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Comment History
jimknopf107
jimknopf107 @ Northern Kingdoms - Total War

Well, i downloaded the Mod, extracted the both files in the data Folder, started Attila and activated in Mod Manager the Mod, it restarted and showed me a new Cover. But then? Nothing changed for me, there are still all the typical Attila Fractions and Nations

Good karma+1 vote
jimknopf107
jimknopf107 @ YodenMod2017 2.0

Hi I have a Problem with its Installation. I have the cd-Version (EaW&FoC;), downloaded and extracted the mod as you descriped, but unfortunately it does not work, I see the intro but if i wanna start a campaign there are just the 3 base fractions, all others have the Name "missing Information" (or something like that). So it is not playable. Is there a specific difference from the steam-version how to install? The System always wants to install the Update 1.05 (because of the 2 MB Limit), in steam Version this step is not necessary (somebody on lucasarts-support said). Maybe thats the Problem? In youtoube-vids(with "how to install yoda mod") some guys told they have a prob with the cd-Version too.

Good karma+1 vote
jimknopf107
jimknopf107 @ Aihwothiuda Horseguards

Not only that rhun warriors, same with that heavy cavalry.. You can see them in the trailer, but in the Game there s no way to build them..

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

One more Idea: What about long grass? It is ja left town, there is nobody to cut it.. ;)

Good karma+1 vote
jimknopf107
jimknopf107 @ Ents

I never saw them in action, where have i to go to get them?

Good karma+1 vote
jimknopf107
jimknopf107 @ The Balrog

Its a demon, you can´t kill him with swords, as Gandalf already said ;-)

Good karma+1 vote
jimknopf107
jimknopf107 @ Battle-ready Dunedain

Looks really great, phantastic unit-design!

Good karma+1 vote
jimknopf107
jimknopf107 @ construction site

Wonderful.. :-)

Good karma+1 vote
jimknopf107
jimknopf107 @ Minas Tirith

Phantastic view, phantastic work, really impressive.. Just one point: What about a second gate? Like in the movie?

Good karma+1 vote
jimknopf107
jimknopf107 @ The Hornburg

Very beautivul work.. But the stones of the fortress and the mountains seems to be too much brown and bright... :-) Think, they should be more dark-grey. And on the bottom of the walls, where the people can climp on the walls are no doors, so they disappear in the wall.. ;-)

Good karma+1 vote
jimknopf107
jimknopf107 @ Moria

Yesterday i was in Moria- with the knights of Arnor ^^ Very impressive really, but there was one big problem: The Halls of Moria had no roof! I activated the button "night battle" but it was definitely no night, so it was much too bright- in the deep and mysterious caves of moria..?! Think it should be like in the movie: Dark, very very dark but some flambeaus, so I unfortunately missed the last piece of feeling and fear.. Can you pleeeease change that?? And (if there is still some time left ;-)) one ore two more caves? ;-)

Good karma+1 vote
jimknopf107
jimknopf107 @ Third Age - Total War 3.2 Patch

Very good patch, fantastic.. :-) One problem is still left: In battles where i have reinforcement troops available, when i de-activate the button for AI-control, the troops are still controlled by the AI...

Good karma+4 votes
jimknopf107
jimknopf107 @ Third Age - Total War 3.2 Patch

The description says,it will be only one unit now..

Good karma+9 votes
jimknopf107
jimknopf107 @ Esgaroth

Looks reaaally great. But as i captured it yesterday with orcs (from Dale) it looked like a normal Medieval-city (have the 3.1 patch). Ist it possible it still was not included?

Good karma+1 vote
jimknopf107
jimknopf107 @ orc settlement

Veeery authentic!! :-) Ok, one idea.. ;-) What about some banners, fluttering in the wind.. Some pierced heads of human-warriors.. ? Or some bones in the streets?

Good karma+1 vote
jimknopf107
jimknopf107 @ orc settlement

Right, but i dont know if that is possible to do..

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

Is that a view of the reconstructed Osgiliath? Is ist really possible to do that??

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

Yep, realy great..

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

Great, like the others before, but miss again a little bit the epic feeling.. What about some waste? Like barrels, wheels.. ? Or Grass in the window-surrounds?

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

One more idea- maybe it´s possible to add high, uncut, grass and bushes to improve the image of an abandon town..

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

Here is a good example for that problems, houses seem to stand alone- at a public place.. One question, does anybody knows, if it is possible, to rebuild Osgiliath? Saw something in the description about the "Knights of Osgiliath", if it becomes rebuild- but what i mean is, will it Really be rebuild? Would like to see it undestroyed.. :-)

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

Looks like a tragedy..

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

Veeery pretty city, fantastic feeling- but one idea: Think the streets are a little bit too wide, compare it with the other typically citys of Medieval, the houses seem to stand alone - in the center of the town. And the stones of the houses could maybe look a bit more dark-grey, weathered and with some carrageen.. :-) Have already seen that at skins of Medieval II... ;-)

Good karma+1 vote
jimknopf107
jimknopf107 @ Osgiliath

Fantastic Ruins... :-)

Good karma+1 vote