Creator and Leader of the C&C Generals: Crazy Mod at Fallout Studios.

Comment History  (0 - 30 of 142)
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

Okay, I finally have internet again. That should be helpful :P

Good karma+4 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

I might be able to get a mod launcher working for the next release, but no promises. They never seem to work right for me when I try to make my mod use one.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ Jordan_[CNCRE]

It's going. I'm working on a particularly big unit right now, and progress is going slow, partially due to real life problems as well. But it will be worth the wait. It is another super unit, in case you were wondering.

I think I have just about all the content I need for the next release of the Crazy Mod, version 0.6. Right now is the process of fixing bugs, finishing up a couple units, and getting it all together.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ SAGE 2D & 3D fans

There's also Gmax with the RenX expansion pack which you can use if you are modifying C&C Generals: Zero Hour.

Good karma+2 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ USA Aeolus Render

Oh yeah, Aeolus in Greek/Roman mythology is the King of the Four Winds, which is where the name came from.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ USA Aeolus Render

That won't work because space is a vacuum. Jet turbines require plenty of air to operate, and there isn't any air in space. You might not even be able to leave Earth, since the atmosphere gets thinner the higher you go.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

If there is a unit that you would like as a public release for your own mods like the Abrams Tank and Scud Launcher, let me know, and I'll think about it. I wouldn't mind putting up a few extra units to download.

However, I don't think I want to release the super units, as those take a considerable amount of time to make, and I want to keep those for the Crazy Mod. And you probably wouldn't have a use for them anyways. I mean, what other mod would an Aeolus fit into?

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA SCUD Launcher Remake

Well, the thing is, my crazier units are useless in anything besides a Crazy Mod. It would be pointless to release them, as nobody would have a use for them, unless they wanted to start their own Crazy Mod. And I don't think I want to cause my own competition. :P

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA SCUD Launcher Remake

I might be able to, it's a good idea. Maybe a random Tomahawk could be defective, and launch itself at the target while the missile stays in place.

While it wouldn't make sense, it would make a great WTF moment.

Good karma+3 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

And now it's 24. Well, that was short lived.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

It's not in version 0.55, sorry. Some of the content posted on the site isn't until version 0.6 but that should be coming out soon enough, especially since I'm on summer vacation and not very busy.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

I try to, but some of them are impossible to make due to limitations in SAGE, most notably an inverse fan truck effect, which sucks in units.

However, all the ideas I do like, I write down so I can implement them later.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

Try renaming CrazyMod.big to 0CrazyMod.big. That might make it work.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ Public Model: USA M1A1 Abrams Tank

Because the Crusader and Abrams are pretty much the same unit with different looks, you can just replace the art coding of the Crusader tank in americavehicle.ini with the art coding I included in the Readme file of the download. Then, in your Art/W3D folder, paste in the models included in the download. The Art folder goes right in your C&C Generals: Zero Hour main directory, same place as the Data folder. There isn't an art folder there originally, so you need to create it.

After that, you will need to use a generals.str file to edit the name of the tank in-game from "Crusader" to "M1A1 Abrams" or whatever. Get a generals.str file from the link below, and put it in your Data folder.

Forum.falloutstudios.net

-Jordan

Good karma+3 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA SCUD Launcher Remake

It may not be so useful for other mods, but for the Crazy Mod it is much more necessary, as units go flying in the air quite often.

I've tested vehicles with over 60,000 polygons, and had hardly any drop in performance, so I don't think it will be an issue. Most vehicles in Zero Hour have an underside to them anyways, it's just that there are a few that don't.

Good karma+3 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

Oh, wait, now it's rank 16? How did that happen?

Good karma+2 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ USA Aeolus Render

I post a couple of my favorite renders on my profile page to give it some eye candy. A blank page gets you no views.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

Crazy Mod is now rank 19 out of 12,064 on ModDB! I'm pretty satisfied with that result, but I think I should be able to push that higher soon enough...

Good karma+4 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ C&C Generals: Crazy Mod

Heh, everyone wanted me to put Chuck Norris in the Crazy Mod. But I have my reasons for not putting him in the game.

However, his roundhouse kick may very well find itself in the mod in some way or another.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ Public Model: USA M1A1 Abrams Tank

I'm releasing several Crazy Mod assets for general use by the public to help get a little life back into the Zero Hour modding community. Feel free to use this model in your mods, just be sure to give me a little credit.

Good karma+4 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ Public Model: GLA SCUD Launcher Remake

I'm releasing several Crazy Mod assets for general use by the public to help get a little life back into the Zero Hour modding community. Feel free to use this model in your mods, just be sure to give me a little credit.

Good karma+2 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA Swordion Tank

Right now it works, and it doesn't look too bad, so I'm happy with it as it is for right now. Later on, if I have the time, I will definitely go back and give this tank a few graphical tweaks.

This tank was absolutely the hardest thing I have EVER had to code, so I don't really want to touch it right now. :P

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA SCUD Launcher Remake

Rounder wheels, and it has an actual underside. That's why the Scud Launcher on the left is upside-down, so you can see it. The original didn't have an underside, so you wouldn't have seen anything there before, just an empty void.

Good karma+3 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ USA M1A1 Abrams Tank

If you like this model, you can now download it for use in your own Zero Hour mods. Go to the addons section at the top of the page.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA SCUD Launcher Remake

Okay, it's finally online for you to download. Go to the addons section of the mod's profile.

Good karma+2 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA SCUD Launcher Remake

Well, there is the Scud Launcher Launcher Upgrade for Scud Launchers, which allows you to launch Scud Launchers at your target.

Good karma+3 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA SCUD Launcher Remake

Well, you can't download it right this minute, it's still validating on ModDB. Wait for it, and when it becomes available, you can download this remake, as well as the USA M1A1 Abrams tank for use in your own mods.

Good karma+2 votes
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA Swordion Screenshot

Nah, it's the Damage FX of the infantry. Whenever a unit gets hit, they emit an FX. These FX'es are assigned in DamageFX.ini, and have been a real pain lately. I already had to re-use the SURRENDER DamageType of Ranger Flash-Bangs to get around the issue with fan weapons, but now I don't have another DamageType to use for swords.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ Mini-games and Parodies

This is a very unique mod, They did some truly ingenious things to make this work, especially in the case of Generals Invaders. I still like to play Trashman from time to time too. It's simple, and it works almost perfectly.

Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] @ GLA Swordion Screenshot

Not sure why it kicked up all this debris, probably another damagefx I need to cut.

Good karma+3 votes