Junior VFX Artist at MelonadeFX

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I have just finished the article for the update of March 2011 for Mindworld. It was a good idea
to already write down the whole content of the news yesterday, because it can get quite stressful sometimes, because all my PR work comes down on Friday. So, today wasn't as stressful as last month and now, I can finally use some off-time to write my 101st blog entry with all the time and patience I need.

As I didn't write a review of the year's events in 2010, I now want to spend some time on looking back. Also, a milestone of 100 blog entries has been reached and it feels like a new beginning. Therefor, it kinda fits to take a step back first and look at what has happened so far.

In December 2008 I've look at this piece: User Posted Image (it's not the full image and in really low resolution, but it's still good enough for me to feel the magic of it)

And it was life-changing. I was so fascinated by the feeling that I felt when I was looking at it, I watched all Gnomon DVDs by Feng Zhu after it. That's where everything has started. From then on, I was more interested in art day by day and I couldn't get enough of it. I asked myself how I could improve the fastest way and where to learn about Concept Art. Many people then said that I should learn traditional drawing and painting first and that's what I did.

A few days later I remembered that there was this site called ModDB, where many people are working on modifications for games and I already had an account there. It was the perfect place for me to start and it still is my favorite place to publish my art. I started drawing with pencil and comming up with ideas for characters and buildings, but I didn't join a team yet, because I didn't find my skills good enough back then. So, I continued to improve my skills as a web designer and did some work for some teams here and there, but I got bored really fast.

It was the point where I started to apply for open positions as a concept artist, but I didn't find work right from the get go, it took a few days until I joined the Dota:Source team. I did concepts for them, but only received negative comments on the modpage, which didn't hurt too much, because the project died after 2 weeks anyway.

A very frustrating time then started, because I applied for multiple teams as a concept artist and I never finished something and nothing ever hit release on the modpage. I quit to work for modteams then and concentrated on my profile with mostly unrelated content to gaming. A few people always motivated me with positive comments back then and are still around today, I especially think about jjawinte while I'm writing this, you don't know how thankful I am for your encouragements and I already told you that multiple times, I think, haha.

Throughout the time my skills got better and better, I faced a lot of frustrations and times where I wanted to quit, but here I am, still trying to become a Concept Artist one day. I'm really proud of what I've created in those days and where I am now. Two days ago, I was asked to teach about digital painting and digital art at the artschool, where I'm currently working as an internee. I've also gotten new contact to a professional, who is working in the video industry, I hope something useful comes with that. I am going to send him a link to Mindworld and my ModDB page and who knows, maybe he even reads this, which would be really funny.

I'm currently struggling a little with traditional art, because my interest in drawing with pencil or painting with a brush lowered quite much. I think that I'm going to work more digital for the next few days or even weeks, because it seems more fun to me at the moment.

Mindworld is still going great, the article should be authorized by tomorrow and hopefully attract more people to the project, members and fans. Hopefully we can find a female voice for the main role, because it's so important for the project and I'd love to start with that soon, because the male voice is already working on voice studies.

Because this entry is somewhat of a really relaxed one, I don't spend any time on getting this to the right place, but this just came to my mind: Some people may wonder why I invest so much time on my ModDB profile and I'd like to respond to that. I mainly work so much on my profile and invest so much energy in it, because it's fun for me. ModDB is still my favorite site to publish my art, that is mostly related to gaming, and I just like how ModDB works. The second main reason is, because I try to inspire people with what I do and hopefully someone starts creating something because he has seen my work, just like Feng Zhu put a magic spell on me.

I find that sentence perfect to be my last one in this entry about the personal stuff. Like I did the last time, I also use this blog to inform you guys about the current open positions for Mindworld. Most positions have been filled by now, but we can still use extra talents on some areas. I've published an updated version of the job advertisement in the forums.

Current open positions:
• Concept Artist
• Storyboard Artist
• Female Voice
• Level Designer

You can now check out the updated job advertisement in the forums: Moddb.com

stay tuned~

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