RTCW and ET fan since 2003

Report RSS Pharaoh's Curse (BO3) First Gameplay

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So this week I was able to script most areas of the map and fit it to the zombie gameplay mechanics.

Some areas, like final area with the bridge are still not scripted (player simply dies, when he enters such areas).

To-do-list:

  • More map detailing
  • Script final area.
  • Fix zombie movement through the map (they getting stuck sometimes).
  • Add Flame zombies (yep, i got script and model for that)
  • Music rework. (timings are pretty bad).
  • More ambient sounds.

I guess when all of this are done I can release this map on Steam Workshop. Its gonna be February probably. Don't wanna to work on it longer than needed. In the next video I will show you the final version of the map.

Comments
ronboy
ronboy

Nice work on the map conversion. However, I really dislike the 'MLG 360 noscope' gameplay style of the newer "COD" games.

Nevertheless, seeing the first level of "Pharaoh's Curse" in a modern game's graphics is really nice. I'll advertise your work via one of my website updates.

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