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Comment History  (0 - 30 of 53)
kabivel
kabivel - - 53 comments @ Sins of the Empires

Saddly no

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Saddly no, it will jump on the gravity well

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Hi, thank you fro your feedback. The mod is currently on version 0.6.6 Pls download the new version.

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

New version is up guys.

We are on V0.6

whats is new ?

v.0.5.2
Add Amarr Pictures to ships
Temporary fix for Dragonfly fighter
Fixed Races Spawn ships from other races
Added Pictures to the 4 main races
Fixed time for triage and siege abilities, they are now 150 sec each
Fixed issue with Chimera showing icon as you zoom out
Rebalanced costs for Rorqual
Fix Caldari Refinery acess now is possible
Fix/Nerf - Scyther with cap transfer
Fix caldari overpower resist
Rebalance Vindicator and Rattlesnake
Rebalance Dreadnoughts
Removed old research system with 5 levels
Fix Ballistic control
Fix Dreadnought dps
Revamp - Rokh costs
Fix - Minmatar imortal ships
Revamp - Doomsday damage DPS was 25k now is 750k
Fix - Scorpion costs
Fix - Zealot name and picture
Revamp - Marauders bastion ability

v.0.5.3
Revamp - New capital ships slots distribution
Revamp FAUX
Fix - Doomsday Damage too high
Fix- Harbringer high damage
Fix - Nyx without energy neutralization burst
Fix - Armor hardner on capital ships now can level up
Fix - Uroborus HP
Fix - Missile research cost of 8000 for malkuth
Fix - Fortizar icon
Fix - Keepstar level HP
Fix - Ammar Faux texture
Fix - Dread Texture
Fix - initial minmatar scout changed to probe
Fix - Tempest textures
Fix - Ninazu Textures
Fix - Hecate Textures
Fix - Minokawa texture
Fix - Jackdaw Typo
Fix - Minokawa Name and Description
Fix - Mutual Threat research fix
Fix - Guardian ability icon
Fix - Paladin Icon

New Version 0.6

what is new:

Citadel now have trade hub
All races Trade ports working
New Refinary and Tradeships models

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

This is strange, this was a old bug and was solved. I will check.

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Mod Develpment

CONCORD will be the milita

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Wait and see!

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

What should be implemented next ? Give your vote on the link below!

Goo.gl

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

You should get the mod via github. Github.com

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Hello Guys,

After few months of absence i am back with the MOD development at full power.
That is not all, i am coming bearing gifts! I Have tested the mod with SINS REMASTERED and works.
The mod now contain all 4 races without the T2 abilities, for now, with AI working and The ability of building titans from Capital Shipyard, no more restrictions of 1 Titan per Race.
Also the mod now is hosted on Github, which means that you can update our version of the mod with 0 day updates and Fixes.
I also created a discord room for everyone who wants to chat, bug report or give your feedback about the Mod.
What the future holds ? Next steps for mod is listed below:
1 – Gallent and Minmatar Force Auxiliary models
2 – Pictures and Research windows fixes
3 – T3 Cruisers
4 – Pirate Factions as Playable races

Stay Tuned for the next updates!

Github link for the MOD - Github.com
Discord link for chat and other things. Discord.gg

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Fixed bug with Minmatar spawing Amarr Capitals and Caldari Spawing Gallent Capitals.

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Fixed.

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Update: dragonfly bug with a temporary fix

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Ty for the reply going to take a look at.

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Ty

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Glade to see your feedback. Going to take a look at. Somebody else fells the same way? 

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Ty

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

working on it

Good karma+2 votes
kabivel
kabivel - - 53 comments @ Sins of the Empires

Activate it on mods tab inside the game.

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Send me a PM with the bugs you find. This mod is for version 1.85 Rebelion: outlaw Sectors. Make sure you have applied the Large Memory Adress.

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Play on hard level at least.

Good karma+2 votes
kabivel
kabivel - - 53 comments @ Sins of the Empires

Not in the plans at moment!

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Hello Everybody!! Happy new year!!
New Version Comming up!1 Still need to check for some missing assets and bugs!!
So this will still be a beta but we are very close to a Full Release!

Good karma+3 votes
kabivel
kabivel - - 53 comments @ Sins of the Empires

I pretend only to launch the version from now 1.0

Good karma+1 vote
kabivel
kabivel - - 53 comments @ Sins of the Empires

Now that eve online is free to play, anyone can talk with me on eve.
Look for the character kabivel. Love to chat with anyone who about the mod or eve stuff!

Good karma+3 votes
kabivel
kabivel - - 53 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

I sent you a mail and PM.

Good karma+3 votes
kabivel
kabivel - - 53 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

All mod development for version 1.0 is finished. I am now making adjustments and balancing. All bugs report are welcome.

Good karma+2 votes
kabivel
kabivel - - 53 comments @ Sins of the Empires

Good news! Version 0.4 launch today night!!! It will be Outlaw Sectors 1.85!!! Stay tunned!

Good karma+4 votes
kabivel
kabivel - - 53 comments @ Sins of the Empires

Good news, converted the mod to rebellion 1.85 outlaw sectors. Still have version 0.4 working on Rebellion 1.82 Stellar Phenomena. This week will be avaliable.

Good karma+3 votes
kabivel
kabivel - - 53 comments @ Sins of the Empires

Are you using Rebellion 1.82 stellar phenomena ?

Good karma+1 vote