Here I post my maps and mods.
Thank you Jace, means a lot. Agreed, the SJE makes it even better. Like-wise, good job too and thank you so much for playing the mod :).
Hope everything is alright, and wish you a great day Jace.
Pic is awsm bro! :]
I hope you are having a great day. Sure, that sounds really cool! The usage of the KotOR 2 Duels singleplayer NPC files sounds good to me. But, I need to share too that I did not made and/or rigged the models that are connected to the NPC files, this in case these were going to be used. Most of the models used in this mod were made/rigged/ported by the mod developer Ambrom. The credits section at the top of this mod page, via the pictures (under "read more") and credit readmes in any of the KotOR 2 duels version files contains more details on that area for each model. Also, the models belong originally to Obsidian Entertainment. It is imperative to credit Obsidian Entertainment, Bioware Software and LucasArts for their assets, ideas and creations. My condition would be to make a -credits- folder inside your mod file, and inside of that folder, the following needs to be included:
1) First and most important, include the original readmes of any KotOR 2 duels external JKA asset/mod creators in your mod for people to know the sources of the models and files. This only in-case you use the same specific models that are connected to the NPC files too. These readmes are located in any of my mod versions, in-depth information/readmes are located inside the credits folder and there is a credits section in the main root of the V1.1 file too.
2) Secondly, include the original readme/s of the mod file/s version/s of KotOR 2 duels from which the NPC files were used in your mod. These need to be located inside the credits folder too. This is important because in these readmes I included credits to the companies, voice actors, texture artists, model artists, etc. that were involved in Star Wars Knights of the Old Republic II: The Sith Lords. This also may help in-case in the future I release a new update, and you need the latest NPC files. If I release more updates to the mod, there is a chance that I may tweak the NPC files. This may help also to localize what version these files were sourced from. But I do not promise to release a new update any soon. I am currently on hiatus from JKA modding, and not planning to return soon, but I may release a quick update from time to time. To be more specific, be sure to include all readmes used in the mod. For example in V1.1 there are two important readmes that should be included in your credits folder. These are "STAR WARS JEDI KNIGHT JEDI ACADEMY - KOTOR 2 DUELS VERSION 1.1 PATCH NOTES.docx" and "CREDIT SECTION V1.1.docx".
If these two conditions are not met, I am afraid I cannot allow the usage of these files. It is important that these two conditions are met in your download file.
For content beyond NPC files, for example maps or cinematic script files. I may release a source file containing all the .map source files and probably the script source files for the cinematics too in the future. I do not promise this pack will see the light any soon. But, if it is released, I will let anybody use the maps and scripts in anything they desire inside Star Wars Jedi Knight: Jedi Academy for their personal and public projects. I had been asked multiple times for these, emphasis on the maps, but so far I would prefer to release the source pack before allowing the usage of these beyond this mod. I do not promise the pack will come any soon, or if it will be released at all. I am still debating if I should release it, but if it is released. It will be located under the downloads section of this mod page, here in moddb only probably. I will be sure to put any conditions and usage notes in the readme of the source pack too.
Thank you so much mechthorian, I hope this helps for the question and any further questions regarding content/credits for companies and mod developers regarding file usage. I apologize if the post is long, but I just want to make sure that all the mod developers and companies that created the assets that I did not made, are credited properly if content of this mod is coming to another JKA project/modification.
I also want to share that I am excited for what you will do. I will stay heads up.
Note for other readers: this reply is only meant for mechthorian. If the source pack is not released yet. Please contact me if you want to use any contents of the mod in your JKA mod. 99% I am not allowing the usage of maps and/or cinematic scripts of this mod in any other JKA mods if the source file is not released yet. After the source pack is released, if it sees the light. It will be located under this page downloads section. Requirements and conditions will be included in the source pack readme. Something very important, the contents of this mod are not meant to be used outside of Star Wars Jedi Knight: Jedi Academy. Even after the source pack is released. This applies strictly to the GTK Radiant maps I did and their geometry. Thank you so much for your understanding, and hope you have a great day!
Thank you so much, that is great to hear. I made this mod while being fan of both series too, from a fan to the fans, I hope you enjoy the mod!
I hope you have a great day Hazen!
I hope you are having a great day, here are the instructions. I will divide them in three parts, and hope they are helpful to you:
1) Via the steam version, just get into your Jedi Academy/Gamedata folder located inside your Steamapps/common folders, or where you installed the game via the Steam client, and then drop the folder "JKA Knights of the Old Republic 2 Duels" into the Gamedata folder.
2) Also drop the JKA KotOR 2 Duels SP.bat into the same folder.
1) With this two entities in your Gamedata folder, the .bat file and the folder, then you have to use the .bat to start the Singleplayer version of the mod.
2) To start the Multiplayer version of the mod, you have to run Jedi Knight: Jedi Academy manually from your Steam client first, and choose the Multiplayer option before starting Jedi Academy.
2.1) Then, when the game starts and you are in the main menu, go to the top right area of the screen where it says "Setup", then in the pop up menu, choose/click the button "Mods". You will see the text line "KotOR 2 Duels" in the small window that pops up after you click the "Mods" button (it should be around the middle-right area of the screen) this is the folder from the Gamedata folder that we drop before during step 1 of the installation process. Select the KotOR 2 Duels mod and press the button "Load".
2.2 Optional) This can be done for Singleplayer too if starting Jedi Academy via Singleplayer, but usually the JKA KotOR 2 Duels SP.bat works fine. The multiplayer part is just because Jedi Academy in Multiplayer does not load automatically with the Steam version due to the injector that it has for both versions. Multiplayer has to be chosen manually each time before the game starts via the Steam client. (There may be ways to override this, but I do not know them all. I know one, for example OpenJKA, but I do not use that method in this mod).
I hope that helps, I also recommend to see this installation video I made for the non-steam and steam versions. It includes several steps I previously mentioned:
The steam version installation starts at the minute 3:11 - This includes instructions to install the mod and the standalone bots and map-pack. (Note, the last two are optional only - The bot and map packs).
I hope that helps and hope you enjoy the mod, wish you a great day!
This mod is pretty awesome. I just came to say thanks a lot for making this. I had been playing Quake 2 close to non-stop since yesterday because of this mod after so many years. Graphics are pretty sweet. Great mod dude!
that is very interesting. Thank you so much for sharing this information with me. I appreciate it a lot. I did not knew a .bat file had this impact on running the mod beyond Windows. I find that very interesting.
Thank you so much Androidmaluco. I wish you a nice day too, and my pleasure :).
thank you so much, that is appreciated. I honestly did not knew before reading your comment that this mod ran on Android, that is great news. I originally made it only for PC/Windows. It surprises me it runs on Android.
Bots are meant to be used offline. Not sure if these work online well. But these are optional for the multiplayer client only.
Thank you so much for playing my mod! that means a lot to me.
I hope you have a great day Androidmaluco.
Keep it up man, I want to play this. Big fan of the PK series.
My pleasure Dark1Isaac :)
I hope you enjoy the map-pack.
I hope you are having a great day. I will explain and do my best to help you understand and in the best scenario, solve this problem.
So looking at this issue, this is caused by long path names which sometimes can translate to long name files. It usually happens when file names are too long. It should not happen with the current version of the mod. I am not 100% sure how you got this error to happen.
I believe it may be that you have Jedi Academy installed in a very long path in your hard drive, but this is just an assumption. I do not know the exact details of your installation. A fix would be to install the mod in a shorter path or its default path. If you already have this, the other way would be to re-download the current mod package (v1.1 as of the date of this message). More details in the next part.
I want to help you to run the mod properly, but please let me know which mod version and game version (Non-Steam or Steam) you are using. If you downloaded the mod before the 21st of June of 2018, please re-download it. I updated the package several times and it may be that you got one from the in-between updates that was corrupted. This process ran from the initial release date which was the 15th of June of 2018 to the 21st of June of 2018.
Something to note is that the mod is currently running fine on the default path. It runs fine, even if you extract everything (all the .pk3 files) in your base folder. Note 2, I did this for testing after I saw your comment just in the case the mod was installed in the base folder for some reason. Still, everything working fine. Tested this mod in two different computers. In both, the steam and non steam versions and so far. Singleplayer and Multiplayer are running properly on the v1.1 version with the quick-fix update from the 21st of June of 2018th.
If this two things are done. The shorter path/default installation path + download after the 21st of June of 2018. I am kind of clueless, but there is something odd I noticed in the path you linked.
Here is why, something interesting I am seeing in your path is the fact that as quoted, (1 to 2 hours ago from when you wrote the comment on Monday, July 30th of 2018) you have this "strlen(mpscripts/Kotor2mod/Telos/TelosCitadelStationUnderAttackPart1.IBI) = 65)" / in specific this line "mpscripts" - I do not know from where that folder came from, but as far as I can tell. I did not worked with a mpscripts folder in any way or format. It sounds like you had modded the files yourself or in some way you or the game got the script in there (which can be highly unlikely without some kind of manual work). This is also by the fact that, that specific script is not made for Multiplayer. I created that script for Single-player. So, that is something very, very odd. I may be wrong in there, but that is just how it looks to me.
To confirm/support this. I revised the v1.1 package, the map packs and even the v1.0 (core version) after I saw your comment, and the folder "mpscripts" is not shown in my game, download or development build files. It is just something very odd that you have that folder because I do not know how you have that folder, or from where it came from.
Is there any chance in which you can track down the file that has this folder? and share it in here, in a comment what file that is. Or, probably this folder is in your base folder.
My path for my files is the same "Scripts/Kotor2mod/..." and so on, without any folders before nor mpscripts.
Also, I want to leave this video here for the installation method. Includes Steam and Non-Steam versions - Just in case it is needed: Moddb.com
If nothing of this works. Here are some quick suggestions which may help. I also left some of these in the v1.1 page for another user that had an issue related to a crash.
1.- To be sure you have the right version, you should see this text file inside the .zip file - "Quick-fix 1.txt" - which contains as the last quick fix this line "-Fixed Malak sounds as a player".
2.- Finally, for this instance, please be sure to not have other mods installed. I do not know if my mod is incompatible with other mods. This includes Re-Shade or similar builds/modifications. I cannot guarantee mod stability if you have other files in your base folder.
3.- Please be sure that the mod is installed in the GameData folder.
4.- If you can, after making the track of the file that has the "mpscripts" folder. If you can, remove it. But a clean installation of the mod should do fine.
If after this, nothing works. I am afraid I am out of clues, but still. If you can share which file contains that folder, that would be great. I am curious about that.
Hope that helps, and if you get to run the mod properly without further help. I hope you enjoy it.
Wish you a great day.
Top notch tutorial bud! Great job! :)
I do not know which game version you are using, but I recommend the following:
1.- If using Steam. Be sure to not have other mods/addons/builds installed. This is vital because I do not know if another JKA modifications are incompatible with my mod. Including Re-shade or similar modifications.
2.- If using vanilla JKA (non steam version), be sure to use a original copy. My mod has conflicts with pirated versions of JKA in multiplayer. Not exactly sure about Single-player.
3.- If using a vanilla JKA (non steam version) copy, please install the Official Star Wars Jedi Knight: Jedi Academy Patch 1.01.
4.- If nothing of the above works for the vanilla JKA version. Please do a clean installation and then install the current KotOR 2 Duels Mod.
5.- If after this nothing works. I do not have more answers right now. I deeply apologize about any inconveniences. But, it should work with these suggestions.
So far, I tried the mod with the Steam Version and the Vanilla JKA 1.01 version. Tried with two clean installations and my development installation. Also tried with two different computers with a Steam and Non-Steam installations. I went ahead and also tried the current mod build on a clean Steam installation today after I saw your comment. Everything is working fine on this end (Both Single-player and Multiplayer working well), but the issue you are having could be even at hardware level.
I do not know exactly what can be the issue on your end because I do not know what kind of hardware you are running the mod with, and what copy of the game you have. If these suggestions do not work. Please, let me know which copy/game version you are using, and if possible what kind of processor and video card you are running JKA with. Also, if you can. Please let me know if your copy runs fine without the mod installed. This will allow me to help you further.
Something important to note, is that if the problem is regarding the OS. I do not know if this mod runs beyond Windows. I apologize in advance if you are using an OS that is not Windows. I do not have a fix for that.
Hope this helps, and if you can play the mod after these suggestions. I hope you like it.
PS: If you are having issues while installing the mod. Please check the Install Instruction video I made:
Video Link: Moddb.com
I hope this helps too.
This looks pretty sick, great job!
thank you so much for your support and ideas for the KotOR 1 mod. I remember when you wrote me back then about it. I am not exactly sure if I will return definitely to mod JKA again like back in 2007-2015. I just had some free time and decided to do a small update for the mod, but if I return to mod JKA permanently in the future, this is a project probably I will look into with more depth. If I get into making the mod, I may also need to replay KotOR 1 to understand better the design and duels. For now, I cannot commit, but in the future, time will tell.
Thank you so much again, and wish you a great day Mads :).
Thank you for your support mate! :)
Wish you a great day,
Ty Tompa, glad you like the mod :)
Thanks WeeGee :)
Thanks a lot Executor!
It has been a great journey so far.
Thank you so much for your support mate. I hope you are well, and send you regards.
I am pretty excited about this. Looks amazing!
Thanks again Laisum! your HUD looks so amazing :)
Just tested in a new computer to be sure everything was working fine via a Steam installation. Everything worked fine for the mod V1.1. Please let me know if the steps worked for you. Hope the info helps.
Hi, I want to help you but you need to provide more information.
I need to ask you some questions to see where you are.
1.- Which version did you installed?
2.- Did you installed the mod in your Gamedata?
3.- If possible, please send me a picture.
4.- Do you have other mods installed?.
5.- Which mission did you load? or where is this happening?
Please let me know to help you. The mod should not behave like that in any way possible.
Edit: I just tested the mod in two new installations via steam + non-steam and everything is working fine in both SP and MP.
I will give you some steps to be able to install this mod correctly.
1.- Open Steam\steamapps\common\Jedi Academy\Gamedata
2.- Open the file you downloaded for V1.1 called "Star_Wars_Jedi_Knight_Jedi_Academy_Knights_of_the_Old_Republic_2_Duels_V1.1.zip" (if there is a .3 after the last .1 do not worry about it. It is just a reupload on Moddb. It may change in the future.)
3.- Grab the folder "JKA_Knights_of_the_Old_Republic_2_Duels" and "JKA KotOR 2 Duels SP.bat" and throw them in your Gamedata folder.
4.- To play Singleplayer, run the "JKA KotOR 2 Duels SP.bat"
5.- To play Multiplayer - Open the game via Steam, choose multiplayer. Then, while in the main-menu, go to setup. Then, go to mods and select "JKA_Knights_of_the_Old_Republic_2_Duels" then press Load.
1.- Install Jedi Academy Patch 1.1 (Official LucasArts Patch)
2.- Open LucasArts\Jedi Academy\Gamedata
3.- Open the file you downloaded for V1.1 called "Star_Wars_Jedi_Knight_Jedi_Academy_Knights_of_the_Old_Republic_2_Duels_V1.1.zip" (if there is a .3 after the last .1 do not worry about it. It is just a reupload on Moddb. It may change in the future.)
4.- Grab the folder "JKA_Knights_of_the_Old_Republic_2_Duels" and "JKA KotOR 2 Duels SP.bat" and "JKA KotOR 2 Duels MP.bat" Then, throw them in your Gamedata folder.
4.- To play Singleplayer, run the "JKA KotOR 2 Duels SP.bat"
5.- To play Multiplayer run the "JKA KotOR 2 Duels MP.bat"
In case any of the .bat files do not work. After installation, just open jasp, or jamp and then while in the main menu, go to setup. Then, go to mods and select "JKA_Knights_of_the_Old_Republic_2_Duels" - Next, press Load.
That should do it. Let me know if you need more help. Remember, you also need an original copy of Jedi Academy to be able to run the mod properly. Hope that helps.
Thank you so much! I hope you enjoyed the mod :)
Have a great day.
thank you so much! yes, this was in UT99. I loved it too, especially the soundtrack. Great times.
My pleasure! Have a great day, and I hope you enjoy the map a lot :)
Looking good!!! Great job guys! :)
thank you so much for the comments and suggestions. I apologize the late reply. I had been a little bit busy nowadays. I remember I replied in YouTube too, and in my trailer videos. Still, my answer will remain the same. I am not exactly sure if I will return to mod Jedi Academy again, but if I do. For sure I will take a look into your ideas. I love them and I thank you deeply for sharing them with me. I appreciate that so much.
I hope you are well, and wish you happy holidays! :)
that means a lot to us, and we are glad you enjoyed the Mansion. That was our main purpose as mod creators :). We also hope future players enjoy our mod. It was a pleasure to be part of this competition, and be engaged with this community for a few weeks.
We salute you, and wish you happy holidays!
The FG Brothers
-Iknosabuk and JamyzGenius
Edit: typo error ur changed to our fixed :].