Thanks for checking out my profile. I like to work with cinema 4d and learning as much as i can about supporting softwares for it. I enjoy modeling and practice it everyday. i will be putting up my works online soon on a website my brother is making for me. hes a coding master and is proficient actionscript 3.0 and has built some awesome games in flash. i picked up modeling a long time and have been in and out of it, and since i have picked it up last i have stuck with it and continue to get better and its all about reading the books and applying what you learn. im an old fart i guess, i grew up on atari 2600, first golf game i played was a square ball, lol. have always loved video games, and would love to take my modeling skills to the next level and find some good guys to work with through online collab and get something published and just looking for the experience and fun of making an awesome game with awesome people. live in Austin also and is attending the SXSW interactive

Report RSS number fifteen

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number fifteen. dug into Maya today and started playing with the lattice, mirror, and curves. got very far with a sword just need a few more parts then un-map it. just some good practice on some tools before i get back on to the jester for Helios. uploading the wip to my images folder for anybody interested to check out, should have this finished tonight. will be working through and making good ground, everyday progress has been made, and i have been filling up my notebook with both sketches and notes on all the materials i am reading. even figured out a little math trick to getting topology right on 2d form for the human head based on the front view.... getting good at pointing the areas for the poles, and my conclusion with poles is this...used to maintain even distribution on a mesh for better results in mapping and animating... but it must be all quad polygons and never use tris if you plan on subdividing your mesh.
back to work...err play ^^
cheers!

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