log message when the player is bleeding out
Added a max health bonus received when killing bosses (including optional ones)
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
Added a "Yes/No" confirmation to quitting (when your character is still alive)
Fixed loaded tiles having the wrong lighting level
Fixed the 'Running' effect being mishandled in the effects window
Modified the character help menu to correctly describe shield effects
Removed Stamina effects from items
Removed Stamina effects from Kagh buffs

As always, most changes are brought about by player feedback and new perspectives. Don't hesitate to bring something that bothers you to my attention.

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Alright,

2.99b is now awaiting approval on all platforms.

Notes here: Kraflab.com

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Mac version along with some bug fixes coming tonight (thanks Mikko).

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Version 2.99 has been uploaded and is awaiting approval.

Expect a delay of 2 days on Mac.

Full details here: Kraflab.com

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

The annual "roguelike of the year" poll has started. Go vote!

Roguelikedeveloper.blogspot.com.au

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Everything appears to be working fine on Mac (at least for me). I pushed builds onto Desura, so it should be available for everyone within a few days (depending on whether or not I need to tweak install settings and whatnot).

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

The mac is in my hands and running Epilogue. Still need to adapt some windows-specific functions onto os x and do some general testing.

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Version 2.9 is working it's way onto Desura.

Full notes here: Kraflab.com

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

Here is some information on the upcoming 2.9 release:

Kraflab.com

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

I finally ordered a mac today.

I expect to have it in my hands around Dec 5th, and I should have a port ready soon after that.

If you're reading this though, you probably already have the game on windows or linux :P

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

Version 2.8 is now uploaded and awaiting approval.

Full details here: Kraflab.com

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

I'm finishing up the kinks in this update and should get something out by the weekend. I think the Acid Demon is officially my favorite boss, and you'll see why soon enough!

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Through

Finally got a chance to try this out. I really dig the minimalism. I enjoyed the tactics provided by the different choices of wands and spells.

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

Working on a new optional boss. All I'll say is that he is preceded by the phrase "...acid appears to rise from the depths."

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

I went into a decent amount of detail here: Roguetemple.com

Good karma+2 votes
kraflab
kraflab - - 68 comments @ kraflab

Thanks for the kind words!

Good karma+1 vote
kraflab
kraflab - - 68 comments @ kraflab

Hey, thanks!

I'll have to check out Through at some point. It is indeed an exciting time for the roguelike genre now that people have finally moved away from trying to duplicate the classics =)

Good karma+1 vote
kraflab
kraflab - - 68 comments @ Epilogue

Version 2.7 has been uploaded and is awaiting approval.

Full details here: Kraflab.com

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

Wow, nice job! There may be only 3 of us who have seen him in all his glory :)

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

Working on a new enemy; then, I'll probably add a new class and put out an update this weekend. Thanks for the support, new players!

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

Hard or unforgiving are definitely the right descriptors. It took me months to beat it and I wrote it!

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

Apparently the Linux patches only just now have been approved. Sorry for the delay and they should be available soon.

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

2.6 is uploaded and awaiting approval.

Details here: Kraflab.com

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

I have the plans and enemies all laid out for the slimenopolis. It is going to basically be an optional bonus level that you can visit instead of the blobtopolis. It's going to be hard, since slimes naturally split when they die and all the enemies are slimes, so I think there needs to be a nice hefty bonus for surviving it. This will in the least involve a score modifier and will probably involve getting a bonus ability or some such.

It would be nice if every level got a challenge version eventually, although I am afraid I'm running out of steam on this particular project. The slimenopolis may be the final release for a while. I'll try to make it a good one.

-Kraflab

Good karma+2 votes
kraflab
kraflab - - 68 comments @ Epilogue

I'm concerned about the events detracting from the current dungeon/game style. Right now I am working on something that will definitely get in though. Slimenopolis.

Good karma+2 votes