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Comment History
Jonu
Jonu @ WaterTower

Nice texture.

Good karma+1 vote
Jonu
Jonu @ LEGO Egypt Set

Skeybar are you a huge lego fan or will these be coming for something

Good karma+1 vote
Jonu
Jonu @ APC

Looks like a micromachines vehicle.

Good karma+1 vote
Jonu
Jonu @ Lava test

Nice looking lava. I like the overall feeling of the scene, the red mist really suits there. Good work

Good karma+1 vote
Jonu
Jonu @ Overgrowth Alpha Video #2

I dont know much about color theory, but shouldnt shadow be the opposite color, than which it is lighted by. Blue shadow is right, but not because it is light by sky, but cause it is lighted by sun which is yellow.

Good karma+1 vote
Jonu
Jonu @ The Beard Ultimatum

Next thing you are gonna implement is "MULLET TIME"!

Good karma+5 votes
Jonu
Jonu @ Bust #1

Iam on a horse

Good karma+2 votes
Jonu
Jonu @ The Shotgun

I love the way he pulls that gun out. It has the right attitude!

Good karma+1 vote
Jonu
Jonu @ Grenade Concept, Textured

A bit boring texture. Looks like a gray noise. You could make more shadow here and there

Good karma+1 vote
Jonu
Jonu @ April 2010 - Thompson Preview

awesome works guys!

Good karma+1 vote
Jonu
Jonu @ final WIP M16

Sweet!

Good karma+1 vote
Jonu
Jonu @ SPF-G Gunship

I know that the windows are big, but if you look at the side view you cant see the windows. Lower them down a bit so someone can see out ;)

Good karma+1 vote
Jonu
Jonu @ Primal Carnage - Ingame Testing

Way too blurry to be real. take it down a bit

Good karma+1 vote
Jonu
Jonu @ SPF-G Gunship

I agree with grinnock about the engines, especially if you look the front picture, it looks as ship is going backwards. Ship has nice WW2 flying fortress feeling in it. Maybe you wanna size up the windows, you cant barely see out, if you look the side view.

keep working on it. :)

Good karma+2 votes
Jonu
Jonu @ The Arbiter - Main Character WIP

Agreed about the smoothing. But otherwise it looks very good. Keep it going

Good karma+1 vote
Jonu
Jonu @ March 1st Update

Paratrooper looks awesome, only thing that is bothering me is the way he holds the gun. He´s doing it wrong :)

Good karma+1 vote
Jonu
Jonu @ My first model, a PSP

Sweet looking, a bit more light and thats it :)

Good karma+2 votes
Jonu
Jonu @ Guns 'n Germans

I love the ambient war sounds. Good work men!

Good karma+1 vote
Jonu
Jonu @ Troll

Can´t tell just yet;)

Good karma+1 vote
Jonu
Jonu @ Overgrowth is ModDB Editor's Choice for Best Upcoming Indie

Congratz, nicely done!

Good karma+4 votes
Jonu
Jonu @ Editors Choice - Best Upcoming Indie

Natural Selection 2 cause it looks and feels The Best I also love overgrowths team updates.

Good karma+2 votes
Jonu
Jonu @ Fast object instancing

Could you make Level of detail model for trees farther away consisting of one plane that is always facing you? The old trick that they used back in the days.

Good karma+1 vote
Jonu
Jonu @ FH 2.2 Axis teaser

Sweet video, but it looks more like mad soviet assault, than a german blitzkrieg assault.

Good karma+3 votes
Jonu
Jonu @ Importing Static Props Into Half-Life 2: 3DS Max 9

If you have missing textures, open your .vmt (in notepad or etc.)
And check your $cdmaterials is right.

You might get this wrong depending where you load your materials to VTFedit.

Good karma+1 vote
Jonu
Jonu @ HD Video Tutorial - Rappelling Combine

Very nice! thanks

Good karma+4 votes
Jonu
Jonu @ Importing Static Props Into Half-Life 2: 3DS Max 9

I had hard time getting those materials right, key for success was to read this tutorial carefully:) My mistake was that I didnt make folder for materials,as it was guided in begining of this tutorial.

I made this in episode 2, in that game folder there wasnt folders for models or materials. So if u dont have those you can just create them.

Hope this helps

Good karma+1 vote