Graphic designer, GTA Vice City fan.

Comment History  (0 - 30 of 107)
*Kov
*Kov - - 107 comments @ Vice Cry

I checked it - it works fine on my Win10 copy :/ Original Vice City, and Vice Cry 1.8.1.
Turn off UAC maybe? Or try compatibility mode?

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

leftovers

Good karma+1 vote
*Kov
*Kov - - 107 comments @ End of development

Deleted

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry Good karma+1 vote
*Kov
*Kov - - 107 comments @ HRT 1.4

fabulous! xD

Good karma+2 votes
*Kov
*Kov - - 107 comments @ Vice Cry - Winter Edition

Dunno. Clean install? Any other mods?

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry 1.8

change to .exe

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry 1.8 [HD] [TRAILER] VIDEO COMPARISON

( ͡° ͜ʖ ͡°)

Good karma+2 votes
*Kov
*Kov - - 107 comments @ Vice Cry 1.8

Try to run a new game.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry 1.8

Yes, but you have to change files (dff's and txd's) in "gta3veh.img" <- this is our new archive specially created to store vehicles :)

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry - Winter Edition

At the beginning - yes, we replaced the textures.
But now Vice Cry uses VC:Weather tool which helped us to customize the snowfall :)

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

Situation with mod progress is currently... complicated.
For me as a person - 2 years of developemnt just for v1.8 is too much (v1.9 would probably take another 2 years). At the moment - there is nothing new besides Winter Edition and patch 1.8.1 which I am preparing.

For FOV - try searching on gtaforums/gtagarage. I only know there's widescreen fix: Gtaforums.com

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

Yes, of course :)

Just install the mod into GTA folder in ...Steam/steamapps/common/Grand Theft Auto Vice City

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry - Winter Edition

Mostly - new materials/textures but we're planning to edit weather file too :)

Good karma+3 votes
*Kov
*Kov - - 107 comments @ Vice Cry

Vice Cry 1.8 is the 7th public released version so
the mod is not "dead" - it's finally finished (for me).
There is no need to spend another years working on this. It's just a mod for an old game - that's all :)

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

To anyone interested:
I'm not working on this anymore.
Four years of development is enough (for me).

There will be no official patches/new content/anything for Vice Cry.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

Yes! It's called "reinstal the game"!

Good karma+5 votes
*Kov
*Kov - - 107 comments @ Vice Cry

It multiplies the original Draw Distance values in .IDE files.
For example:
We have one of the grass models called "v1". It has draw distance set to 55 meters.
Then we multiply this value. In Vice Cry 1.8 we set it to 3.00, so 3x55=165. Easy.

Multiplier allows us to change Draw Distance for all objects in the game immediately. There is no need to delete 3D grass if someone has lags - now everyone can play with the multiplier and set it up for their own.

"loddist" is... what the hell was it... You can leave it or try to increase it :P

Last two values in override.txt don't matter.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

interesting...
I'll take a look at it.

Good karma+3 votes
*Kov
*Kov - - 107 comments @ Vice Cry

We have a small list of glitches in v1.8 - collision bugs, objects offset positions, etc.
Everything should be repaired in patch 1.8.1 - we're working on it.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

At this moment, we have no idea how to increase this density.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

HOTFIX UPLOADED - we're waiting for authorization.
Bugs were repaired, but we can't do nothing with corrupted savegames (resaved on Vice Cry 1.8) :/

Good karma+3 votes
*Kov
*Kov - - 107 comments @ Vice Cry

Game archive was splitted to smaller ones.
If you want to replace a car, you have to replace files not in gta3.img but in gta3veh.img

We're working on "garages-saves" problem.

And about the TRAILS - the easiest way is to delete vctrails.asi (it's in the main game folder)

Good karma+2 votes
*Kov
*Kov - - 107 comments @ Vice Cry

Oh, it's written on the bottom of the main post :(

"How to remove 3D grass?
- open gta_vc.dat (file in: ...GTA Vice City/data), scroll down and delete everything below "# Grass system""

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

Personally - it runs smoothly on my copy - no crash in the whole mission.

But we will look at it closer.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

;)

We've changed some data limits in engine - original values could not handle our whole stuff.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

From the radar map (ingame) or the map in the menu?

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

It may happens sometimes (near garages) - looks like a random freeze. It may be connected with playing on old game saves.

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

There's no need to install patch 1.1 from Rockstar - we have repaired everything in 1.8

Good karma+1 vote
*Kov
*Kov - - 107 comments @ Vice Cry

More precisly:
Draw Distance in older Vice Cry versions is slightly increased for some specific objects.

In v1.8 we have a plugin with config file - there is a draw distance multipiler. Very easy to customize :)

Good karma+5 votes