I'm a game art student at the art institute of Atlanta.My ultimate goal in game design is to have people anticipate the story more than they anticipate the game. As a storytelling medium it has more story telling potential than any before it we have seen the first tentative steps in this direction from bioware but i want to push it even further.
I'm going to finish the repair corvette today I'm trying to stick as close to the original concept as possible. Once the repair corvette is done i plan on starting on the Tiirshak-class Salvage Corvette. I,m using the original model as a starting point and moving it closer to the original concept the higher poly-budget makes for a far more detailed model couple that with normal mapping and the nodded ships will look better than the standard hw2 ships.