I just dropped a Dutyer who had just ransacked a whole rucksack full of stuff, and promptly had to quit the game because I wasn't ready to fight one of the Zone's better-armed factions, so this mod is definitely required for me.
I just dropped a Dutyer who had just ransacked a whole rucksack full of stuff, and promptly had to quit the game because I wasn't ready to fight one of the Zone's better-armed factions, so this mod is definitely required for me.
Very useful mod. Installed and working fine. Thanks.
Found another problem. I've got as far as the mission in Dead City where I have to rescue the Swamp Doctor by either killing all the Last Day mooks in the house with all the columns at the front, and giving him the Anomalous M16 and a camouflaged Exo, or by paying the leader of the Last Day guys 600000 rubles.
Where I am at the moment is that the Swamp Doctor is happily stood in the neighbouring room to the Perfumer, all snug - after me paying the ransom, and I'm busy trying to take down the Last Day guys and all is fine and dandy. The thing is, the protection for Zone A is still on, so I can't go and meet Lightning, who is supposed to be in the Dead City at this point. I can see a blip on the Bioradar where she should be, but if I go there I get killed.
What am I missing?
I blew him up and the Viper got destroyed in the process. Sad face emoji.
Oh dear. Well, he's long dead then. I did the X-18 and Agropom stuff days ago.
I have a problem. I think I've killed Akim at the Cordon when a bunch of other Bandit types started shooting at me and I shot back. And since he's probably dead and despawned I can't get to the Forgotten Forest (I assume he's the guy who gives you the transition).
I got the television set where he was supposed to be as part of another quest but I've either killed him previously or not met him yet. What is his trigger for showing up?
Apart from the new trading system, there is also a spawn menu. That works too.
What files do I need to extract so I can mod the SP-99 suits that got added in, and open up the top-tier mods for the Exoskeletons which I can't find anyone that can do so at the moment?
Yeah, sorry if I sound like I'm getting at you guys, it's not your fault. I do love the mod, it's why I have spent so much time playing it. It's just frustrating when it continually goes down.
Translation's good, as it happens. Nothing vital in playing the game is missing, and that's always the thing I look out for.
When you CTRL-ALT-DELETE to bring up the Task Manager to kill a process that's hanging, stopping Windows' Error Report Form buttons from coming up, if it happens to be X-Ray Engine, it kills the process and wipes the log file, as when I went to the Appdata folder to look at the log after every time it happened until I got tired of doing so, the log file was 0Kb in size.
In other words there's nothing there to copy-paste from. So there's no data available to put in a bug-report. Don't ask me why that happens, just understand that it did. For twenty odd consecutive full on game freezes. In the space of a few hours.
That's why I said the log file doesn't work. Because it doesn't.
When the game DID crash straight to desktop instead of freezing, there were log files that I could do something with.
Too many changes that seem a huge step backwards. The mod's already as stable as a stool with two legs as it is, particularly in the Garbage or Yantar, where I'm getting freezes that require me to hit Ctrl-Alt-Delete to kill the process using Task Manager every half hour or so - and that's the farthest apart they've been - this means, of course, my log file doesn't work so there's no way of pin-pointing what's causing the crashes.
And thus there's no way of getting help with them. This is annoying because last night I spent almost more time dealing with crashes than playing the actual game. I'd be happier if I just got the pop up from Windows telling me the game's crapped out again instead of the Ctrl-Alt-Delete cycle I seem to be stuck in.
Oh hell, that's right. I did get money off of Sakharov!
I forgot, it's been a while since I did so. Thanks for that, SashaRed.
I've run into a bug that stops me selling stuff to either Sakharov or the Barman. The "Trade" menu button that should be there when you talk to either of them has suddenly disappeared.
I'm currently playing Ecologist. Mainly because I don't want to waste bullets on Mercenaries and Military personnel when there's Monolith, zombies and other nasties to shoot at.
Can anyone upload the spawn menu for this? I'm going to give the new version a go but the removal of the thing is just baffling me.
Is Sakharov supposed to give you a free upgrade to your Psy Helmet (Advanced) when you meet him in his lab after turning off the Miracle Machine? Because a message saying as such popped up just before I got out of the tunnels, but nothing happened when I talked to him.
Mod's been perfectly playable apart from that, and a few other probably engine based issues.
Got a recurrent problem with this mod in Red Forest/Radar - CTD when I get near to the crashed helicopter to the right of the road up to the Brain Scorcher.
Error message on the .log file ends with this:
FATAL ERROR
[error]Expression : fatal error
[error]Function : weapon_hud_value::load
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\WeaponHUD.cpp
[error]Line : 34
[error]Description : <no expression>
[error]Arguments : There is no 'muzzle' bone for weapon 'wpn_mp6_hud'.
stack trace:
How do I fix that? The only mods I'm running are this Starter Pack and what it contains, but I did use the configurator to generate an actor.ltx file.
kanedaozaki70
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