kohedlo studio, imperial game systems, wow-bomb games studios

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

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[xpn 2.2408]Imperial Game Engine 2 v42.8.8
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[BugFix] PhysicsManager, transforms of gladiators fail;
[Bug] NonAranged source-code;
[New] AniTE, actorlocalmover.iat;
[New] Fder.imd, FadeInOut.iat;

[xpn 2.2409]
[New] GetNow.ifn
[Bugfix] INetManager, inactive replication for server only.
[Bugfix] remove gladiator crash.
[Local] remove gladiator crash.
[Bugfix] Rotate i_3D_model unremoved exception.

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

Online Games

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2 v42.8.8[6090] Exov42.8.7[6049] - Exo Simoulator Porting 1

comm: Imperial Game Engine 2 v42.8.7[6049] - Exo Simulator Porting 16000 assets

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

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[xpn 2.2405]Imperial Game Engine 2 v42.8.7
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[New] *imd setBlendingType preference;
[New] Texture Editor, Brightness, Blur, ConvertToGreyscale, RotateHue, ResampleNearest;
[New] i_sonic, relative position;
[New] mute videosound;
[bug] mono sounds in 3 space w/o listener;
[bugfix] AniTE, Show/Hide imd;

[xpn 2.2406]
[bugfix] inactive camera shake;
[bug] 2dText, i_3D_model conflicts;
[bugfix] Camera, dotscene serialization inactive;
[New] SkriLink, Total Packages exploring;
[New] SkriLink, Find in Packages templates;
[New] SoundManager, seconds offset;

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[xpn 2.2404]Imperial Game Engine 2 v42.8.6
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[New] ModelEditor, skeletal mesh bone manipulator;
[Bug] On some Windows Vista 0xc0150002 error;
[BugFix] Camera eternall 'NULL' serilization;

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TheKohedlo
TheKohedlo @ WOW-BOMB Games Studios

Game Formation: Space MMORPG 32-5000 Clients;

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TheKohedlo
TheKohedlo @ TheKohedlo

[Revision]Unsufficient Info Removing;

Case: Young people good, but moved strong bad associations;

There common existed problemm: young people, newer smocking tabako or more hard, become trapped in "passive" smocking; Registred commonly practice of unbelievers: At 23.59 (midnight) slightly "fired" marichuana chigaretto at "sub-livel" of civil houses where beilivers situated.

Therefore game-development office quarter, required to be free from "chigaretes, marichuanna" that is hard in some smokers communes...

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

[new]dedicated computing servers for
mmorpg. (min sys.reqs.:256 mb hd,
1-5mb internet traffic, pc intel core
duo/amd athlon 2000hgz, heforce/ati
radeon direct x 7. )

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TheKohedlo
TheKohedlo @ WOW-BOMB Games Studios

[new]dedicated computing servers for
mmorpg. (min sys.reqs.:256 mb hd,
1-5mb internet traffic, pc intel core
duo/amd athlon 2000hgz, heforce/ati
radeon direct x 7. )

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TheKohedlo
TheKohedlo @ NanoCrisis Apparatus p2

This nano-technologies founded in artefact founded in...

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TheKohedlo
TheKohedlo @ NanoCrisis Apparatus p2

Non-military, !scientific prototype, reducted to 19 nano-meters; Needled in the body of rabbit, for expansion and inspecting strange deviant animal disease.

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

Tommorow- stable 2 releases; SDK and sources in MicroCD Sizes;

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

knowing bug: microinstaller untested

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

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[xpn 2.2404]Imperial Game Engine 2 v42.8.3
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[Bugfix] LawMaker, save scene flow into main Game.ipk;

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TheKohedlo
TheKohedlo @ WOW-BOMB Games Studios

[new] Begins works for new Constructor2, gameengine, toolings after years revision; All availble from one Update Toolkit

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

European ige2 video channel: Youtube.com

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

Easy to start new version of engine from NULL; Actual Previous;

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

[News] ige-2 Source-Repository have ~7.40 GB size; Packed is must complete 1 DVD normative;

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

Sourcing move next: new editors; DirectX 11 steell, economic externall;

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

v42 link (~3.7gb): Drive.google.com

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

[Announcement] v42 released!

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

Announcement: game engine of version 42 is comming!

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

current task: adding matrix3,4 to Camera actor; This remove bugfix;

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2[41.6][5431]How to BuildRebuild exe from Open Source

Visual desctop map: totall rebuild entire c++ game engine in 30 seconds;

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TheKohedlo
TheKohedlo @ WOW-BOMB Games Studios

plans: rise ige2 to open source locall standarts[not free]

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TheKohedlo
TheKohedlo @ WOW-BOMB Games Studios

Plans: make 1 or more "big" 60 gb game;

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TheKohedlo
TheKohedlo @ [Mod]Assault Knights

status: client/server wait;

if rationally, i begins make like mod;

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2

Imperial Game Engine 2- Source [41][5386] MiniCD 1-10 of 10:

Drive.google.com

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2- Path[39.3][5307]

commentary: 'blue square' width is ~122.800 km;

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TheKohedlo
TheKohedlo @ TheKohedlo

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TheKohedlo
TheKohedlo @ Imperial Game Engine 2- Source[38][5263]

Copy: M:\sources\sxs\ to c:\\temp
run as administrator: powercell
=: dism.exe /online /enable-feature /featurename:NetFX3 /All /Source:c:\temp\sxs /LimitAccess

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