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Comment History
JoeyUK
JoeyUK - - 18 comments @ [Latest version] Sins of the Empires v0.9.1

Hey Nam. Logistic ships tend to focus on larger ships / closest ships. You may want to check out the Force Auxiliary for repairing larger ships.

The ship AI tends to fall-short when it comes to automatically repairing ships... but we've done what we can.

Hope you enjoy the mod!

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ [Latest version] Sins of the Empires v0.9.1

Hey Xeno, please join our Discord for support. I'm sure we can help you get the mod running - Discord.gg

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ [Latest version] Sins of the Empires v0.9.1

Hello Srider, what do you mean the Capital ships can't fire? This is not a known issue - it's working fine for the rest of the community.

Please join our Discord for support - Discord.gg

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires v0.9

Unfortunately there are a limited number of ships slots. If we had multiple for T1 and T2... you'd only have a few hulls to build.

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires

I would suggest that you download Sins of the Empires version 0.91 and use the latest version of Sins.

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires

If you're only experiencing issues on larger maps I would suggest trying smaller maps. The Sins engine can struggle to run large maps with mods.

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JoeyUK
JoeyUK - - 18 comments @ [Latest version] Sins of the Empires v0.9.1

Check out the research tree, you'll notice a cloaking ability for scouts and black ops.

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JoeyUK
JoeyUK - - 18 comments @ [Latest version] Sins of the Empires v0.9.1

Chris, you can play as all four empires; Amarr, Minmatar, Caldari and Gallente. Plus, you can now build pirate ships such as the Bhaalgorn and the Macheriel etc.

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires

As Terran says, please join our Discord for assistance.

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JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires v0.9

This is because the Moa is in fact an Onyx once the research is completed. It's a Sins engine limitation that we've had to work with in order to provide T2 ships.

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires

This Nova, the autocast for the 'moon mining' concept has been turned off in the latest test build. The scouts however will remain as autocast on. You'd have to find the file within the mod and change it for personal use.

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ Mod Develpment

Howdy! Just to let you know that this mod has had major updates recently. Check out our Discord chat here: Discord.gg

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JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires v0.9

This guy's issue was resolved by joining our Discord here: Discord.gg and speaking with our development team and the community.

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JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires

There is new stable version on our GitHub which you can download directly here: Github.com

This will make it's way onto Mod DB shortly.

I would recommend joining our Discord here: Discord.gg

Good karma+1 vote
JoeyUK
JoeyUK - - 18 comments @ Sins of the Empires

Join the Discord for multiplayer games!

Good karma+2 votes
JoeyUK
JoeyUK - - 18 comments @ Sins of New Eden

I have to disagree with the majority of points in review.

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JoeyUK
JoeyUK - - 18 comments @ Lord_Drokoth

Group of Eve-online and previously software testers here, check out your Sins of a solar empire thread, we're eager to assist.

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JoeyUK
JoeyUK - - 18 comments @ Mod update.

Group of 4 Eve-online players here, we are interested to assist this mod in whichever way we can (testing?). Take a look at your Sins forum thread.

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