You never fail to impress! Thank you for keeping up the work on this amazing mod!
You never fail to impress! Thank you for keeping up the work on this amazing mod!
Edain IS BFME 3!
Thank you for all the years you have been showing your love and dedication to this amazing game with this amazing mod, making it even more spectacular than it already was! I always look forward to seeing your updates.
Holy Guacamole that's amazing
This one.
Let me give it a try: Ayleid, Azura?, Dwemer, Tribunal Temple, Maormer, ??, Silver Hand?, Molag Bal, Forsworn, Skaal, Volkihar, Sheogorath, Tsaesci, Ka Po'Tun, Tang Mo, Kamal.
I'd say they probably collapsed through the years by themselves. Remember that he's been there for quite a while.
Oh Gosh, there really aren't that much i can think of that aren't already included in this amazing mod. Maybe larger and more detailed and atmospheric Ashlander Camps with some small herds of guars or beetles around them. Sadrith Mora (in my opinion) is still a bit underdeveloped actually. If u'd like i give you permission to include the whole or whatever parts u want of my "Sadrith Mora Expanded" mod on the nexus. I don't actively update that mod anyway anymore. I'd be hard pressed to come up with anything else really. Good job as always thus far!
Is it possible to play this mod without your tree replacers, by using Enchanted Editor or any other tool to edit the esp? Your tree replacers are indeed great and fitting to the theme of Morrowind but this time i would like to play the game with your mod but with regular vanilla trees and textures. If it indeed IS possible without ruining the mod.
Alright! Thank you for your quick answer!
Sorry if this question has been answered already somwhere else, but what issues does the compatability patch for "Solstheim tomb of The Snow Prince" resolve ? What is the need of that patch ?
Morrowind just suddenly became the most civilized place in tamriel. Great work indeed!
They've got a damn living god nextdoor.
Im having the same problem. When i complete the Helm's Deep mission (Good) the campaign map gets very, VERY laggy. And it keeps being this way through the campaign.
Amazing! Great work as always!
New artifacts ? duhh. Nah but whatever you do is so awesome it doesn't really matter. How about a Boyant Armiger outpost or something in an ancient velothi tower somewhat close to either mount Kand or Assarnibibi. Maybe as a small waystation for pilgrims or something. Or maybe something that has to do with Marandus. It being a stronghold for rogue Redoran members. As long as its compatible with LGNPC
Great, omod package. But it's all still in german ?
Thats ********. It works fine on OBMM. and i use the steam version.
Mournhold! Or more new settlements.
Looks damn good.
I currently use 3.4 and am unable to complete the vanilla quest Roland's Tears without having to use the console due to container references being deleted. Is this fixed in 3.5, or will it be in future versions ?
hlaalu66
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