Awesome modpack. No crashes for me over about 15 hours. Love how it looks. Thanks.
Awesome modpack. No crashes for me over about 15 hours. Love how it looks. Thanks.
Ah, yeah, that was it. I guess the standalone version comes with debug mode enabled and that's what was causing it. Thanks a bunch.
Guns aren't using ammo... for some reason. Please advise. For example, I can endlessly unload and reload my guns and duplicate ammunition.
That's awesome. Not having to worry about Zeus ******** lightning on me when I'm looting a stash is a fantastic relief.
Does this disable them in psi-storms as well?
Awesome ******* preset, blows me away. Thanks.
what just happened
Will just having artifacts sitting in your backpack pose a threat?
Will robbing graves of dead stalkers reduce your reputation with their faction? That'd be a pretty cool feature.
Very interesting! On the feature of uncovering how Stalkers have met their inevitable fate, I think it would be much more atmospheric if you tried to tell their last moments through the environment. Like say, there are 3 dead stalkers in a building, along with a dead/alive controller outside. Two of the stalkers have bullet holes in them, the last one does not. Of course still giving them a PDA with details of their last moments would work.
Redux 2.0 looks awesome so far! What other locations are you planning on revising?
This sounds pretty cool. Imo this is something Misery should have done a long time ago: I always find some seemingly very important documents (e.g. stalkers last words, research on zombies,etc.) but for some reason only beard or owl want to buy them for a measly price of around 1k rubles.
Will this mod use any dynamic helmet HUD mods like Misery?
Is there a download for the Misery HUD including the helmet overlays and what not?
I went and looked in the w_usp45.ltx and I found a line that read "ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro, ammo_11.43x23_hp"
It names HP but doesn't allow the Match to be loaded with .45 HP for some reason
Fantastic mod so far,however for some reason the USP Match does not accept .45 ACP HP rounds.Is there any way to fix this?
Do you think you'll implement the gunslinger mod when it releases? I'd figure it would be great for a mod like this,especially since the creator of gunslinger is taking the time to make the guns and animations as authentic as possible.
I did this but I'm still getting the same crash.
Is there any way to increase the knife range? I can never hit anybody with a knife because of how absurd the range is,even if I'm literally touching them and they're pushing me away.
Great mod,really a huge improvement over 2013.
However my main complaint is the incredibly absurd overabundance of zombies.I mean,really.One emission and these things are all of the sudden the dominant mutant.That and the fact you can't alter Atmosfear settings,which is part of the problem.
Also,after killing Morgan and the rest of the bandits in the Assault on the Ranger Station mission,a huge horde of zombies came into the Ranger Station and killed all but one stalker(Which was made an important NPC,until I got my reward from him.)
I'm not sure what it intends to improve.The part the grip is on is called a handguard,which is there so the barrel,when it heats up doesn't burn your bloody hand off.
Thats an angled foregrip if I recall correctly.
That would be pretty nice but for now you'd probably want to look at Call of Chernobyl.
I think they actually said it was just disabled for now.
Weapon textures are alright,animations are not. Alot of people had asked if it was possible to merge this with the gunslinger mod,when it releases.Honestly I kinda hope they do merge it with gunslinger,as long as it would take.
Kesker
joined
Some guy that really likes S.T.A.L.K.E.R. cheeki breeki сука