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They had the Invincible-class Dreadnoughts, the Cutlass-class cruiser, Clone Wars era ships from both the Repbulic and the CSA as well as the 520 Victoria I Star Destroyers and a few Imperial Class Star Destroyers they purchased from the Empire and numerous corvettes and frigates.
Noice! Really glad to hear that someone is finally fleshing out non-player based/civilian planetary defence forces!
Beautiful and very informative!
But its so old...? Why...?
Good luck :)
Because if it aint broke, don't fix it? It's far more cost effective to retrofit these ships then it would be to build new ones. That said, the NR did eventually get into the business of constructing new ships, but not until it was propperly established and stable as a glactic power.
Anychance we might see the Latin Empire added?
What did it do to you, huh? Poop on your porch or something?
I mean I know there is the B2 Variant... but surley throwing a few armour plates on the spar wouldn't be to expensive would it?
One thing that I never understood... why not put a little more armor on the conecting spar?
It would be such a laugh though if the Consortium got the Darksaber as like a defensless super laser glass-cannon thing! Minimal shields, minimal armour, a few AA laser batteries and a half strength super laser that would missfire half the time.
Agreed, custom ones are much better, although they could do with a bit of a resize imo.
Glad to see things are moving ahead, 1.2 allthough certainly very welcome, was a little lackluster in my opinion and sort of left me feeling like there was allot of stuff yet to come. 1.3 seems to be shaping out quite well from what news I've heard and I'm happy to see that the pace has picked up!
Fair enough :)
I'd like make a recomendation regarding your GCs.
I've noticed that there are allot, or rather multipul interconnections between planets, a unique feature to be sure, but one that I think is taking away from the core gameplay. Taking and holding sections of the GC map can at times be rather frustrating, esepcially when the enemy can come in behind your built up "stronghold" as it were and snipe some of your other worlds. I understand that you might be going for a more "realistic" feal and yes it certainly does add some challenge, but I feel this mod is already challenging as it is.
With this in mind, I'm wondering if it mightn't be a bad idea to limit the connections or hyperlanes between planets, allowing the player to build up behind their lines while still being able to protect their systems, if they're careful. I would say that the web that Aotr has developed would be a good place to start but I'm not sure, ICW does a good job with their GCs which allow some leway between the AI being able to snipe your planets if you're not paying attention without it being too easy for the player.
Action is coming!
I’m not trying to criticise your use of Alliance mod’s work, despite my personal issues with its creator, some of it is really rather good. I’m just curious, especially when there are mods like YVaW who has released much of their work for free use.
As always great work. One question though, I’ve really noticed you’ve been using allot of Alliance mod’s assets and I’m curious what made you decide to use that mods work instead of others?