Animator, Dino D-Day
Inspiring. I've now recommended this to friends.
From the outset, the plan has always been for Dino D-Day to be a full, standalone game. As such, the commercial version is much more than just a paid version of the mod. While the mod was a great way to "test the waters" for us, and a few of the weapons and models have carried over, the standalone commercial release is a completely new experience designed to stand on its own.
Currently there are no plans for Novint Falcon support. That doesn't mean it can't happen (it is a cool device) but right now we're just focused on putting together a fun game that people will enjoy playing. Trying to finish the cake before worrying about the icing, so to speak. :)
It's because of the pixels and from seeing quite a few shops in your time?
Sadonikus: Thanks for your feedback. The Dino D-Day team definitely has not forgotten about single-player. We're looking forward to getting to that phase, and we're confident that the work we're putting into multi-player now will result in a much stronger single-player game than we would have otherwise been capable of giving you.
In the meantime, we're focused and excited about our multi-player side of things, and are doing our best to put our own personal stamp on it. Rather than "We must include X," we have much more of a "Wouldn't it be cool if..." approach. We believe the end result will reflect this.
Bioko: Dino D-Day is very much still alive. We've been hard at work (hence the lack of recent updates) and have some significant news coming very soon. I wish I could say more. :)
It's difficult to tell from the screenshot, but the desmatosuchus has a head-mounted control system that causes the turret to aim wherever he looks, and his devious Nazi handlers have taught him to bite down on the jaw-clamp trigger to fire whenever he sees an enemy.
He may not be the safest weapon, but he is definitely effective. ;)
Yes, ebsiman, the demo ends after you defeat the T-Rex. The most recent update will let you continue killing endless enemies afterward if you want, but you've experienced the extent of the demo in regards to levels.
aqwerf, thank you for playing the demo and taking the time to write your review. Your dedication is appreciated. We are working hard every day toward the release of Dino D-Day and we look forward to seeing your views on the release version.
I've also heard that holding the MP40 by the magazine is not the "right" way, although I believe it was not uncommon to see soldiers who used this method. I've found period photos showing both techniques.
That said, don't be surprised if the Germans in the release version of Dino D-Day have changed their ways. :)
I'm glad you liked the raptor roll. You're the first person I've seen to mention that. It was just a little touch we thought would be cool, but weren't sure how many people would notice it.
Yes. The mod, in its current state, exists as more of a "proof of concept" than anything. Not only will the two mod levels be re-worked and polished for the release version, the majority of the campaign takes place in levels that have not yet been publicly seen. (Except for a few brief glimpses in the trailer.)
Congrats on release, guys! The game looks great, and you have no idea what kind of "top-down driving game" itch I've been having. I'll have to check this out.
Looks great. Nice solution.
For the record, on the topic of the L4D1 "No Mercy" achievement bug, the same thing happened to my coworkers and myself. Long after we'd completed all campaigns, there was one random day not long ago when all 4 of us were awarded the achievement (again) for beating it. Just letting you know you weren't the only one to experience that.
No worries; those little textual cues are simply placeholder until things like final audio and cutscenes are in place to carry things along more seamlessly.
Also, the only time the respawns become endless should be after you've reached the end of the mod. We thought maybe some folks would enjoy gunning down some more raptors, but it certainly isn't required. ;) Speaking on endless respawns in general, though, you and I are pretty much on the same page.
Thanks for your feedback on melee and T-Rex drama too.
There ARE limits to the respawns in the mod, although those raptor waves can get pretty heavy and might seem endless sometimes. :)
The only time the respawns become endless is after you've beaten the mod by killing the T-Rex. Once you've succeeded, yes, the respawns become infinite and there is nothing more you're required to do except have some fun shooting more enemies if you want. (So don't worry about being "stuck" after that point.)
Glad you liked the dinosaurs, as they're the thing we really want to be sure to get right. But you ain't seen nothin' yet. ;)
Your concerns are valid and, rest assured, are all being addressed. Guts mode will get the treatment it deserves.
Thanks for the kind words; glad you enjoyed it. And the criticism is welcome too! Constructive feedback like yours is the best part about doing a mod release before the full version.
We'll definitely be amping up the cinematic feel with plenty of "background" type things, as you mentioned, and we've got some exciting things coming in some of the later levels that I wish you could see.
There will be some multiplayer modes in the full release, although co-op is currently not one of them. But who knows what mysteries the future holds...