number fifteen. dug into Maya today and started playing with the lattice, mirror, and curves. got very far with a sword just need a few more parts then un-map it. just some good practice on some tools before i get back on to the jester for Helios. uploading the wip to my images folder for anybody interested to check out, should have this finished tonight. will be working through and making good ground, everyday progress has been made, and i have been filling up my notebook with both sketches and notes on all the materials i am reading. even figured out a little math trick to getting topology right on 2d form for the human head based on the front view.... getting good at pointing the areas for the poles, and my conclusion with poles is this...used to maintain even distribution on a mesh for better results in mapping and animating... but it must be all quad polygons and never use tris if you plan on subdividing your mesh.
back to work...err play ^^
cheers!
Posted by JohnG80 on