Started working on Birthstar:Frontline (which morphed into Talon-5 by the looks of things) but before then I moved on to doing textures for Black Mesa:Source. Now a prop modeller and skinner for Black Mesa.

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Modding futures - some thoughts

Jasonio Blog

I'd like to see some companies, real games companies, take a step into the modding community. Moddb has made the first step by adding all the major consoles on the website but now we need to see action from commercial developers.

What they should do is offer people at the mod community the chance to work on small downloadable games that will go out for free or for the price of the download bandwidth on all the major consoles.

Only the 360 is currently set up for easy and affordable game creation for bedroom coders. I expect to see a few appear there over the next year using Game Studio 2.0 and XNA. The Wii is probably the most exciting indie game console to develop for, but also amongst the hardest to gain access to. I think if some small games from big companies can make an appearence here for the Wii and PS3 then these barriers could be lowered.

Modding is fun

Jasonio Blog

When it comes down to it Modding is fun, or at least it should be. If you don't find it fun, you may have started doing it for the wrong reasons (or perhaps your expectations exceed your talent - a common problem I have!). Like anything, sometimes doing some mod work can feel like a drag but as long as you're not getting the "do I have to do this today?" feeling too often, it might be for you.

 Pretty much everything I've tried my hand at in the past (music, writing, programming, game designing, architecture) has been partly for the pursuit of "glory" to some extent. I imagine this is the main motivator for pretty much everyone else here, however the reality is that glory is almost never forthcoming, so as long as I get a real sense of achievement collaborating and sharing what little talent I have with others, I can remain passionate and enthusiastic.