Nope. I tried to port it and failed miserably. It's just too complicated.
Nope. I tried to port it and failed miserably. It's just too complicated.
Got it, thank you.
Btw, if anyone else would like to do this, remember not to use tabs for spacing while editing.
I have a question: is it possible to remove Malkavian random whispering implemented by Plus patch? It really gets very annoying listening to them over and over.
Is Launch even alive? The only binaries I have found are one year old.
Got it. Is there a chance that raw input or borderless fullscreen will be implemented at some point? If yes, any hint when to expect them?
Also, can you please port the radial aug menu? Thing is a godsend.
And one more thing - I believe HDTP options menu is missing entry for decoration props. There is a bHDTP_Decor entry in GMDXv10User.ini, but it can't be modified through in-game menu.
Is it possible to enable raw input somehow, similar to Kentie's launcher? I set RawInput to True under [DeusExe] in GMDXv10.ini but the mouse still feels off.
Well, thanks. I'll fiddle with the hex editor a bit more, then. Maybe it'll eventually yield something.
I have a question regarding Minimalist Project. I want to tweak the difficulty settings (the "maximum times caught" parameter). The problem is, that information concerning this is stored in "gamesys.t3u" file and needs to be hex-edited. According to "http://www.ttlg.com/forums/showthread.php?t=83801#difficulty" the offset of this parameter is 1890B in the Thief's stock gamesys.t3u file.
However,the gamesys.t3u of Minimalist Project is so havily modified, that this offset is no longer correct. So is there any way to figure out the correct one?
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