Did they fix the bug where the Unreal 1 Bio Rifle is used in single-player when the UT one is checked?
Did they fix the bug where the Unreal 1 Bio Rifle is used in single-player when the UT one is checked?
I like this mod but the casino part and the new zombie felt out of place.
Don't need to be a **** about it.
Why is it called "The Infected"?
Shut the **** up kid.
Can you add Dual Colts and the M1 Garand to the start of Mission 6?
Hey I have a problem. When I get to the EnPro Plant, I can't use my weapons at all. They're holstered(like when you're riding in the monorail), and the ammo counters are completely blank as well. Can you check this out? I'm playing vanilla Doom 3.
Can you make it so that the Garand, BAR, and Snooper Rifle share ammo? They all use the .30-06 cartridge.
In the next update, can you make it so that the BAR, M1 Garand, and Snooper Rifle share ammo? They all use the .30-06 Springfield cartridge.
No problem. It's pretty annoying how they sneak up on me and I can't even tell because their footsteps are silent. The PMC's have some problems too, especially during the stealth sections where they can spot you so easily(though they use the Combine Soldier's AI so that's pretty much self-explanatory). Lazy coding really kills the immersion.
On an unrelated note, I hope there's a way to bring the M4A1 back, it really fits SWAT teams, and it's pretty generic how all of the SWAT officers in the prologue only have the MP5.
Any chance you could tweak the infected so that their footsteps make sounds?
Yeah, he might need some help with the mod's content. It's rather stressful doing everything by yourself.
Any chance unused quotes/sounds could be added? Like the scientist death sounds?
Shut the **** up, kid.
Call of Duty didn't invent iron sights, you ******* dickhead!
Is there a fix for the Bio Rifle?
So the player's model changes when you get the HEV suit?
You mean the trigger guard?
jkenyatta3400
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