You know, I used to not care. I just went along with orders and hoped that everything would work out for me. But after all that has happened, you know what I learned? It's not about hating the guy on the other side because someone told you to. I mean, you should hate someone because they're an asshole, or pervert, or snob, or they're lazy, or arrogant, or an idiot, or a know-it-all. Those are reasons to dislike somebody. You don't hate a person because someone told you to. You have to learn to despise them on a personal level. Not because they're Red, or Blue, but because you know them, and you see them every single day, and you can't stand them because they are a complete and total fucking douche bag.

Comment History
jckfrbn
jckfrbn - - 22 comments @ D4T Drop Plus

It does not

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ Slayer Rampage

Neat, love the weapon blurs always great to see use of them in mods. Oh and also thank you for keeping all the borrowed stuff in there own separate wads. Def gonna use some of it in my always on folder

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ D4T Drop Plus

It does

Good karma+2 votes
jckfrbn
jckfrbn - - 22 comments

You, are a saint. You didn't have to and you did T-T, I love you

Good karma+2 votes
jckfrbn
jckfrbn - - 22 comments @ Death Foretold (D4T): Crucible

Out of curiosity could you release a gore only version, up to you but im sure tons of people would appreciate it :D

Good karma+2 votes
jckfrbn
jckfrbn - - 22 comments @ D4T Zombie Mode

For spawning its D4Unwilling I think

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ D4T Zombie Mode

None, its using dropitem to spawn them in and +respawn to respawn them

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ D4T Drop Plus

Oh I changed the distance of the giveradius, it wasn't big enough for the largest maps
(Reason why I didn't add a changelog was cause it shouldn't effect a majority of maps)
Exact change radius size went from 16343 to 30000

Good karma+3 votes
jckfrbn
jckfrbn - - 22 comments @ D4T Drop Plus

Yes, it was made for d4t 2.0

Good karma+2 votes
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

Honestly, not really sense the way they are developing it now it usually changes every 3-5 days. Though thanks for doin death foretold :D

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

Ya they moved to github,
Forum.zdoom.org

Also the original creator decided to make a new mod I'd love compatability for if you don't mind. Though again don't wanna impose on you.

Its called d4t I'll include a link to it as well,
Moddb.com

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ bd64v1 Pallet

There are different methods depending on what your using... well LIST TIME, all methods will need the pk3 out of the zip

1. If using bd64 download and play version, just take the pk3 out of the zip file and insert it into the skin file

2. If using gzdoom you will want to edit your ini file to autoload this with your mods, or drag it onto the exe everytime

3. If you want this to work with the bd64 map/ every map ever you will have to use a program like slade and open this pk3 and bd64game, copy the pallet from here and paste in into it. You can also do this for specific wad or maps or if your good enough even iwads

Phew hope one of these answer your question

Good karma+3 votes
jckfrbn
jckfrbn - - 22 comments @ Brutal Doom 64

Nope, just copy and paste it into it, No folder required

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ Brutal Doom 64

Alrighty, everyone complaining bout how light the textures are I figured it out. In v1 he had a pallet that made everything darker which isn't in the latest version.

I've uploaded the pallet but because of load orders if you want it in game all the time use slade and fuse it with 1c game

Good karma+3 votes
jckfrbn
jckfrbn - - 22 comments @ Doom 4 Campaign 4 Doom 2

I'd give constructive criticism if I could, but I can't. This isn't even a demo of a level its a hallway...

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

I had this as well, but if you select the download from a mirror the warning doesn't popup

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

I hope you don't mind me asking for another compatibility update, for it seems this doesn't work for d4d mod. Also a quick observation(could just be me) but does it seems that when rotating to the right or left it seems to then show the weapon in the other direction? ex: Shotgun on right pistol on left, rotates right but then selects pistol?

Good karma+2 votes
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

Dood, your awesome so far nothing else but thanks!

Good karma+2 votes
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

Ok, sense I have no idea how to edit my reply. I figured out which acc he compiled his mod with was able to change the weapon state to 2 so the buttons didnt conflict, Load them up with your above..... and found out it seems to counter the effects of the other mod. Welp that was a waste, here for warning Jp's grappling hook is not compatible with weapon wheel Forum.zdoom.org

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

It hates me, or Im missing something obvious. Thanks for the starting point I'll figure it out, oh to explain
"weaponstate1" = "USER1" which for my usage Im trying to set to "USER2"

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ Weapon Wheel v1.54

Only problem I have is it being bound to weaponstate1, which conficts with older p3k's. I would change it personally but I can't compile the weaponwheel.acs script with my acc for some reason. Would you mind releasing a version with it bound to state2 or something?

Good karma+1 vote
jckfrbn
jckfrbn - - 22 comments @ [GMW] UAC Branch (E1M1, v5.0)

Dood, that was awesome! Great atmosphere good use of monsters, though I'll be honest that second door was kinda hard to spot. Had to check the map but for a e1m1 its freakin sweet(cool)

Good karma+3 votes