Greetings,
What is the current Status of this Project/Mod?
Greetings,
What is the current Status of this Project/Mod?
Greetings,
Whats the current status of this Mod? Abandoned?
Playing this game a lot recently. I hosted a full game or so on Battle.net.
The biggest complaint today was the constant Ping since we had so many players, when we move regions it would ping, and I do mean a lot!
the fix was removing the sound CTRL+S) but perhaps remove the ping sound from the game?
also any chance of an updated save/load code to go into a file rather then writing it down? (I normally screenshot and write it down)
How is the game coming along?
Ready for open beta yet?
see you on the UFPlants website!
- JC
Does this not come with the V0.9o Installer?
Does this mod work similar to DemonCraft / Project Revolution (Starcraft Mod),
If so I'd love to see it workin with Patch 1.27b
What ever happened to the mission maps made by cinicraft?
IF GAME DOESN'T START, TRY DELETING 'DDRAW.DLL' FROM MOD FOLDER
"This Application has failed to start becuase d3dx9_43.Dll was not found. Re-installing the application may fix this problem"
Do I need to download this self-instaler before the latest version?
Mordor,
Thanks for still updating this great Mod you have created.
Yesterday I downloaded the newer version 1.216? I seen that its justa Rar file of the pre-installed version. Do you not have self-installers anymore? (my last version was 1.76)
Here is my Review of this map:
- Grammer in the Mission Briefing needs work.
- The ai is ok, however having the ai spread out tends to mis-use its workers, where they move around and not efficiently use workers.
- Mineral placement needs work.
I noticed some improvements in the map since i reviewed them in the past. Keep it up work on the English and it should be better.
Rating: 4/10
Perhaps I will, I haven't reviewed Starcraft maps in awhile now
This was just my review of this map. I review maps here at mod DB
I wish you guys were still around
Do you still make mods or play Armada 1?
Update has been made to fix some issues with Victory settings.
Have you had a chance to play any of my maps yet?
Review for New era 3:
Mission 1:
- Map Description just says HI, no author or real description.
- Grammar in the briefing needs to be fixed, but the Mission Objectives make it easy to understand what to do.
- Minerals are too spread out to effectively gather proper resources.
- Starting Base is too spread out to effectively defend, I end up lifting most of my structures closer to defend better.
- Zerg Attack at steady rate so you can pretty much time when they will attack, seems a bit easy.
- Mission 1 doesn't continue to Mission 2.
Mission 2:
- Map Description just says HARD, no author or real description.
- Grammar in the briefing needs to be fixed, but the Mission Objectives make it easy to understand what to do.
- Perfect amount of units, all with proper special weapons and i LOVE GHOSTS!!
- Map doors are working as well as defense, thank you for adding doors.
- The map seems too short, I beat the map in about 5-6 mins.
- Difficulty seemed a bit easy.
- Mission 2 doesn't continue to Mission 3.
Mission 3:
- Map Description just says LOL, no author or real description.
- Grammar in the briefing needs to be fixed, but the Mission Objectives make it easy to understand what to do. It didn't make sense to use ??? in the briefing, but that's just me.
- Map was WAY TO EASY :(
- Lots of free units, and not enough units of mine died, All I did was use attack move in the entire map, eventually I found a stasis and I won.
- Mission 3 doesn't continue to Mission 4.
Mission 4 (Final):
- Map Description just says LAL, no author or real description. (What does LAL mean?)
- Briefing was a bit short, Mission objectives basically told me to destroy all enemy buildings.
- Starting minerals was too spread out, gas was too far away.
- Nice touch with unlimited weapons/armor upgrades!!
- When adding a Comsat/Nuke Silo to Command Center, it has to lift off first, so there needs to be better placement, to avoid this issue.
- There is literately 1, possible gas expansion, which the enemy grabs early on, so the advantage is massing marines before you can expand to the gas, this needs to be fixed since there isn't a gas at the second and third mineral expansion.
- The game is challenging, but this is due to limited Gas Resources on the map. The computer eventually gave up after about and hour since all I needed to defend was my bridge, after the computers ran out of gas, their base was pretty easy to overcome and destroy.
Suggested Comments:
- Raise the Difficulty on all the maps
- Fix the grammar
- Make the Resources less spread out, perhaps make them like Blizzard does.
- Connect the missions to each other. Mission 1-2, 2-3, 3-4, Etc.
Rating: 4/10
I hope this review can help you make better maps in the future. Keep them coming. Mission 2 was my Favorite! :)
Review for Dominion Life:
Mission 1 - Descent size map, enemies spread out for a nice gauntlet, however lacking in certain doodads to give it a real creative look.
There appears to have a purple marine, however isn't the hero. the grammar in the briefing and mission needs improvement.
Recommendations: Add a Hero, fix Grammar, use Doodads in terrain. Link Mission 1 to Mission 2.
Mission 2 - Grammar is Mission brief needs fix, and dialogue in the mission as well. Map Layout ok, with descent expansions and great challenge to capture them, however it seems a bit redundant, and could use some work about mineral placement.
Recommendations: Add a better Hero (firebat not really that useful for this mission), Fix Grammar. Link Mission 2 to Mission 3, Make the AI a bit harder.
Mission 3 - Terrible Map, Bad mineral placement, very spread out for 4 computers. My starting base is pretty overkill, and I hardly had to build anything. All I needed to do was upgrade and research and I won before I finished upgrading.
Recommendations: Fix Grammar, better Mineral placement, use Doodads in terrain. Link Mission 3 to Mission 4.
Mission 4 - Completely unplayable. the enemy didn't attack my base, and I nuked every base since my hero didn't take much damage since I can cloak well. No minerals (not that I needed any) or gas for the enemy computer to attack or use AI.
Recommendations: Fix Grammar, Add Mineral placement, use Doodads in terrain, Add AI, Link Mission 4 to Mission 5.
Mission 5 (Final) - The Final map is an lacking doodads for doors and I had way too many units. i completed the mission really fast and felt it had too many units for just killing Jim Raynor.
Recommendations: Fix Grammar, Less units, Add Doodads (like doors).
Rating: 2/10
Personal Note: Your getting better at terrain, but you gotta use Doodads more. The AI seems a bit lacking this time around and your going to need better work on the grammar. these maps don't seem to be done very long and seems like you take about a day making maps and then upload it here. try to put more effort so it can be more enjoyable.
I hope to see better from you in the future.
Is this the same map I played in the addons section?
Moddb.com <-- click here
What do you think of SC: SUM? (Super Unit Mod)
I haven't tried it yet.
It's an old mod, not longer being maintained.
Indicated above "MOD is DEAD"
JCarrill0
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