Game Industry Environment Artist

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Picklock
Picklock @ Gun_Scene

if you cache final gather it will go just a tad quicker ;)

as for this particular composition, i'd say tone down the normal map on table a bit, making the leather mat contrast better. Also, move the wrenches closer some, eh? it's a long reach over there if I need to work on the gun, hehe. Good stuff Al

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Picklock
Picklock @ Dry_Desert_Scene

u can always make 2 variants of the ground texture and vertex blend them together so they don't tile as much :) maybe have the DOF ease in better between the background smokestacks and the ground plane so there isn't such a harsh line on the horizon. cool shot though!

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Picklock
Picklock @ wolf

looks cool, i've always wanted such a creature as ambient life in my game but never got around to making any myself, thanks!

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Picklock
Picklock @ Apollyon Asylum

I haven't been able to do much with the mod lately, was bustin *** on my portfolio and an art test for 343.. just started my new job there a couple weeks ago >_<

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Picklock
Picklock @ AO_Test

Sweet little scene you got going, makes me want to play mount and blade =D

I'd say push the blacks even more, give me more contrast! haha

a bit of light fog coming in through the windows would be a nice touch :)

Maybe a bit more intensity for the torch hot spots :/

I think it would help alot to have some variation between the floor and wall texture to set them apart a bit.

what renderer you using?

Reply Good karma+2 votes
Picklock
Picklock @ Son of Ski-Dooz

The model and texture are looking good, everything is nice except for the headlight area, it's a bit strange looking. I'd say that since it's an action shot you should add in some particle fx to show the snow flying off the two front skiis and around the treads. Have you tried putting a simple cubemap reflection on the hood? All the reference I see of snowmobiles has a decent reflection going on. Mbworld.org

oh, and the snow still has too much blue :P

good stuff man, keep it up!
also, still waiting to see that dune buggy textured :)

Reply Good karma+2 votes
Picklock
Picklock @ Swiss Army Knife

it's got a good shape to it.

This going to be used in an up close shot for a minigame or something? if not, it seems very high poly for such a small object.

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Picklock
Picklock @ Dune Buggy

Low poly eh? so lets see a shaded wireframe :P

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Picklock
Picklock @ Dune_Buggy_Cave

this reminds me of early Borderlands, before they ****** it all up. Let us see it wit da texture!!! =D

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Picklock
Picklock @ head_sculpt

something always looks weird when the face is perfectly symmetrical, other than that, sweet sculpting!

Reply Good karma+1 vote
Picklock
Picklock @ Apollyon Asylum's New Features

Thanks for the crits! Although the tommy's material isn't finished, I'm unable to see what you mean by it being too shiny :/

The vehicle has been a bit of a pain since I haven't been able to find the original source art and can't get ahold of the artist that made it, therefore I had to export it back out of the engine to rig it and whatnot, causing all sorts of mesh problems as you may know how much the engine screws up the model when it spits out an OBJ.

The material is also a WIP hence why I didn't show you guys too much of the vehicle in this video, haha. I've fixed a few of the issues since then and will have a video showcasing just the vehicle and a few other features soon!

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Picklock
Picklock @ Project Growth - Screenshot

reminds me of mcgee's Alice, cool style like the others say :)

Reply Good karma+2 votes
Picklock
Picklock @ rings textured

I hope the texture is a wip cuz it looks like u just slapped a procedural on there :/ cool model though

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Picklock
Picklock @ New Updates

great looking gun and arms models

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Picklock
Picklock @ New Updates

looks cool but strange at the same time, too much photo reference used or something :/

Texel density looks like it's varying too much between the different sections of the gun as well.

Reply Good karma+3 votes
Picklock
Picklock @ New Updates

Looks like there is some slight issues where the butt is connecting to the stock and some smoothing groups needed on the clip, butt, and pistol grip, but everything else looks pretty solid.

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Picklock
Picklock @ Apollyon Asylum

Yes, I had already submitted a request to return Apollyon from whence it had come, indie >:)

Reply Good karma+2 votes
Picklock
Picklock @ Smuggle Truck Teaser Trailer

I'd say that the graphics are just fine for what it is. What I would like to see more of is variation in level design and types of gameplay(border cops chasing and smashing into you could be a fun mode :)

Great job, this looks like it's going to be fun!

Reply Good karma+2 votes
Picklock
Picklock @ Me!

not much though, hehe

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Picklock
Picklock @ Hyper Jim

A good tip: More poly's doesn't always equal better model.

Reply Good karma+3 votes
Picklock
Picklock @ Batmobile

tires could be less mesh-smoothy looking, but otherwise pretty good

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Picklock
Picklock @ Many Things to say

link is broken?

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Picklock
Picklock @ Picklock

hehe yeah, i hear that. Let me know when it's done so i can check it out, or if you want to show me a WIP, I can give you some crits!

Reply Good karma+2 votes
Picklock
Picklock @ UnrealScripter #1

cool, thanks!

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Picklock
Picklock @ First ever weapon render

err, there is only so much a texture can do for a model. Might I suggest a few more polys, especially on the drum clip!

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Picklock
Picklock @ Weekly Update 1

I'm eager to see this translate into the 3d realm, great job on the conceptualizing!

Reply Good karma+3 votes
Picklock
Picklock @ UDK Fracture Tutorial

Thanks for posting, although I can't seem to figure out when I shoot, a bunch of pieces fly off even though i'm not shooting at them. Then there are pieces left floating. I think you said something about scale but the mesh is 1:1 when this happens, although the mesh is quite small as well, any suggestions? Thanks again!

Reply Good karma+2 votes
Picklock
Picklock @ Apollyon Asylum

It's not that I couldn't use some more voice-acting.. but the problem is that I don't have the time to animate the characters to the audio, nor an animator to do that if I did have more voice audio to animate to. I've already got some animating of my own to do and unfortunately that is already enough for me to handle. Got any animation skills you could lend? hehe xD

And it's pronounced uh-poly-n (a very short, almost silent "o")

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Picklock
Picklock @ cinco

I nominate thee biggest douchebag on this site, congrats.

Reply Good karma+6 votes
Picklock
Picklock @ RoadWarrior

i can see that the light coming from outside the hole, give me a lil credit :P

Reply Good karma+1 vote
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