I graduated High School and then began working intermittently in a Graphic Design company, now I'm back in School having finished my major and finishin up my last semester. Ich versuche gerade einen job in europe zu finden, am liebsten im bereich game design, aber wenn nicht dann spiel ich nur weiter. oh yea y a mis amigos en Cuba y Argentina saludos!

Report RSS A Query to gamers

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Having concentrated myself predominately on the art mediums of literature and music, I find myself questioning the ostensible lack of philosophical depth ascribed to gaming in general. Why is it that though games have for at least a decade been capable of achieving almost any visual or narrative goal that they have still not established themselves as a means for the realization of art that fundamentally speaks to the human condition. For me. the catalyst for framing a range of free thought within the reader is the effort that the reader must bring to the process, the literaly perception and interpretation of the words stringed out upon the page. This interactive process. that is the degree to which the audience can participate and also dictate the outcomes of an experience, is only heightened in gaming as opposed to other mediums. So why is it then that this feature of the gaming process is realitively unheralded, its ability to collocate all forms of known media from radio, film, literature, and stage, almagamate them and utilize them and its propensity for envolving the player and forcing him to invest a large extent of his mental state into the reality of the game. I would welcome anyone who could point me to a game that envolved the player to a degree that he invested a part of himself with the only additional requirement being that the player after having completed or during the process of playing the game was forced to reflect, juxtapose, or in any way contemplate his own reality apart from the gaming world, a facit, in my opinion, harking back to all great works of literature and present in acclaimed authors such as James Joyce, Shakespeare, Miltion, or Cervantes. Note: the game doesn't have to be didactic in fact, I think this method of literature employed heavily by Miltion but also to a certain degree other authors as well, actually detracts from the audience (ie player, reader, etc. according to the medium) ability to roam in this "framed space of reflection"
- If none of this made sense I apologize, articulating my abstract thoughts has always been a severe problem for me, perhaps at a later date and as (hopefully) someone refutes my assertion that games are not "living up to their potential" as catalyst for intellectual thought, reflection, and hence possiblity for equality amoung other established art forms, I will be able to clarify my concepts of "framed space" etc. please respond with any thoughts of your own as pertaining to this subject as well..

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jjawinte
jjawinte - - 5,067 comments

You want to know something I've learned ? Regardless of the depth of thought your capable of, when you present a topic expressed in the language of said depth, no one will read past the second line. Some of us might even enjoy a little cerebral discussion ( If it was written in an understandable format.), I do, so don't take this the wrong way.

Even If you genuinely mean well and only wish to gain some feedback on your thoughts and want to avoid your posts being interpreted as condescending bong-water gibberish, take the extra effort to condense them into plain, understandable English if you even want them read at all. Trust me, this **** here won't work. I'm just offering you some practical feedback here. Use it or not.

The answer to your query is that you can't sell it. There's no purpose for it. Welcome aboard sir.

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