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The heavy outfit isnt working, it appears as the normal brujah with very broken textures.
Using PB v3.0 I had problems in Gzdoom OpenGL crashes all the time, Software mode causes bad blood textures on the floor, Softpoly lags a lot, then Qzdoom seems to work fine but it causes a glitch when shooting that it has a random chance of firing straight at the floor wasting ammo and leaving me open to attacks. this glitch only affects hitscan guns.
I have seen gameplays of this with brutal doom, I tried it and played through episodes 1 2 and 4 but 3 didnt work, I played doomone on vanilla doom all episodes but on brutal doom inferno autocompletes itself.
I have disabled autoaim, I think this might have to do with the rendering being in software so the autoaim may still work even after being disabled or the way projectiles work in PB 3.0 might be different, Im not sure.
Im having a problem, I downloaded Project Brutality 3.0 and tried running with GZdoom but it crashes every 5 minutes its unplayable then I got QZdoom thats a port with all GZdoom features but in software rendering I think, and that lets me play the mod, but sometimes the guns just dont work, I aim for a killshot and try to shoot but it fires downward into the ground, that has allowed enemies to kill me sometimes.
Also I tried replacing alyx by placing a custom skin in the custom folder in HL2MMod_Cinematic_HL2 that didn't work.
So I'm trying to play this on Cinematic mod, it works for the textures and the maps, mostly everything but the character models are vanilla, is it supposed to be like that? Is there a way to replace the models with the HD ones?
Are you gonna add some big guns? The 8 and 9 slots seem like they fit, something like minigun, Lmgs, RPG-7, Anti-Tank rocket, Anti-Air rocket, flamethrower maybe? I'm imagining blasting cacodemons and pain elementals with lock-on rockets I'd love that.
Oh but I just realised I should be checking Source SDK 2006, it might work after I do that.
I did verify Half Life 2 there doesn't seem to be a way of verifying the mod, still got the error.
I'm getting the "Failed to load the launcher DLL: The specified procedure could not be found" error when trying to run this mod. I got other mods that run fine and the vanilla game also does not give error, what could be whrong?
I would like it if I could merge this mod into smod standalone, with the smod weapons and stuff.
SergeantMarkIV if you see this comment there is one thing I noticed, its that the male and female marines both use the same arms, and in some guns reloadings you see hairy arms even playing as the female marine, maybe you have no plans on replacing her arms and that isnt a big deal, but it would be nice if she didnt have hairy arms.
I wish to be able to use this mod's features mixed with Smod Tactical. I imagine being super mobile in Smod Tactical must be super cool.
Oh yeah I think what I want to do is make the gun lower when I use the Kick attack because thats what I'm replacing. Still I don't know how to do that. Can it be done through the config files?
I am trying to swap the kick for this knife attack this mod has on Smod Standalone, so I did most of it right, the knife stab works the sound is right, tha problem is the gun does not lower when I stab and it goes through the gun, how do I make the gun lower when I stab?
tente8 was missing for some reason and so was voiture1 is that a bug you plan on fixing? Or did I do something wrong isntalling it? I duplicated some maps with the right names so I could keep playing, did I miss anything?
Yea the english version doesn't show the menu, the french version does tough so I just edited my character from there, however for some reason that made my character start speaking french as their main language. You know that dialogue after you talk to someone your character in the english version will say "Do you speak english?" I think modding the character with the french editor changes that.
I have a problem that sometimes it crashes and says "failed to load mission file special tente8.mis" I looked in the special mission folder and there is no tente8.mis there why might that be missing?
Why is there no entity editor for me to screw around with starting loadouts and slight skill changes that I like to make to the prefabs? I'm not interested in playing online anyways so it doesnt matter that I cheat I wanna mess with my starting characters.
Well its already possible to throw zombie's heads after decapitating them.
Wouldnt it be cool if you could use revenant's ripped off arms and arachnotron legs as clubs?
I'd love it if there was a sniper rifle, I think the railgun fits its purpose nicely but I wanted a scoped kar98 hidden in the nazi levels, would make a cool secret weapon.
There are 2 secret weapons in the mod that you dont get by typing "Give All" in the console, at least I think its 2. Awesome secret wepaons!
Sergeant_Mark_IV I downloaded and played this and I wanted to point a couple things I think are bugs, first I used the full helmet hud and I noticed a very tiny part or the normal hud character mugshot appearing in the lower left corner, not much of an issue (I was playing as female though I dont know if that might be the reason), the other thing is more of a problem, I cannot grab ammo for rocketlauncher by walking over the weapon, I can still pick up rockets and rocket boxes but the weapon I can only grab once, I think its a bug since for every other weapon I get some ammo for walking over the weapon, so I think I'm losing rocketlauncher ammo at some locations.
How do I use this on the game?