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kokokko416
kokokko416 @ Remix2020 EN

Could you upload the latest Traditional Chinese version?

Good karma+2 votes
kokokko416
kokokko416 @ The Return of the Gods

Really like Aztec!!!! Looking forward to your MOD

Good karma+4 votes
kokokko416
kokokko416 @ Allied Infantry Tech Tree (WIP)

Wait... is that Johnny Rico from Starshiptroopers?

Good karma+3 votes
kokokko416
kokokko416 @ Puppet Master Graphics Update

Wow, this is amaing

Good karma+1 vote
kokokko416
kokokko416 @ [Legion] Ore Refinery

Interesting, great work.

Good karma+1 vote
kokokko416
kokokko416 @ Mobile Grinder

What's this...

Good karma+2 votes
kokokko416
kokokko416 @ Mental Omega

Any chance to add a feature that let us adjust the gamespeed in Campaign? Thanks

Good karma+3 votes
kokokko416
kokokko416 @ TIB ESSENCE 60 FPS

Thanks, really useful.

Good karma+1 vote
kokokko416
kokokko416 @ C&C: Untitled

Just test v3.78, the normal(easy) AI is like idot, they don't build anything. Could you fix this?

Hard AI is too difficult for me especially playing with higher gamespeed(50~60), but the normal AI is too easy to play, because they don't build anything.

Anyway, thanks for your great work.

Good karma+1 vote
kokokko416
kokokko416 @ Mental Omega

I just noticed that Devourer support power(Foehn Reprocessor) didn't heal my Infantry. Is this normal? Any reason to make this change?

Good karma+1 vote
kokokko416
kokokko416 @ GLA Chemical Missile Silo

This model looks absolutely amazing. Great work!

Good karma+4 votes
kokokko416
kokokko416 @ YR Red-Resurrection

I notice that if I choose a small size map which has less building space, the enemy AI will be glitched. Canyon Fodder(3) as example, the enemy is really like idiot.

Good karma+1 vote
kokokko416
kokokko416 @ Patch 2.2.10 released!

Thanks for your excellent works!

Good karma+2 votes
kokokko416
kokokko416 @ YR Red-Resurrection

You could try Canyon Fodder(3) which AI has some glitches in this map that makes them like idiots as original game.

Good karma+1 vote
kokokko416
kokokko416 @ More European changes!

Both models looks great!!!

Good karma+2 votes
kokokko416
kokokko416 @ YR Red-Resurrection

Wait... I play the second match and notice that the easy AI is still crazy aggressive.

I think I'm wrong...

Good karma+1 vote
kokokko416
kokokko416 @ YR Red-Resurrection

If you against easy AI between version 2.2.9 and 2.2.10, you'll notice the huge different which less aggressive.

Good karma+1 vote
kokokko416
kokokko416 @ YR Red-Resurrection

I just notice that you tweak enemy AI that makes than more weaker/less aggressive in version 2.2.10. Thanks for your listening. Really love this mod.

Good karma+1 vote
kokokko416
kokokko416 @ Kane's Wrath Unofficial Big Bang Patch 1.04

Any placeholder date to release the new version of this mod?

Good karma+2 votes
kokokko416
kokokko416 @ Operation: Firestorm

Can't wait for the new version!!! The best generals MOD I have ever played

Good karma+1 vote
kokokko416
kokokko416 @ GLA Airship

looks damn good

Good karma+3 votes
kokokko416
kokokko416 @ YR Red-Resurrection

In my opinion, Plague Strike is way too OP and fxcking annoying.

Good karma+1 vote
kokokko416
kokokko416 @ YR Red-Resurrection

I think Vulture(Libyan Republic) really needs some buff. The description says it's a anti-tank and anti-structure bomber. But, to be honest, it really sucks against both of them. Also, this bomber is way too weak(hit point).

Good karma+2 votes
kokokko416
kokokko416 @ YR Red-Resurrection

***Bug found´╝Ü If you sell the new Europe structure "Bastion" which has catched some enemies, the game will crash.

Good karma+3 votes
kokokko416
kokokko416 @ YR Red-Resurrection

uhm... 30fps game speed looks really laggy for me. This MOD has the same problem like Mental Omega 2.0 / 3.0 which AI was too aggressive to play. But Mental Omega 3.3 fixed this "problem". Now it's a well-balanced AI even if you play on higher game speed. You could also choose "Mental AI Boost" for more challenging enemy.

Good karma+1 vote
kokokko416
kokokko416 @ Mental Omega

Could you bring Campaign-Only unit to skirmish mode? Like tank destroyer or something. I know there are some balance issue. But I really want to use them in skirmish.

Good karma+9 votes
kokokko416
kokokko416 @ YR Red-Resurrection

I really really love this mod, but the enemy AI is freaking crazy even easy AI. Especially playing on faster game speed(60fps). Could you please adjust enemy AI makes it easier or less aggressive? It's just too hard to play.

Good karma+2 votes
kokokko416
kokokko416 @ YR Red-Resurrection 2.2.13 Full Installer

I really really love this mod, but the enemy AI is freaking crazy even easy AI. Especially playing on faster game speed(60fps). Could you please adjust enemy AI makes it easier or less aggressive? It's just too hard to play.

Good karma+1 vote
kokokko416
kokokko416 @ (OLD) PATCH - 2.2.9

I really really love this mod, but the enemy AI is freaking crazy even easy AI. Especially playing on faster game speed(60fps). Could you please adjust enemy AI makes it easier or less aggressive? It's just too hard to play.

Good karma+1 vote
kokokko416
kokokko416 @ Mental Omega 3.3.4 Patch (Manual Update)

Thanks for your update. But I found that I use the same Renderer option(TS-DDRAW), but It makes the game laggy after I updated to 3.3.4. That didn't happene in 3.3.3. So I choose TS-DDRAW-2 which has been added in 3.3.4, and it feells better but still has some screen tearing problems. Other Renderer options all makes game laggy. Any suggestion?

Good karma+2 votes
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