Hi all welcome to my profile finally updated it after 5 years, my names Dj been on here since the beginning and will probably be here at the end. best wishes Dj

Comment History  (0 - 30 of 132)
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Races r1.08 Released

Update buddy so i found a solution already, basically enabling the mods and setting load order via in game UI is the cause of the problem. I fixed it by manually setting the mods in my eneabledmods.txt

For anyone else having issues simply copy and paste this into your EnableMods.txt

TXT2
SinsArchiveVersion 196
Version 0
enabledModNameCount 2
enabledModName "StargateRaces r1.08"
enabledModName "SinsRemastered-v0.95b"

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Races r1.08 Released

Yes it's enabled with this mod being at the top of my mod load order

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Races r1.08 Released

game keeps crashing with this latest version

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Star Trek Armada 3 Final Edition [Full]

Iv'e found a pretty infuriating bug on my first play through , the starting ships i get for the fed are decent however when trying to gain my first early systems with said fleet, they can't target or don't seem to be able to the danube marqie runnabouts, its almost like the ai pathing gets gawked, and my ships just end up swaying back and fourth while the enemy runnabouts continue firing , thus making starter systems un obtainable, pretty gamebreaking, hopefully u folks could fix it please ty . P.s the mod looks amazing though thanks for the hard work

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Total Conversions vs. Cosmetic Mods

TC's where the best times specially for games like the C&C series for e.g

Good karma+2 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Lordbound - State of the Mod - November - 2018

Honestly i had no idea what the guy in the video was saying if this was supposed to be some sort of tease trailer or what not then it didn't come across as such...

Good karma+2 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Introducing Between the Stars

This is looking great mate really looking forward to future updates keep up the hard work !

Good karma+4 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Labyrinth

Thanks :)

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Network

whats the address for abydos though with uk qwerty ? it's all well and good saying go to abydos but i can;t even get there yet :( don;t mean to sound like an *** btw just many times i have asked for help on this and never get a definitive answer seems they only support the french side of the community

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Network: Awakening

You can't anymore they merged with this one back in 2012 Moddb.com

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Network

Ok so once again I will try asking for help because my last post went completely un-answered and the community forums look dead in terms of support at least on the English side. So i have a UK qwerty keyboard this time i took photo's of my keyboard found here Imgur.com . I have tried many variations of the abydos gate adress on my keyboard and non of them work, so far i have tried

CUD,JN (A or Q) VZD.^MQ XUD,;BA and finally VUD.]MQ

Non of these work, the fact of the matter is the french qwerty must be different from the standard qwerty that the majority of us use, there for no amount of messing around on my side or the many others using a standard qwerty is gonna work, so i ask please can someone create a proper layout and at least one gate address using the UK standard qwerty so we can at least dial to a planet with a dhd after that i don't mind entering the address manually

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Space Conflict

It might not work but you could try using this Steamworkshopdownloader.com , this will simply download the selected mod link from steam workshop but you would have to manually extract and place the files as well as manually update the mod as it releases, your best option though is to buy the steam version which really isn;t all that expensive now you can get it for £10 here Kinguin.net

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Axanar: Strategic Operations

KHANNNNNNN ! lol Youtube.com

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Star Trek: Armada 3 - A Call to Arms (Trailer)

this a custom musical score you guys made ? if so it is very impressive any chance of a download link of the sound track ?

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Beta Version 4 Release

Hi there i managed to install the mod correctly and i have the media vps 2014 however the game tries to load the original freespace 2 campaign using the assets from the mod, multiple warning come up in game stating it will be unstable, i went to the campaign selection screen and only freespace 2 campaign is showing ???

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Save me Mr Tako: Definitive Edition

I really like the idea of a gameboy retro feel keep it the way it is , will look forward to the finished product and will defiantly buy this when its finished

Good karma+2 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Classic - Stargate Space Conflict

how do you mine resource as goauld ? can;t see any kind of mining ships ?

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Will paid mods improve or damage modding.

i already commented on this situation some time ago, but i think mods + paid should remain separate, it will destroy communities and i think it will further the flame of this new fad we seem to be living in where games get released as finished products and then dropped with no support, (look on steam) it is a disaster waiting to happen mods should always be free (with optional donation perhaps) because a lot of mod teams + communities love modding its a passion and when you turn that into a financial gain you destroy the very soul of modding in my own humble opinion.

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate Network

i asked this before quite a while ago but didn't get any response last time i ask, i went on the official website + forums to check gate addresses for the qwerty keyboard and non of them work, the only time i managed to dial abydos was through painstakingly trying to alt tab out to check each symbol then go through every keyboard character til i hit the right one, and i did this one by one, i am using a British layout qwerty keyboard and i have wrote down the indicated key letters / symbols as stated on the website , they are all wrong so i ask again please could someone post the correct dialing addresses for a 'British qwerty keyboard' as not all qwerty keyboards are the same e.g british is different from some eu keyboards i am assuming that is why it is wrong on the official site as it is mainly french users on there. Thank you in advance and keep up the good work on the UR4 version.

Good karma+2 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ The uncertain future of paid mods

All i gotta say is paid mods good riddance, the moment mod's have a price tag attached is the moment modding dies. Traditionally mods have been made by gaming community for the community weather it be to extend or enhance a game or for the challenge, even for those who wish to practice for when they do make there own games. DLC was a bad enough idea and we have all seen how this has degraded the general quality and content with base games, which in years gone by included all content for one price. Also like anything with money attached to it comes corruption, corruption of the mind, it will essentially, gut the soul of modding this is a dangerous idea one which should never again see the light of day or worse still the ever greedy gaze of companies such as EA....

Good karma+4 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Mod of the Year 2014 - Players Choice

i heard there has been vote cheating going on with that truck sim mod, loads of people complained and yet here we are its the winner...

Good karma+75 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

Multiplayer is up tonight come on folks and join in on tunngle

Good karma+2 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

if anyone wants a game im in the tunngle lobby now waiting for anyone who wants to play :) ... Seriously anyone at all haha, i will stay up as late as i can in the hopes of a game :)

Good karma+3 votes
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

Thanks for the response mate, i will take a look and try and up the anty a little hehe, as for the vid if i can get my capture to work properly i'll put one together :)

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

aye i know that's the goal im not saying that they ai should not attack the station but it kinda throws all its eggs in one basket, as you say it uses its resources to the point where they have nothing left and then there station is defencless an average game for me atm lasts around 10 mins, in foc stock game on hard the ai uses its capital ships to attack player mines / resource hubs averaging a game time of about 30 mins per match with the opportunity to take on some tier 4-5 capital ships where as in Pegasus the ai is lucky to advance to the 3rd tier before its already dead.

I understand the limitations you guys must face when it comes to coding but perhaps there is something overlooked :) all i ask is that perhaps when someone on the team has a spare moment they could take a look into it :) Thanks in advance.

P.s - If anyone has a tutorial page on ai editing for this game i would be happy to take a look myself as i have plenty of spare time:)

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

Aye the calender works, however it is limited to specific days, if we had a community play page then those wishing to set up mp matches on the fly so to speak (by that i mean any time they want) can arrange quick matches on that site as it stands i have only ever had 1 mp match of this so far and i think if the community came together or perhaps organized daily matches this game would get a much wider exposure as im sure im not the only one looking for more mp matches :), i could probably throw something together on enjin in a day or so then I'll throw the post here it is 100% free to setup and maintain as well :), if there is enough interest i could even start offering teamspeak as a possibility :)

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

Like perhaps someone wants to join me in starting a group over on enjin ? Enjin.com

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

It is not that it is inactive, and i already know about the different maps it acts differently according to maps, its just that the A.I on hardest difficulty is not very good attacking, like i can hold off 3 hard ais and protect my mines, they send ships all in one attack straight for my base, and only fighters ever attack my mines. My biggest concern is iv'e i put an AI with me on my team to 2 v 2 i end up with my ai attacking really well and the opposing teams ai doing very poorly like just defending there main base. i wish i could record a game i would post a vid so much easier than trying to explain lol (just read through 5.8) that was the advise i was given last time i brought it up, however it is very weak on any map i play played em all now, and it just isn;t a challenge for me now :( also it is on a clean steam foc install no other mods present.

Good karma+1 vote
[IBKW]Lucious
[IBKW]Lucious - - 132 comments @ Stargate - Empire at War: Pegasus Chronicles

Also forgot to ask any chance of an AI update before the end of the year perhaps a hot fix to increase its difficulty ?

Good karma+1 vote