Without any modifications to PB or doom tribute project, no. It includes so many replacement resources for monsters and weapons that they would clash with each other if loaded and produce a weird gameplay experience.
Without any modifications to PB or doom tribute project, no. It includes so many replacement resources for monsters and weapons that they would clash with each other if loaded and produce a weird gameplay experience.
Great news! The screenshots are looking really good.
Alright. I'll try provide some feedback when I have time.
E2M8 is already done. Don't you see that author says: ''E1M1 through E3M2 and MAP01 through MAP26 are Overkill'ized.
I'm not sure if painkiller actually checked the #bugreports channel in Project Brutality's Discord, because no one replied, so I'll just copy and paste the bug report with minor edits and sentence fixes so it doesn't look bad.
Killing hellknight/baron while he kills you makes infinite blood cloud appear. Here's how to replicate that bug.
Get a chainsaw and a sawed off double barrel shotgun, damage a hellknight/baron so much, that one hit from special attack of the chainsaw is enough to kill it( I'm talking about that attack where you pull off your sawed off while wielding a chainsaw). Then, damage yourself so much, that one hit in melee from a hellknight is enough to kill you. You should have about 10% health.
Now, let the hellknight/baron attack you, and use chainsaw's special on that enemy just before he touches you. You should both die and result should be this:
Imgur.com
Are you sure you didn't choose the ''Classic'' class the first time you launched Doom 2 wad file with Brutal Doom? The ''Classic'' class has default doom weapon skins and mechanics , but their animations are smoothed. That makes them easy to differentiate from the real Doom weapons. That's why I think your bug report isn't true. But if you actually saw the default Doom weapon skins blinking (or showing up some other way) while using a weapon from ''Modern'' class, that may be an actual bug.
Because you only know the B module for BDv20b?
Great news. Could you tell something about that update? Will there be any improvements to performance?
I don't think he's planning to do that. But, Wildweasel made a ripoff of DoomNukem's Brutal Doom addon, which also includes monster reskins(no extra gore). It's a Brutal Doom-like weapon pack. I also reccomend Droplets for blood. It shouldn't cause you any lag. Both links below.
Forum.zdoom.org
Forum.zdoom.org
Yes, when the sun rises in the west and sets in the east, when the seas go dry and mountains blow in the wind like leaves. When Daenerys Targaryen's womb quickens again, and she bears a living child. Then SgtMarkIV will return and maybe take down this mod, my sun-and-stars, and not before.
P.S not really
John Romero won an actual PHYSICAL cacoward for this level! Congrats! Mobile.twitter.com
Your GZDoom/ZDoom version may be too old!
Wait what? Don't you know that Doom has Shootable buttons/walls? Just shoot the face texture and it should open.
No, I mean, the layout is very similar. It's like you just cut off the outside area and copied it from Recurring Nightmare. Even the secrets are in same places.
That's an old meme that Brutal Doom is ripoff of UACMN.
Pain, will there be any performance tweaks in the test version?
'' AND Devil's work''
stop your satanism dude
So, in the next version, will other zombies rocket-ride a rocket when shot directly? Like an imp does now.
It's great that you're enjoying this mod. Thanks for playing.
But you feel badass!
Hey, I could say that hiting a demon that is 20 meters away in midair with a shotgun is a bug, but who will care?
Crouch kick slide is also quite unfair, you can just spam it and wade through a bunch of enemies.
Recurring Nightmare's (made by SgtMarkIV) MAP01 from Doom 2 looks very similar to Maps of Chaos(Standard) MAP01, or is it just me?
Here's the wad: Moddb.com
Quite good, nice job!
Here are some things that I think should be tweaked:
Salvation Sphere: This is quite a worthless Invulnerability replacement. If I am left with 5% health after the sphere runs out, I am almost dead meat. Make the lowest health possible 50%. If the player picks up that sphere when his/her health is lower than 50%, the health is set to 50%.
Demon Rune feels too overpowered. I suggest to only give the player 100% more damage, and no 50% damage to the player absorption. Keep the duration as it is, it's good.
It's Brutal Doom 64 who made it to the runner up, not this mod(Brutal Doom).
But yeah, same guy made it, so no need to repost bro.
Can't wait. :) Can you post a screenshot?
There is a mechanic on internet browsers to delete the files you downloaded this session when you close it's window, I still don't know what causes it. The best way to avoid that message is to not close the browser's window until the extraction process is completed.
Reminds me of Wolfenstein: The New Order nazi colonization on Moon.
That map is from Starter Pack, right? You should post such questions on Starter Pack's comments page, not here.
Zapzop
joined
This member has provided no bio about themself...