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Hello! This game is in a really early stage, but at the moment already looking great. If you find this game interesting, please don't hesitate to follow...
work in progress
It's here! After almost three years of (kind of slow) work, "Lost Under The Snow" is released.
lost under the snow is released!
phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.
hammer tutorial - phys_slideconstraint
UPDATE: Valve's Doug Lombardi responded to this rumor in about as clear a way as we could hope for: "This is fiction (aside from the fact that Mike D...
update: half-life 3 hints surface
In this tutorial i will show you how to make a fake killable npc in CS:S.
hammer tutorial - fake killable npc in css
ParentAttachment is usefull for Attach hats to humans or get em to hold things.
hammer tutorial - bucket-hat / parentattachment
in this tutorial i will show you how to make a respawning zombie
hammer tutorial - respawning zombie
Aperture Science: A History by Meagan VanBurkleo on March 24, 2010 at 04:50 PM Given the state of the Aperture Science Laboratories in Portal 2, it's...
aperture science: a history
!!! mirrors can only be made in the orange box engine !!!
hammer tutorial - mirrors
you can also make a trigger_push in the water to make it work more realistic
hammer tutorial - flowing water
A headcrab that are hanging from the ceiling is good at dark areas not so well in bright areas...
hammer tutorial - headcrab hanging from ceiling
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