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isa0005
isa0005 @ New Challenger Approaching

They had the Invincible-class Dreadnoughts, the Cutlass-class cruiser, Clone Wars era ships from both the Repbulic and the CSA as well as the 520 Victoria I Star Destroyers and a few Imperial Class Star Destroyers they purchased from the Empire and numerous corvettes and frigates.

Reply Good karma+2 votes
isa0005
isa0005 @ Stormcaller Tank

Noice! Really glad to hear that someone is finally fleshing out non-player based/civilian planetary defence forces!

Reply Good karma+4 votes
isa0005
isa0005 @ A brand new shader!

Beautiful and very informative!

Reply Good karma+4 votes
isa0005
isa0005 @ New addition to the star fighter roster: Sith Fighter

But its so old...? Why...?

Reply Good karma+4 votes
isa0005
isa0005 @ Ultimate War: Campaign List

Wonderful!

Reply Good karma+1 vote
isa0005
isa0005 @ Derriphan-class Assault Ship

love it!

Reply Good karma+1 vote
isa0005
isa0005 @ OLD EMPIRES : TOTAL WAR

Dead

Reply Good karma0 votes
isa0005
isa0005 @ Venator-class Star Destroyer

gorgeous!

Reply Good karma+4 votes
isa0005
isa0005 @ The Good The Bad And The Ugly

Good luck :)

Reply Good karma+1 vote
isa0005
isa0005 @ Early tech New Republic fleet

Because if it aint broke, don't fix it? It's far more cost effective to retrofit these ships then it would be to build new ones. That said, the NR did eventually get into the business of constructing new ships, but not until it was propperly established and stable as a glactic power.

Reply Good karma+1 vote
isa0005
isa0005 @ Velox SF Render

Kewl

Reply Good karma+1 vote
isa0005
isa0005 @ Rise of Bulgaria (Requires StainlessSteel 6.4 MOD)

Anychance we might see the Latin Empire added?

Reply Good karma+1 vote
isa0005
isa0005 @ Ship Of The Day Nebulon

Fair point

Reply Good karma+1 vote
isa0005
isa0005 @ A Screenshot a Day ...

What did it do to you, huh? Poop on your porch or something?

Reply Good karma+3 votes
isa0005
isa0005 @ Ship Of The Day Nebulon

I mean I know there is the B2 Variant... but surley throwing a few armour plates on the spar wouldn't be to expensive would it?

Reply Good karma+1 vote
isa0005
isa0005 @ Ship Of The Day Nebulon

One thing that I never understood... why not put a little more armor on the conecting spar?

Reply Good karma+1 vote
isa0005
isa0005 @ New mega-project?

It would be such a laugh though if the Consortium got the Darksaber as like a defensless super laser glass-cannon thing! Minimal shields, minimal armour, a few AA laser batteries and a half strength super laser that would missfire half the time.

Reply Good karma+4 votes
isa0005
isa0005 @ Testing the vanilla reticle textures

Agreed, custom ones are much better, although they could do with a bit of a resize imo.

Reply Good karma+5 votes
isa0005
isa0005 @ The Ring Goes South Update

Wow!

Reply Good karma+2 votes
isa0005
isa0005 @ May Update (2018)

Glad to see things are moving ahead, 1.2 allthough certainly very welcome, was a little lackluster in my opinion and sort of left me feeling like there was allot of stuff yet to come. 1.3 seems to be shaping out quite well from what news I've heard and I'm happy to see that the pace has picked up!

Reply Good karma+3 votes
isa0005
isa0005 @ SSD Guardian

Fair enough :)

Reply Good karma+1 vote
isa0005
isa0005 @ New planet props finally done

NNNNOOOOOIIIIICCCCCEEEEEE!!!!!!

Reply Good karma+1 vote
isa0005
isa0005 @ Fur Test (wookies and more)

Love it!

Reply Good karma+1 vote
isa0005
isa0005 @ Absolute Chaos

I'd like make a recomendation regarding your GCs.
I've noticed that there are allot, or rather multipul interconnections between planets, a unique feature to be sure, but one that I think is taking away from the core gameplay. Taking and holding sections of the GC map can at times be rather frustrating, esepcially when the enemy can come in behind your built up "stronghold" as it were and snipe some of your other worlds. I understand that you might be going for a more "realistic" feal and yes it certainly does add some challenge, but I feel this mod is already challenging as it is.

With this in mind, I'm wondering if it mightn't be a bad idea to limit the connections or hyperlanes between planets, allowing the player to build up behind their lines while still being able to protect their systems, if they're careful. I would say that the web that Aotr has developed would be a good place to start but I'm not sure, ICW does a good job with their GCs which allow some leway between the AI being able to snipe your planets if you're not paying attention without it being too easy for the player.

Reply Good karma+1 vote
isa0005
isa0005 @ Action VI Transport

Action is coming!

Reply Good karma+2 votes
isa0005
isa0005 @ SSD Guardian

I’m not trying to criticise your use of Alliance mod’s work, despite my personal issues with its creator, some of it is really rather good. I’m just curious, especially when there are mods like YVaW who has released much of their work for free use.

Reply Good karma+1 vote
isa0005
isa0005 @ SSD Guardian

As always great work. One question though, I’ve really noticed you’ve been using allot of Alliance mod’s assets and I’m curious what made you decide to use that mods work instead of others?

Reply Good karma+1 vote
isa0005
isa0005 @ New menu overlays

Noice! Smort!

Reply Good karma+1 vote
isa0005
isa0005 @ Upcoming 1.3.2 Update

Noice!

Reply Good karma+1 vote
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