The Devil of Details
I can only agree!
This is a temporary issue.
We are currently reworking lighting effects. This should not be an issue once the renderer has reached a stable state.
No, this was in fact an April Fool's joke :D
I'm very sorry for making it too believable.
*cough* time-zones are a nasty thing *cough*
Very Very slowly. :D
What a great new year gift. Thank you for making your efforts publicly available.
Congrats on the release. Perfect timing with a great christmas gift. :)
Thank you :)
It's always wonderful to see this game pop-up in my update feed!
That looks sweet! +1
For a lot of players the comparison of skill is a big aspect of multiplayer FPS games. Besides that this feature is a lot less unbalanced and unfair compared to XP save, because people keep their rank, but not the skill levels. That means that players that have already been playing on a server for months have the same setup as a completely new player.
XP save is one of the worst features basically all mods include. You could argue to just not have it then, but players want to keep their rank for comparison.
With this feature shuffle votes actually make sense. Currently it shuffles by XP count, however XP count is not a representative of skill, but merely of time played. This results in unbalanced shuffle results. Now it shuffles by actual skill of players.
Besides that and many other features it also gives a huge opportunity for the revival of competitive play in ET. If everything works out well and there is proper server infrastructure and player base, we now have the possibility of implementing some sort of match-making.
I really recommend giving our wiki page a read. This is a truly great opportunity for ET although it might not seem like that at first. If you still have questions, then I'm happy to answer anything :)
Thank you :)
Tying to improve them continuously.
I'm not entirely sure whether it would fit Singleplayer, but it would certainly suit Co-op. Neither phisherman nor me are experienced in mapping for RtCW, especially in regards to the AI entities etc. But as soon as the map-source is released, anyone can adapt it to Co-op or even SP.
No need to apologize! The trailer is fantastic and already more than I could hope for ;)
Thank you very much for filming it!
It a shame that The Renegadist didn't have the time for the commentary. I think it would have been even nicer.
These look fantastic! I wonder what information we might have missed because of the unfortunately missing commentary.
Great projects :)
Is that already the second part of The Dark Army o.0
Fantastic work! Looking forward to all the coming promo material
Me too, but RaFaL our UI guy said that objective icons might not be possible after all. Which would be really sad, because I think this is actually a productive way to spend loading time.
Good to know. I will keep that in mind. You know I'm open to a stronger connection between RtCW and ET communities. Especially with our map plans ;)
I will keep it in mind and get back to you once we start implementing them in the game.
Oh wow, thank you very much for looking it up.
150 is already damn impressive, seeing the amazing competition on this side. If my math knowledge isn't too rusty, that's the top 1% :)
Thank you for saying that. I am also dissapointed, but unfortunately the competition is just so incredibly good. I would like to know on which rank we ended up on, but sadly there is no extended rank list.
My thanks goes out to everyone who voted and we have had a lot of new traffic to our site, so this competition was a good thing for us as well.
Congratulations to everyone in the TOP100. I'm voting for Forgotten Hope2 and The Dark Army.
Sounds very promising. I can't even acknowledge the amount of work that comes with a change of engine and switching from a 'simple' mod to an own game. I wish you all the best and have left my vote. Keep going, guys!
Unfortunately, that is exactly what I am saying, yes. The source code has been released, so we can freely use that. However, the assets are still protected by the license.
By assets I mean all textures, models, sounds, icons, UI and HUD. Even the Limbo menu and intro video. The textures are already covered, but that is a comparably small change. I stayed as close to the originals as possible, so it doesn't change the atmosphere, but makes it more detailed. Models are also being worked on and we can use the weapons of The Dark Army to cover the basics, but those are also not that big of a deal. The main issue we are facing are sounds.
Quite honestly, I personally am against remaking them. The voice operators and gamesounds are just so incredibly unique, that we would destroy the nostalgic feeling of the game.
ET: Legacy being stand-alone and on steam means, that we can't use any of that. We would be a completely new game that technically just happens to be compatible to ET. We technically can also not include or promote any of the hundreds of custom maps, because they were made for ET with ET assets.
That is the whole problem we are facing.
What admins include in their servers (skinpacks, soundpacks, maps, etc) is something else, but we can not include any of that in a stand-alone steam version until the license has been released.
Ultimately that is the goal. Having the steam social aspect in the game would simply be fantastic. For this to happen we need to get away from the original license restrictions though, that means all new assets. We are on a good way though and steadily working on it.
Out of curiosity I checked your profile. While horror generally is not for me, I have to say that your promotion/preview material looks great! Your comment just earned you a vote :P