Nope, you can't die as a character (I've tried), And NPC's are Synced differently for everyone.
Nope, you can't die as a character (I've tried), And NPC's are Synced differently for everyone.
It's not in a finished enough state to release to the public.
I do too, but the receiver texture is a bit problematic.
I really liked the orchestra-like first part, before the distortion. Maybe build off of that?
I was playing with a hurt hand (I got it cut putting some electronics together) so sorry for the sloppiness. I liked the way it sounded, so I started building on that.
I actually did use audacity! Along with FL Studio and CubeBass. And, as the description says, it's not finished.
It's hollowed out between the handles, not fully, but enough so you can aim.
Thanks for the name! I put you down as the creator of the name in the info.
Well the model of Makarov I used had the mag release on the bottom of the grip(It is there), and the picture I used to model didn't have a wood grip or a russian red star.
Even though working with people is easier than doing it yourself. Working alone eliminates the stress factor with working with others, and you can do things your way.
Oh and I will be remaking all of the old weapons(Including the AKS-74u).
Yes, but you could technically zero in the sight. But yeah, I'm gonna redo the modifications for weapons with a handle receiver.
I am getting better at making my models more detailed!
I have found it funny that you are bashing on someone that really could do no harm with words. I mean really.
Ok, I fixed that problem and uploaded the new version.
I don't like how chunky looking the stock looks, I'm going to redo it.
It's a mixture of the VSS Vintorez, Accuracy International AWP, and the M14 DMR.
Don't use capital letters to express yourself. It makes a fool of yourself.
Yeah, kinda like Blacklight: Retribution?
Oh, for sure. I'm most likely going to remove all the old crap on here from when I was just starting.
That gap on the top of the cylinder is really just a shadow, a by-product of the rendering.
Thanks for your feedback Sam! And yeah, I probably will edit all the weapons again to make them better, not just more realistic, but to have better iron sights and all that.
When you think about it, plastic and metal are not 2d. They actually have bumps and ridges. In this case, the plastic has lots of bumps.
But there is no texture on that model. The model just is of a higher quality than mine.
Yeah but if you look at the models I made, they look worse than this. The bumpmapping actually gives the texture depth and makes it realistic.
SlaughterHaus
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Hey, I have no idea why you are looking at this, But if you are genuinely interested in me, or my work, please feel free to leave a comment!