Anyone else think that anti hero heroes are too strong? They can kill my in like 3 hits, too fast :( kills emersion for me, specialy playing against mordor, they seem to have lots of those heroes/units.
Anyone else think that anti hero heroes are too strong? They can kill my in like 3 hits, too fast :( kills emersion for me, specialy playing against mordor, they seem to have lots of those heroes/units.
Is it just me or isengard uruk hai feel extremely vulnerable to arrows (even with all upgrades/shield unit attached it says they should be almost immune to arrows)?
I right click on exe and choose run with graphic procesor, but sometimes it still choose intel so i tried to set it to run always on nvidia in nvidia control panel.
What about with resolution? If i increase it and make it widescreen/native it gives me ingame very zoomed in and cant zoom out more.
Just the part where units dont attack when moving. In my experiance i lost many heroes this way, running from enemy and while they were both running the units kept dealing dmg (they werent stopping to attack) to hero until they killed him.
Is there a way to disable super weapons and also those strong ones from general points for skirmish? I much more like to fight units vs units alone.
My opinion:
Non siege units destroy buildings too fast.
Also catapult does the job too good/too much dmg to buildings, making other siege equipement (especialy ladders/siege towers) less usefull. I would make the catapult do 50% les dmg to walls and gates (or buildings in general).
And i also miss the old resourse building upgrade where you got higher health, more resorces and archer defending it not like now where you have to choose one of 3 (dont mind the manual upgrade tho). For me it looks like unecesary complication.
All this also makes it harded to defend your base (all buildings should get stronger and with archer on lvl 3) if you get stormed.
Beside this and little poor AI (especialy for mordor) looking great :).
I am sure new system is amazing (havent tried it yet, downloading), but can say, i grew fond of dwarf cave fortress in previous version and will miss it little :).
Hey, first of, best mod ever :).
Just have 1 problem with AI. They tend to just stack big amount of units inside of base (doing nothing) and attacking only with few, making my game run very slow, like 1 sec becomes 5+ sec. Am i doing something wrong?:)
And kislevits are poland, maybe also rus :). There is also Tilea that somewhat depicts italia.
Watched those videos .... you ppl are doing magic :) wish i had that knowledge too :), endless possibilities you can do with it. Beside you are making 2 gasmes in 1. Ship simulator + pirate era rpg :). Seeing the amount of awesomnes the dev on video has, i am not afraid about this game future/quality :).
Sometimes i alos had lots of retraining, but i thought its because you retrain them for 1 exp/rank mark and if there are more those marks ... than needs more retraining :). At least thats how i told myself :p.
Mordor orcs are unkilable :), what faul sauron magic is this.
Will there still be posible to have realy huge battles/lots of units fielded in 4.0 just like in version we have now?
Would be huge bummer if not :).
Just wait :), the next total war will be warhamme total war since they got the licens.
Is it just me or those free unit upkeeps 2-10 dont work? I had just as many units in every city as there are free slots and no other army outside but i was still geting huge money loss. And no i didnt have that special tank that gives you 15k upkeep :p .
Just one more thing i dont understand .... when playing nordland. At start you are given so small income that you start to get into red numbers after second turn without creating more units. And still after i capture one rebel town at west if i want positive income i have to disband some units and wait few turns wasted just to get out of red numbers. Also the towns are poorly developed. Only time i got it working was when i took all army (the one you are given at start) and take the Marienburg (with the help of full stack of army of reik nearby). And by that time i was already in like 30k+ minus.
So is that working as it supposed to?
Oh and when icame to turn 62-63 it crashes (when those chaos ppl unite). Any solutions?
Is it posible after you end turn that ai moves faster since it take soooooooooooooooooooooooooo long till your turn starts again? :)
Ohoh and how to fight custom battle with castle/town? My game crashes every time i try that.
(buried)
No, rise of the reds is better :).
Thanks creators for this wonderfull mod, specialy for adding russians and europe now i just miss japan :).
Just one question, is it just me or if i play brutal enemies they just stack their units in base and attack just with 5-6 every few min and make my game run slowly (cuz of huge number of units(, like 1 normal sec is than l like 5 or more sec.
To all ppl that cant play in full screen do this:
Go to same folder as echuu said.
(Edit "cfgPItalica2" from "mods/PItalica2" folder)->open with word pad or any other program that lets you do text files.
But instead of checking that number you must find
windowed = true
Change true into false and problem is solved.
Only problem i have with this mod atm is constant crashing :).
Sounds interesting :). Tho my favourite rpg game was PotC, even liked and played it (also with your mod) more than mount and blade. Just hope combat will be more massive :). Oh and hope you can choose the clothes/armour /uniforms for your crew. I always had a crush to spanish style chest armour and helmet.
Also thinking .... seeing new frostbite 3 engine with destroyable buildings ... it would be damn nice if also ships were destroyable piece by piece (depends where canon hits). :)
Oh and one more question, if its not secret ofc :), do you use noggit to edit map?
It is nice you will keep main building as fortress for isengard and mordor :). Tho lorewise for isengard it fits more circle walls? Oh and cant wait to see what will you do with elves and angmar :). For dwarves ... meh i very like cave feeling you have in version 3.8.1 (because of dwarven changes they gone from least played faction to the most played, beside lorien, for me), just normal rectangular walls here (tho beautifull theme) is just meh compared to that :). Cant wait for 4.0 :).
Looks nice, does changing world mean something like dynamic events at gw2? And do you plan to also have different classes?
I was playing angmar and noticed they have no trolls except the catapult. Am i doing something wrong or were they removed (3.8), since in original game you had mountain trolls and forest trolls if i remember right? And if they were removed, why were they?
Thanks for the tip :), guess i am more defence oriented player :p, but now i managed to kill goblins as dwarf 1v1 (they still owned me when playing rohan 2v2 - 2 goblins vs 2 rohans). Ridders says spidders too stronk :p .
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