If i know anything about game development, it's only the beginning.
If i know anything about game development, it's only the beginning.
Generally for balance, we don't want to include EVERYTHING, we mostly put in the classic stuff most people will recognize. But we also have finite amounts of time in our lives.
I'm broke enough for it.
Do you have a source for this? That vulnerability of the abrams that is, i believe a Challenger can take hits, but as can an Abrams. Say that five times fast.
Well then shouldn't you be the texturer then?
TBA still. Most of the mod team are also testers of the mod. We tend to bleed into each others expertise because are small pool of staff.
So i get the theme is si-fi, but what's it really about?
I would honestly just call it our animal magnetism.
Hey Onkel, for some reason BlackSandStudio isn't loading, do you have any idea what is going on?
So... we have a knight with a machine gun, Uncle Sam with horrible grammar, a dark blade, a monkey soldier, and a bunch of crazy Australians?
wow, i can acually feel your stupidity rising from my computer screen... it smells faintly of Britney Spears, George Bush, and a dude who can only get himself off is he's trolling a forum.
I'm not trying to be rude, but whats the difference from this and the Dawn of War series, and what makes it better than DoW2, which has better graphics. Once again, love the work, looks awesome, i just want to know why.
I think these tanks need a mud layer, but that's just me.
ah yes chopin, it appears we need to compare tanks...
i think it needs more paneling to be honest too, looks too bland, but your aircraft and weapon textures are suberb
Where'd this mod come from? Have you guys thought of joining forces with pacific war?
well it's not just maps, that means me need desert camo scemes for all the vehicles instead of our woodland patterns. And what he's also suggesting is that we add Iraqi (Due you mean the Taliban?) to the mod, and they'd be so incredibly unrealistic having an Insurgent force against an force like the US in CoH, which is about balance. And don't quote the Mujjahadin(Probably misspelled) fighters on me, as they were fueled by US weaponry against an invading force that preferred overwhelming brute force instead of strategy. Also, the Taliban are not an army, they don't have issued service weapons or vehicles, they just get what they can get their hands on, which would be a coding, modeling, texturing nightmare, on account we'd have to create many weapons, with very dirty textures (Which are a little harder to do than clean ones), and implement them all into the game.
Im sure you just are used from seeing abrams from a down angle, as in real life THEY ARE IMMENSE, but also in real life, they are technically very flat and stretched out. This is an engineering advantage as the tank both as a lower silhouette, but can still pack all of it tech and equipment.
Is it because the gunners too low on the y-axis? Or is it that the MG shield is just so incredibly large?
Technically it's not a mod based entirely on realism, but we hope it is gives the player the same amount of that awesome "chills down the spine" feeling.
This would be a interesting addition... but would it be too overpowered to allow infantry to just pop a grenade into a mortar carrier?
Try looking at an actual pic of an M1A2 in a woodland sceme like this, you'll notice that the colors are almost exact, a lime green is more for the PLA camo sceme
That may be a little bit of an exaggeration...
sorry, my americanism makes me like this, lol. But still, the Abrams is one sexy tank
The mod will not be, but i will, lol
And i'd like to see that
Technicality its a wolf paw, not a bear paw.
its just a personalization from the crewman, if you look at the turret, the letter's "Alpha" are stenciled there, a correlation to the leader of a wolf pack.
KnightOfAmmo
Brett joined
This member has provided no bio about themself...