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Comment History  (0 - 30 of 59)
junoys
junoys - - 59 comments @ Halo Wars Definitive Edition - All ERAs port

These are just ported files from the game, everything you need to make your own mod

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen42

I'll be making a new mod to go with the new tutorial website so you wont be seeing the end of me

Good karma+1 vote
junoys
junoys - - 59 comments @ Halo Wars Definitive Edition - All ERAs port

Ported files from the Steam version of HW : DE. Usually they are under a different compressed file but these are viewable and editable

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen12

Yes it is, this was just testing things. Originally the game was suppose to have a unit called the Brute Tank, which was a scorpion turret on a locust.

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen56

This will be kinda interesting for both sides.

If the flood expands out and the expansion is killed, resource wise, the attackers get a bonus. if the flood is attacked and repel the attack, they have resources to recover

Good karma+3 votes
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

The closed beta will be a testing phase between me and users on the modding discord who I have been in contact with, if you want to try to get into that selection, join here - Discord.gg

That discord is also where I post a lot of stuff that I won't show on the mod, such as external renders or pitch ideas.

Good karma+2 votes
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

There will be closed betas, no alphas. The issue is, lots of people want to play this and the first videos that come out of it will be of that beta, the unfinished version. The closed beta will come when I finish 2 leaders.

Good karma+2 votes
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

Thanks!

Good karma+1 vote
junoys
junoys - - 59 comments @ halo warfleet sentinel

Only with a Gravemind and the logic plague. Flood in HW only get to protogravemind. Not to mention, you only use the plague on advanced AIs, not the basic ones like the sentinels.

Good karma+1 vote
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

They haven't had much balancing.

Good karma+1 vote
junoys
junoys - - 59 comments @ halo warfleet sentinel

That's a really good question I haven't really thought about. They should not be able to use Sentinels. I'll have to find a way to prevent that

Good karma+1 vote
junoys
junoys - - 59 comments @ junoys

I was able to add in some campaign maps but due to messing with the maps too much, broke them and had to delete them. Tried recreating it and couldn't. The new maps would have been the 2nd campaign mission, and the last campaign mission over the gate.

Good karma+1 vote
junoys
junoys - - 59 comments @ halo warfleet sentinel

Most likely what's going to happen is Forerunner Structures will have more Sentinels around them, like the Sentinel Factories and Forerunner bases. Might have it so Prophet and Anders have a factory that spawns near the base.

Good karma+1 vote
junoys
junoys - - 59 comments @ halo warfleet hw1

I was thinking about adding Field Officers as artillery units. One idea was you had to have the officers in order to use leader powers. The Magnum is being used in the mod though, the Combat Engineer (Anders) uses a Magnum, while her Marine Escort uses a Battle Rifle, with an Assault Rifle on his back.

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen54

Hopefully it leads to that.

Good karma+1 vote
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

Ehhh.... from my tests, its not compatible with it too much. I have to format it specifically.

Good karma+1 vote
junoys
junoys - - 59 comments @ Halo Wars: Definitive Edition

Working on it.... things like this take time though. Waiting on a way to access the HW Alpha files for the maps/ models. Same with porting HW2 assets back.

Good karma+4 votes
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

Thanks!

Good karma+1 vote
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

You're talking about changing another mod?

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen39

This is just for testing to have the infected scorpion quick. The infected scorpion will only be belonging to the flood, gotta make sure it isnt hijackable

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen39

All custom made besides the Engineers!

Good karma+2 votes
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

Hard to say, probably would be more accurate if I sort it into stuff like this.

Skirmish Leader UI - 100%
Custom Unit UIs - 15%
Custom Units UNSC - 75%
Custom Units Cov - 5%
Leader Powers UNSC - 2%
Leader Powers Cov - 0%
UNSC Buildings - 35%
Cov Buildings - 0%
New Maps - 2%
Map Tweaking - 0%
Rebel Everything - 2%
Flood Everything - 15%
Mod Trailer - 10%

These are rough estimates but way more accurate than a "0-100 How far is the mod done"

Good karma+3 votes
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

Thanks!

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen34

I gotta change up the flood a bit to make them AI friendly, Most likely they will be dual system. Have base buildings (for the ai) and builder units

Good karma+1 vote
junoys
junoys - - 59 comments @ Screen33

Many would be passive abilities while the main force relies on the cutter drop pod ability

Good karma+1 vote
junoys
junoys - - 59 comments @ Halo Wars: Spearhead Overhaul

No ETA at this date, most recent thing will be the mod video trailer which is being worked on.

Good karma+2 votes
junoys
junoys - - 59 comments @ coyote concept art

UNSC will have the Twin 12.7mm, while the Insurgents will have the 37mm. These models will not reflect in-game at this time, as I cannot edit them.

Good karma+2 votes
junoys
junoys - - 59 comments @ a pic

Scorpion body, warthog / wolverine wheels, tier 1 base turret + railguns

Good karma+1 vote
junoys
junoys - - 59 comments @ flood concepts

I have no clue at all on how to get the AI to use this. Build lists and Train lists I understand, but, how would I FORCE the AI to lock down the flood builder units to produce buildings. The only other close thing to this is the UNSC Cutter AI building elephants, but I have yet to see the AI actually train a unit out of it.

Good karma+1 vote