This member has provided no bio about themself...

Comment History  (0 - 30 of 32)
JoseTheGreen
JoseTheGreen - - 32 comments @ BFME: Rise of Wizards

I remember back in the day cheesing long hours into the night with this mod many years ago, I'm so glad that now is here in ModDB

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain 4.6: Gundabad Warriors

Oh goude b

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain 4.6: Gundabad Warriors

Hi, first time so early, I wanted to ask how is the soundtrack thing going on

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The year 2020 and Version 4.6

I have thought for a long time that there could be a switcher between the last version of classical edain mod and the new version, that actually I like more, but nostalgia hits hard and I would really enjoy to do that, after all like 5 years playing the old version didn't go in vain

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Age of the Ring Patch 1.1 (The First Hotfix)

Saruman is a caster, Gandalf is a "swiss knife"

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Warhammer 40000: Fire In The Sky [Dead]

Hi, this is one of the best modding projects for eaw, congrats on that, but besides i want to know if the music on the game is from a band or what :)

Good karma0 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.3: The Path of the Edain

But im talking about a dwarven cry, Tanar Durin Nur!!! or Azagh Bekar!!!
Thanks for the reply

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.3: The Path of the Edain

This mission map is exellent, it remembers me Dungeons and Dragons and online role-playing games like LotRO.
This mod gets better with time, since 3,4 i am in love with it and your decisions haven't let me down, improving every aspect of the mod.
Keep your spirits high and don't stop believing on your great work!!!

PD: Have you considered putting the goats war wagon with the double repeating crossbow and the arrow shredder ballista?
This also inducted me to propose you a thing: could every dwarven kingdom have different war machines?
And the dwarven horn could be replaced by any dwarven shout from the movie

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.3: Dwarves of Erebor

The dwarven updates are amazing, congratulations, but have you considered putting the goats war wagon with the double repeating crossbow and the arrow shredder ballista?
This also inducted me to propose you a thing: could every dwarven kingdom have different war machines?
And the dwarven horn could be replaced by: Baruk Khazad, Khazad Ai Menu!!! from the movie

Good karma+3 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.3: The Steward of Carn Dûm

I.imgur.com <=to open picture
Winter is coming!
Oh ****, wrong show

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Announcing Edain 4.3

Oh ****, wrong show
I.imgur.com

Good karma+2 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ Announcing Edain 4.3

I.imgur.com
Oh ****, wrong show...

Good karma+2 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ Announcing Edain 4.3

I.imgur.com
Oh **** wrong show...

Good karma+2 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ Announcing Edain 4.3

Winter is coming...

Good karma+2 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain Demo 4.2.1 released!

The update is excellent, but have you considered putting the goats war wagon with the double repeating crossbow and the arrow shredder ballista?
This also inducted me to propose you a thing: could every dwarven kingdom have different war machines?

Aside, the supporting faction for Ered Luin could be Iron Hills

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain Mod Demo 4.1.2 released

The update is excellent, but have you considered putting the goats war wagon with the double repeating crossbow and the arrow shredder ballista?
This also inducted me to propose you a thing: could every dwarven kingdom have different war machines?

Aside, the supporting faction for Ered Luin could be Iron Hills

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Concept Art: Thorin III. Stonehelm

It's like the Troll Slayer King of Warhammer Fantasy: Ungrim Ironfist

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain Patch 4.2 Released

The update is excellent, but have you considered putting the goats war wagon with the double repeating crossbow and the arrow shredder ballista?
This also inducted me to propose you a thing: could every dwarven kingdom have different war machines?

Aside, the supporting faction for Ered Luin could be Iron Hills

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain Patch 4.2 - Ered Mithrin

It´s not official? the Edain Launcher don't download it

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain Patch 4.2 - Ered Mithrin

And also when the axe throwers are attacking something at mid range, they stay still, not throwing axes and not crushing necks with their shields

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain Patch 4.2 - Ered Mithrin

A couple of things: First, the supporting faction for Ered Luin could be the Dunedain or Hobbits. And second, the bastion could be the key to a succesful late game in Iron Hills(because it's almost impossible to have a succesful late game with them) with a super-expensive runemaster hero(a grandson of Narvi or a decendant) that can put runes in the bastion with Ithildin(that need Mithril) in Khuzdul and could have effects(in the bastion or in the units, like a upgrade for the bastion or like an area leadership) like the knockback shield of Gandalf or that fear statue of Mordor.

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ High Elven Castle (BFME 1 Mode)

The development of the building plots is many times more dynamic than the regular (circular) one

Good karma+2 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain Demo 4.01 Released

This happens in Central Ithillien:
The reinforcements don't come, even if i have 4 signalfires and 600 CP free.
The fortress door let the orcs pass.

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain 4.0 Demo Released

i had it too, but i solved it with this

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ Edain Demo 4.01 Released

I build and keep building signalfires but the reinforcements never come, what i´m doing wrong?

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.0: Lothlorien, Part 2

I think that the reloading time for the arrows of Thranduil when is mounted should be rather low than the damage because even if he isn't such a skilled archer as Legolas, he is a long-lived green elf that surely in some moment of his life trained archery, and the reloading time penalty it's because he is riding an elk.

Good karma+2 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.0: The Maps, Part 1

And the Edain Defense map will be for 4.0???

Good karma+1 vote
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.0: The Scout Heroes

The ability for The Hunter could be summoning Gundabad Riders and give leadership to all warg unit.
And if need more powerful summon permanent fellow warg/s

Good karma+2 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ The Road to Edain 4.0: Mordor, Part 1

i like the english audio

Good karma+7 votes
JoseTheGreen
JoseTheGreen - - 32 comments @ RC Mod V2.00 - ALPHA

is just because big size mods take longer to download and utorrent make it easier

Good karma+5 votes